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      Skylight Dome Faces

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      i have the same problem.
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      Business Card stack.

      Watching Ignoring Scheduled Pinned Locked Moved Newbie Forum sketchup
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      Yep, all sorted But thanks for your suggestion anyway.
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      Where'd my thread go?

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
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      Ah you're a legend, thanks mate
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      Weird Cylinders!

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
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      if you created a cylinder lying flat then it should work. explode and then rotate and move until flat on ground, then make component: | []| |
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      Does anyone have this model:

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
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      That's awesome and exactly what I wanted, thanks very much Solo
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      Extension or ruby...

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      Thank ya
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      Thuster and Magnet Bug Splat

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
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      The number needs to be "10.0" not "10". But this will be fixed in next version.
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      Wind Turbine

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
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      Thread Hijacker much -.- How about commenting on my model, and make your own thread. Don't mean to be too harsh...
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      Solar System

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
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      MALAISEM
      MALAISE
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      Photoshop CS4 Can Render...

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      Not easy at all. Each 3D layer contains a separate imported or manufactured set of 3D objects as a Scene. Between layers, you can share cameras ("custom views") and positions, but in other respects they exist in separate but visible spaces. Camera and positioning controls are extremely hard to manipulate, so it makes sense to import camera positions from the modeler (I use 3DS with SketchUp as an camera import mechanism.) There are several quite nice features, though. Although there is a "Render for final output" setting that can take time to calculate like any other renderer, most of the time you can simply go with "Best Anti-alias" settings for a 3D scene and at any moment (WYSIWYG) flatten it to a standard Photoshop bitmap file (and thus any bitmap format). Also, 3D layers can be converted to Photoshop Smart Objects or placed as such in another file, where you can apply standard Photoshop filters and adjustments to them. The image in my previous post actually applies several adjustments and smart filters to a smart object containing an imported OBJ file from SketchUp, to give it that odd and fairly unique rendering style. The light sources are also present within that particular 3D layer. But the mountains behind are from a 'shopped photo of the site for the project. The sky is actually a 3D object, too: a "3D Postcard" tilted to create the illusion of recession, also converted to a smart layer with smart filters. It is possible, if you import a textured file into PSCS4 XT, to edit the textures themselves as separate placed Photoshop files. Unfortunately, it seems that this is only really useful if you are extremely careful with setting up the UV mapping (texture positioning) before importing the model into PS. In the attached image, the graffiti on the stone was painted on the texture in Photoshop, and of course it appeared in 3D on the 3D layer using the texture. The background is a separate 3D layer of a mesa imported from Google Earth. [image: b1XX_monolith7j-kilroy-20081022.jpg]
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      What happened.

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      Oh how blind of me. Didn't see the sub and when I couldn't find any posts about it assumed it dead. NVM
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      SketchyPhysics 3 Video

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      That Looks So Cool. I really liked the volcano/eruption/whatever thing
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      Uhm, where'd the sub-forums go.

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      I vote for the return of sub forums..! Was much more easy to deal with...please!
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      Sketchup on Vista

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      TaffGochT
      @sketch3d.de said: ...problem can regularly be avoided by using a video card with a driver optimized for and supporting the full OpenGL stack as e.g. the nVidia CAD series 'Quadro FX' instead of gaming cards optimized for speed only ... and slow low-end solutions.... Norbert, Regarding the Quadro FX cards, nVidia even has a "partner certified driver" for SketchUp. (The driver is currently available only for XP.) I was pleasantly surprised the other day, when I installed new Quadro driver Note that, when your system reports that a newer, updated driver is NOT available, you should question from whence that message comes. Apparently, Microsoft is providing this assessment. How do they know? If I check Windows Update, it says no newer driver is available, yet nVidia had one. I suspect that Microsoft will always be behind on it's driver update notifications. Do yourself a favor, and actively search for one on your own. (I have the mobile version of the Quadro FX, and couldn't be happier with this new driver.) I'm sorry that I can't report that will help Vista users, including Verrou. However, the adviceNorbert provided, regarding 'fast feedback,' is typically the most-effective fix for cursor and marquee-selection problems (XP and Vista, alike.) Turning off 'fast feedback' doesn't slow down SketchUp as much as disabling 'hardware acceleration.' Hopefully, the feedback setting alone should resolve Verrou's problem. Taff
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      Computer Screen & CPU on light

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      Great render. The lighting works really well, but the wood texture on the desk could be better, apart from that though. Great stuff!
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      Roofing

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      @daniel said: I think I would add another step - to hide the lines. Interesting... I was thinking of some way to pump them up. Maybe I need to rethink how I visualize this! Thanks for the tip, I will take a second look. I did a metal hip a while ago and I had a hell of a time modeling that. If I can post the image, you will see I never healed the hip of the metal piece. (edit: looking at the picture I guess you can't tell and really it wouldn't show in a render--but it takes time to do something poorly--bugs me)I probably used push-pull and that leaves two ridges to fix. I have tried making this shape at the bottom of the hip to Follow-me with, but drawing that has been impossible for me so far (to draw the chevron shape perpendicular to the hip). Maybe I should have used push pull to depress the main portion of the roof instead of pulling the flashing (the borders) out. [image: iBZ0_metalhip.png]
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      Can someone fix this please :D

      Watching Ignoring Scheduled Pinned Locked Moved Extensions & Applications Discussions extensions
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      This is a long shot, and I don't know if it'll work, but you could put two motors on each wheel, one for joyLX (or joyRX) and one for joyLY (or joyRY). I don't have sketchyphysics on the computer I'm using right now, so I can't test it myself...
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      Is there a date?

      Watching Ignoring Scheduled Pinned Locked Moved SketchyPhysics
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      @unknownuser said: @starwarsknower said: Yeah lol, hey btw i dont know wether i have the latest version, someone said on another thread about the magnet tool, i dont have that tool. Do i have the latest version because i dont have that tool. The magnet tool is not in the toolbar, but it is in sketchyphysics. The only way I know of to get it is in the model found on this page: http://sketchup.google.com/3dwarehouse/details?mid=df3fc11432a3d976dd4ae31754f66f15. By the way, is there an expected release date for the next version of sketchyphysics? Sometime after summer stops. I'll announce something soon.
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      SP Gives a Bug Splat

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      I find a bug splat message when I have alot of groups usually alot of small groups. Try to make it so you have the least groups that you can possibly have.
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      Copytopath

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      Is this regarding the PathCopy script from Smustard? If so, I suspect that you have scaled the items you are trying to copy. If it's a component instance, PathCopy uses the definition and inserts new instances along the path. This would explain the change in scale. Also, the script uses the component axes for the initial placement along the path. So, you may need to redefine your component's axes, or inside the component rotate the geometry at the component's origin. There are a few issues that I have on my list to update for PathCopy, but time is short...
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