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    • RE: LordOfTheToolbar version 2.8a is not compatible with latest Vray 6.99 beta version

      @fredo6
      That is a pitty, I was happy with only having LOTT for toolbars.

      Therefor the menu option in the LOTT popup menu called “Exclude VRay” or “Include VRay” has no function anymore?
      (could be disabled or removed)

      3dac25f0-2673-4f27-8139-1fb51f5f6da3-image.png

      posted in Plugins
      uwesketchU
      uwesketch
    • RE: LordOfTheToolbar version 2.8a is not compatible with latest Vray 6.99 beta version

      @jkoll66
      Fredo just released version 2.9a, which works with Vray 7.
      Thanks Fredo!

      However I cannot add a VRay toolbar command to a LOTT Palette anymore, because the Vray commands do not show in the master toolbar screen.

      posted in Plugins
      uwesketchU
      uwesketch
    • RE: LordOfTheToolbar version 2.8a is not compatible with latest Vray 6.99 beta version

      @fredo6
      It is V-Ray
      3aaec4ca-c863-4c05-b8a4-dd247d105048-image.png

      posted in Plugins
      uwesketchU
      uwesketch
    • RE: LordOfTheToolbar version 2.8a is not compatible with latest Vray 6.99 beta version

      @fredo6
      The menu says now Include VRay.
      the command: Sketchup.read_default('LordOfTheToolbars', 'VRayEnabled')
      => false
      and Vray menu options do not execute.

      posted in Plugins
      uwesketchU
      uwesketch
    • RE: LordOfTheToolbar version 2.8a is not compatible with latest Vray 6.99 beta version

      The popup menu showed "Include Vray" and the VRay menu options do not work.
      Then I clicked on the Include Vray option and restarted SketchUp and now it shows "Exclude Vray".
      But Vray menu options still do not start.
      5cf9aa4e-c27f-4905-815f-4067ac17596d-image.png

      The only way I get Vray menu options to work is when I deinstall LOTT.

      posted in Plugins
      uwesketchU
      uwesketch
    • LordOfTheToolbar version 2.8a is not compatible with latest Vray 6.99 beta version

      Re: [Plugin] LordOfTheToolbars - v2.8a - 10 Nov 24
      Hi Fredo
      I installed the Vray 7 Beta version 6.99 in Sketchup 2024. I also have LordOfTheToolbars installed.
      As soon LOTT is installed, none of the Vray 7 menu commands are executed. If LOTT is uninstalled, all Vray 7 menu options work fine.
      Can you reproduce this?

      posted in Plugins
      uwesketchU
      uwesketch
    • RE: [Plugin] Ruby Console+ (3.0.2) – updated 30.10.2017

      Re: [[Plugin] Ruby Console+ (3.1.7)
      The lastest version 3.1.7 cannot be installed in SketchUp 2024. will there be an update available soon?

      Errors:
      Fehlerbericht Erweiterungen
      SketchUp: 24.0.484
      OS: Windows 11
      Ruby: 3.2.2

      Erweiterung: Ruby-Konsole+ (3.1.7)
      Fehler: TypeError (allocator undefined for #Class:0x00000208d9536860)
      C:/Users/uwebe/AppData/Roaming/SketchUp/SketchUp 2024/SketchUp/Plugins/ae_console/core.rb:125:in new' C:/Users/uwebe/AppData/Roaming/SketchUp/SketchUp 2024/SketchUp/Plugins/ae_console/core.rb:125:in initialize_plugin'
      C:/Users/uwebe/AppData/Roaming/SketchUp/SketchUp 2024/SketchUp/Plugins/ae_console/core.rb:213:in <module:ConsolePlugin>' C:/Users/uwebe/AppData/Roaming/SketchUp/SketchUp 2024/SketchUp/Plugins/ae_console/core.rb:3:in module:AE'
      C:/Users/uwebe/AppData/Roaming/SketchUp/SketchUp 2024/SketchUp/Plugins/ae_console/core.rb:1:in <top (required)>' C:/Program Files/SketchUp/SketchUp 2024/Tools/extensions.rb:197:in require'
      C:/Program Files/SketchUp/SketchUp 2024/Tools/extensions.rb:197:in load' C:/Users/uwebe/AppData/Roaming/SketchUp/SketchUp 2024/SketchUp/Plugins/ae_console.rb:26:in register_extension'
      C:/Users/uwebe/AppData/Roaming/SketchUp/SketchUp 2024/SketchUp/Plugins/ae_console.rb:26:in <module:ConsolePlugin>' C:/Users/uwebe/AppData/Roaming/SketchUp/SketchUp 2024/SketchUp/Plugins/ae_console.rb:7:in module:AE'
      C:/Users/uwebe/AppData/Roaming/SketchUp/SketchUp 2024/SketchUp/Plugins/ae_console.rb:5:in `<top (required)>'

      posted in Plugins
      uwesketchU
      uwesketch
    • RE: [Plugin] LordOfTheToolbars - v2.9c - 20 Dec 24

      These messages are not really user friendly, but also not a killer.

