@charly2008 said:
Hi Pete,
i don't have a special projekt for creating a road. It is a general question for any triangulated terrain. For example the attached terrain.
Karlheinz
trippy terrain!
@charly2008 said:
Hi Pete,
i don't have a special projekt for creating a road. It is a general question for any triangulated terrain. For example the attached terrain.
Karlheinz
trippy terrain!
Wonderful! There is a tremendous amount of modeling going on in these images! Good stuff -- welcome
This is fascinating! this is an insight into Roman urbanism I've not seen. Where were the forts generally located relative to Roman cities?
wow- that is really great!
How did you do the people?
cool music too!
Do you have shadows on and is your time set to a daylight hour?
@troyhome said:
how did you do the topo? I find topo to be most challenging!
can you show us the topo? what base info did you have and how did you translate it? curious. thanks.
I like what you've done- you've clearly taken a photo and posted it as a render. I'm going to try that too.
i like very much
i'm with James- bit too glossy...
BUT... if this IS a render...
WOW
@olishea said:
lol thanks, nice fix....but the building looks really deep now!!!
nice web site, I see what you mean.
you can get fantastic results using the lines as a mask too, check this out that smooge did, I haven't got round to doing one yet but any excuse and I'll do it!
It is deep- i agree with Edson; it's really the degree of distortion.
I like what can be done with lines as a mask! very techno.
Thanks for the tut- looks good- similar to what something I have tried have a look at my website.
what do you think of the converging lines fix? hope you don't mind.
I may not be a fan of the architecture, but good model. what program did you use for rendering?
@olishea said:
cheers for all the comments guys.....edson: yes I'm normally not keen on the verticals like this but it reduces the impact of the tower next to the listed building adjacent, I tried several FOVs and 45 degrees seemed to come out best.
thanks, oli
oh....heres another close up with depth blur and vignette (yes I know its over the top lol)
Yes, nice blur... i'm sorry but how did you get the lines on the context building? is it just a group of lines from a cad file or is it an image file?
@sepo said:
This postprocessing is getting interesting. I would still have more contrast. It seems to me that afternoon sun is low and tops of the trees should be warmer. It would be interesting to hear other people comments as this is really about individual perception. Also hugely depends on monitior calbration or lack of it. I hope Richard would not mind as we all can learn from this.
Oh I like this one! Man, that grass is real!!! Great shadows on the house- very believable!
Thom Thom,
Thank you so much for this ruby- it MUST appear in the next release of SU!!!
This is absolutely amazing stuff! I love that it's not all done in SU, but that Photoshop was used. This is a great time saver as far as rendering times go. But i always wonder how much time goes into the post-renders in ps- that must be very time consuming. I'd be interested in how long that takes you.
Chris,
Thanks so much! this totally worked! I feel uneasy when things are not working as they should, so now i can relax