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    • Y

      [REQ]Diagonalization

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      @tig said: BUT... then you can select the facets [leaving the lowest ones unselected], Rotate tool locked flat with shift-key and snapped to top apex, rotate them by a suitable angle [depends on the number of segments in the original circle] - or snap rotate vertex to midpoint. Then deselect the lowest selected facets etc, repeat the rotation step... repeat this until all of the facets are rotated and the facets' angles are all 'equilaterals'... hi,TIG,thanks for your reply. It could work for a regular shape like sphere or cylinder. If I have more complex geometry it's hard selecting specific edges one by one and rotate them. I think there must be a sort of algorithms to firstly divide mesh by hexagons or diamond pattern and then subdivide it in triangles.It could be convenient if there is ruby code, instead of using other program.
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      Urban Design

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      Rendered image [image: g0gp_IMG_0530.JPG]
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      Walk through de_dust (Counter Strike)

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      @kxi system said: @yannleo said: Now you see what I did.You can walk through the game scene. It's been quiet because you don't have an AK-47 or meet any terrorists. I like aliens and plasma weapons or a scorpion, but whatever! Theres this program that can let you make games, udk and here it is! Also, when playing cs go, I like to use the skins that I get using the https://skin.club/en platform, where I open cases. Hello. I have heard about this program, there are only positive reviews about it.
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      A model with baked textures

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      Ooops sorry Yannleo Obviously now not to do with link above, but it looks interesting.
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      Service apartmant rendering, watrecolor+canvas

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      Brillant work, a refreshing change of style in the gallery!
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      Improvisation

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      i think its really nice
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      Wax crayon experiment

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      ...Styles like this can be done from straight SU. I couldn't replicate the style, but made my own for an example. [image: Cgr8_Steampunk.png] [image: ssTB_Steampunk2.png]
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      Greeble renderings

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      @kwistenbiebel said: I am aware of the protrude ruby, but how can we make random squares on a volume before using that ruby? I'm still working on it... it's taking a very long time, I know. All my SketchUp stuff comes after work.
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      Bubble Theater

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      Yowzers! You are proving all those people who say "SU isn't good at organic modeling" wrong!
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      Watercolor rendering

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      Hi Yannleo. For me the first thing that really jumps out is the texture of the canvas. Its very dominant and distracts somewhat from the images, which would otherwise look very good. If you can tone down the canvas a bit I think it would really help to improve them.
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      My stuff,Hypothetical Project Phase I

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      pbacotP
      "no strong modeling skills" ??? Lol. This is great! The renderings are effective and the use of ground patterns and texture is very helpful to the image. As for a building, at present it seems to be a mission control center for Nasa. Hence windows only pointing towards the launch area. The rest: a durable protective shell and the windowless rooms where they man/woman the terminals. It would be appropriate for the Cape.
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