      Using LOTT, it means for me, I do not need additional toolbars in Sketchup. Only LOTT palettes.
      As the plugin buttons are already „registered“ in the palettes, I do not need the sketchup toolbars to be loaded, when enabling a plugin.
      LOTT should just enable the greyed out button in the palette as soon as a plugin gets enabled.

      For example, when enabling the plugin „Eneroth Reference manager“, the Sketchup toolbar and menu entries get created without restating Sketchup. But the buttons in the palette stay greyed out. This is not nice.

      The reason why I do not enable all installed plugins is that Sketchup starts much quicker without.

      posted in Plugins
      uwesketchU
      uwesketch
    • RE: [Plugin] LordOfTheToolbars - v2.9c - 20 Dec 24

      Ok, clear: Palettes may only contain buttons with icons by design.

      What I like, is that if a plugin is deactivated/disabled in EM, that then the Icons in the palettes are still visible.
      Therefor I wonder, if it would be possible, that in case a Plugin is disabled, you would add an option in the context menu of the button in the palette that allows me to activate the related plugin (either temporary or permanent).
      Like this I could deactivate most plugins and activate them only when needed - right from the LOTT palette with a single click.

      While playing around, I figured, that when activating any Fredo Plugin in the EM, I get an error:
      Error when activating a Fredo Plugin

      posted in Plugins
      uwesketchU
      uwesketch
    • RE: [Plugin] LordOfTheToolbars - v2.9c - 20 Dec 24

      Hi Fredo,
      this is a perfect tool to organize and combine the toolbar buttons. Thanks.
      I have a plugin DL light that comes itself with a dozen tool bars and each toolbar has more than 10 buttons. To not get too many entries in the vignette stripe, I put them all in one palette.
      But then it is difficult to distinguish them.
      Is there a possibility to add a text separator in a palette?
      Like this I could add a short name (e.g. original toolbar name) at the beginning of each line of buttons in the palette.
      Or instead putting an empty line between two rows of buttons, have some text.
      Kind Regards Uwe

      posted in Plugins
      uwesketchU
      uwesketch
    • RE: [Plugin] importDXFtext

      I doubt that Sketchup is ever doing a dimension import. You are my last hope 😉
      Do you see any chance to implement it soon?

      posted in Plugins
      uwesketchU
      uwesketch
    • RE: [Plugin] importDXFtext

      @TIG,
      in a few weeks I am getting again drawings I need to import into Sketchup.
      Do you see a chance to get the import of dimensions and leaders (Text) implemented by then?
      It would really make my life easier.
      Whatever I can do to help, just let me know.

      posted in Plugins
      uwesketchU
      uwesketch
    • RE: [Plugin] importDXFtext

      @tig said:

      Thanks for your work on this...
      I'll look at it as soon as I have some free time and come back to you...

      Looking forward to it.
      I added the DXF Codes for importing LEADER objects as well in above post, so that I do not loose this work.

      posted in Plugins
      uwesketchU
      uwesketch
    • RE: [Plugin] importDXFtext

      Now I have finally the pieces for importing linear dimensionstogether.
      If only the dimension lines without text shall be created in SketchUp it is pretty straight forward.
      To also add the dimension text at he right position to the Sketchup dimension, a bit more is needed.
      Pls find attached a text document with examples on the DXF codes needed.
      The samples values are taken from our test file "dxf

      In order to only create the dimension lines without adding text, the DXF Codes needed are:

      • 0 DIMENSION
      • 70 for the type of dimension
      • 13, 23, 33-- defines the start point of reference line
      • 14, 24, 34 -- defines the end point of reference line
      • 10, 20, 30 for the point where the dimension line starts (above the end point of the ref line

      To also create the dimension text at the right position and orientation:

      • 11, 21, 31 -- text center position
      • 1 -- dim user text
      • 42 -- actual measured value , read only
        Codes 50 (angle of extension line to Y axis) and 71 (attachment point are not needed)

      Structure of the attached text file "_DXF Dimensions to skp.txt":

      • first there is some introduction and links to DXF dimensions

      • 4 examples of dimensions from DXF with codes and values along with a ruby code snippet filling variables with the values

      • extracted DXF codes with values from the test file with comments on the lines

        • Ruby code snippet to fill variables with the DXF values
      • piece of ruby code creating a dimension based on the variables set beforehand

      I would be very glad, if you could implement the Dimension import!

      I also have finished analysing what is needed to import the LEADERs (as SketchUp text drawing element).
      If we only would want the leader line to be imported without text, as this is already being imported, then the needed DXF Codes are:

      • 0 LEADER
      • 76 -- number of vertices in leader line
      • 10, 20, 30 vertices of leader line. There are 2 or more vertices. Number indicated in Code 76

      To also import the mtext into the SketchUp text object, we need in addition:

      • 340 -- hard link to MTEXT or block or INSERT handle. Importing MTEXT is probably enough.
      • 1 -- text from linked MTEXT entity

      The structure of the attached file "_DXF Leaders to skp.txt" is same as for Dimensions.


      Proposal how to import dimensions from DXF to SKP


      Proposal how to import leaders from DXF to SKP

      posted in Plugins
      uwesketchU
      uwesketch
    • RE: [Plugin] importDXFtext

      Yes, seems like it is what it is and indeed strange. But that is fine with me.

      Meanwhile I have looked at Dimensions and Leaders in DXF and SketchUp and found a straight forward way of implementing these as well in the import.

      Will send you the notes with examples in the next days.

      posted in Plugins
      uwesketchU
      uwesketch
    • RE: [Plugin] importDXFtext

      Looks good, except that the line spacing for the text "Masse am Bau" is far to big.
      For the "Nische ..." it is better.

      In the dxf file, the Text "Nische ..." ha a line spacing defined in Code 44 being 0.9381651742200441
      The Text "Masse am Bau...." has a line spacing defined with Code 44 being 0.6070814881175318

      Do you catch this line spacing?

      Assuming, the line spacing is not considered for the import:

      It seems the line spacing in the imported text "Nische..." is 1 and in the DXF it is defined as 0.938. So that looks good.
      DXF v4.9 WordWrap Issuse 1 Nische.png

      But for the long text "Masse ..." the imported line spacing is much more than 1.
      In below picture, the green text is the text from the DXF with line spacing 0.6.
      The yellow text I created in SketchUp with the "3DText" tool (line spacing 1, I assume).
      The red text is the imported text.
      The letter height of the green text is 125mm, the yellow text is 116mm, the red text 118mm.
      The numbers in the picture are the distances between two lines
      green: 256mm ( ~391 * 0.6 )
      yellow: 391mm
      red 460mm (line spacing ~1.16 = 460 / 391)

      As the letter height is not exactly the same for all texts, the measured line spacing values above do not perfectly match the formula. (256 should be 0.6 * 391)

      My Question: Why is the line spacing of the imported text that big, meaning why is it not 1?
      Would it be possible to apply the line spacing as defined in the DXF or do you simply generate the whole 3DText using the add_3d_text command and hence there is no way to indicate a line spacing?

      DXF v4.9 WordWrap Issuse 2 Masse.png

      posted in Plugins
      uwesketchU
      uwesketch
    • RE: [Plugin] importDXFtext

      I took “m” as import units

      posted in Plugins
      uwesketchU
      uwesketch
    • RE: [Plugin] importDXFtext

      Somehow the wordwrap is now based on a too narrow box. What is the width you take for below two cases (file "dcf issues with special cahrs.dxf")?
      It seems it is that narrow, that each word is on a new line. Even two short words like "vor der".
      Here the "sufficient" is too tight 😉

      DXF v4.8 WordWrap Issuse 1 Nische.png

      DXF v4.8 WordWrap Issuse 2 Masse.png

      posted in Plugins
      uwesketchU
      uwesketch
    • RE: [Plugin] importDXFtext

      OOps, our messages just crossed.
      Cool. I will have a look, thanks.

      posted in Plugins
      uwesketchU
      uwesketch
    • RE: [Plugin] importDXFtext

      Instead of assuming an average width of a character, we could also do it precisely without having to change the code sent earlier too much. Just create the 3Dtext for each line and word, get the width and then compare this with the BoxWidth. It takes now more time to calculate the word wrap.

      
      boxwidth= 600
      charheight = 100
      result = ""
      word_array = 'To be or not to be-that is longwordwidest the question'.split(/\s/)
      line = word_array.shift
      word_array.each do |word|
        txt = line + " " + word
        group = Sketchup.active_model.entities.add_group
        group.entities.add_3d_text(txt, TextAlignLeft, "Arial Narrow",true, false, CharHeight, 0.0, 0, false, 0)
        txtwidth=group.bounds.width
        group.erase!
        group = Sketchup.active_model.entities.add_group
        group.entities.add_3d_text(word, TextAlignLeft, "Arial Narrow",true, false, charheight, 0.0, 0, false, 0)
        wordwidth=group.bounds.width
        group.erase!
        if txtwidth <= boxwidth
          line << " " + word
        elsif wordwidth > boxwidth
          result << line + "\n" unless line.empty?
          line = word
        else
          result << line + "\n"
          line = word
        end
      end
      result << line
      puts result
      
      
      posted in Plugins
      uwesketchU
      uwesketch
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