sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Models in realistic Terrains and creation of roads

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    47 Posts 10 Posters 4.7k Views 10 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • M Offline
      mirjman
      last edited by

      i have to agree that max seems to have the solution you are looking for, but you could probably do most of the up-front work shown in the video with follow me tool??

      1 Reply Last reply Reply Quote 0
      • T Offline
        troyhome
        last edited by

        @charly2008 said:

        Hi Pete,

        i don't have a special projekt for creating a road. It is a general question for any triangulated terrain. For example the attached terrain.

        Karlheinz

        trippy terrain!

        IOviz.com
        SU Pro 2024 PC

        1 Reply Last reply Reply Quote 0
        • charly2008C Offline
          charly2008
          last edited by

          Hi Max,

          I do not claim your method to be wrong. But how would you use the method along the line in the valley in the attached skp so that it looks realistic?

          Karlheinz


          terrain from GE

          He who makes no mistakes, makes nothing

          1 Reply Last reply Reply Quote 0
          • soloS Offline
            solo
            last edited by

            I did a very quick test using Vue to create a basic terrain, exported to SU, used Tools on the surface to draw a path, copied the path, welded it and used TIG's Extrude line, vector by 2 points ruby to create road, then used JPP to pull thickness. Exported the road to Vue and embedded into terrain, added texture a few tress and 2 cars.

            I could have taken more time and made road smoother and more curvy with more segmented arches.

            http://img40.imageshack.us/img40/3498/testterrain4road.jpg

            SU

            http://img43.imageshack.us/img43/7595/terrain4csu.jpg

            Quick Vue render

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

            1 Reply Last reply Reply Quote 0
            • CadFatherC Offline
              CadFather
              last edited by

              Charley, did you give it a try my way?

              @ Griffith.. Thanks

              1 Reply Last reply Reply Quote 0
              • charly2008C Offline
                charly2008
                last edited by

                Theoretical steps for a road in a sketchup terrain.

                Creation of a road course in 2D above the terrain

                Creation of the Height profil of the terrain along the road course

                projecting the terrain height profil to a to a vertical face

                On this projected flat Profile one could construct the height profile of the road.

                The height profile of the road then should be projected back on the 3D terrain height profil surface

                Then along this line the road cold be done by follow me and afterwards inserted into the terrain

                Please have a look at the attached skp. My description may not be clear.

                The Projections shown in this file are faked. I tried to make the projection with unfold.rb but it was not successfull.

                Karlheinz


                Theoretical steps for a road in a sketchup terrain

                He who makes no mistakes, makes nothing

                1 Reply Last reply Reply Quote 0
                • GaieusG Offline
                  Gaieus
                  last edited by

                  You cannot use the "simple" follow me tool on that path because it bends in 3D and the road will twist. You can either use Follow me and keep or use Shape bender so that your road surface remains "flat" (This is why simply draping the road into the surface - like Pete's example above - will only work on more or less flat parts like along a valley line and such).

                  Gai...

                  1 Reply Last reply Reply Quote 0
                  • soloS Offline
                    solo
                    last edited by

                    Firstly I'd subdivide the terrain more as the one in the above attachment is too jaggy and the resulting road path will have sharp turns and steep pointy hills.
                    Next, to achieve what you are looking for one will need a ruby that can perform the 'follow me' with the ruby 'perpendicular to face', Calling Mr. Fullmer for this one, as this will be the best solution IMO.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

                    1 Reply Last reply Reply Quote 0
                    • charly2008C Offline
                      charly2008
                      last edited by

                      Hi Csaba,

                      you are right. I also meant the Follow me and keep plugin. What's about the whole Idea? The idea came to me when i had a look at some civil engineerung some CAD Brochures like this one attached.
                      Karlheinz


                      WhitePaperPowelTerrain.pdf

                      He who makes no mistakes, makes nothing

                      1 Reply Last reply Reply Quote 0
                      • GaieusG Offline
                        Gaieus
                        last edited by

                        There's some problem with the pdf document (it says there's some error in it and acrobat cannot display).

                        I've been playing around with an example model for a while and once I put something useful together, I can show.

                        Pete's right that more subdivision can enhance the connection between the road and terrain however. Sometimes you may feel that it's not what you want while you may be on the right track just need some more facets for a convincing solution.

                        Gai...

                        1 Reply Last reply Reply Quote 0
                        • charly2008C Offline
                          charly2008
                          last edited by

                          Csaba,

                          here is the link to this PDF

                          http://www.powel.com/pictures/WhitePaperPowelTerrain.pdf

                          He who makes no mistakes, makes nothing

                          1 Reply Last reply Reply Quote 0
                          • charly2008C Offline
                            charly2008
                            last edited by

                            csaba,

                            please show your example model.

                            Karlheinz

                            He who makes no mistakes, makes nothing

                            1 Reply Last reply Reply Quote 0
                            • GaieusG Offline
                              Gaieus
                              last edited by

                              OK, this works.

                              Yes, I can see the problem (especially well demonstrated in these sections)

                              RoadSection.png
                              This is what the Stamp tool would be good for in SU once you finally have the road itself (even if "floating").

                              The only problem for me currently is that you cannot really lead a road in any of the directions so an additional tool which helps you define a "maximum steepness" of the centerline for instance would be helpful. It could "force" the centerline to meander like a snake path if the steepness of the hillside is bigger than what could be set.

                              Sorry, I tend to play around all the time with my examples but eventually never save anything unsuccessful. I could put together what I have figured out but it would probably disregard those "rules" mentioned above.

                              Gai...

                              1 Reply Last reply Reply Quote 0
                              • charly2008C Offline
                                charly2008
                                last edited by

                                Hi Pete,

                                Your rendered image above is top class and consistently good.

                                I agree with you. but if i subdivide the terrain more, it slows down the speed of my PC respectively Sketchup speed very much. But your idea to create the road directly in the 3D space would may be the easiest way.

                                I will follow up also with the above posted idea. May be we have an civil engineer in the SCF with experience in CAD who can give us some input.

                                Karlheinz

                                He who makes no mistakes, makes nothing

                                1 Reply Last reply Reply Quote 0
                                • charly2008C Offline
                                  charly2008
                                  last edited by

                                  Hi Csaba,

                                  i thought about the method to unroll the height profile. The method in german is called "Blechabwicklung" i didn't find the correct english expression. It could be done in this example manually but it would be a boring work and on a high detailed profil it would be impossible. If this method could be done automatically then we would come closer to the solution. I had a look at the projecting tools from Didier Bur but there is also no tool which fits. May be i will contact Didier Bur.

                                  Karlheinz


                                  Alpen2.jpg

                                  He who makes no mistakes, makes nothing

                                  1 Reply Last reply Reply Quote 0
                                  • GaieusG Offline
                                    Gaieus
                                    last edited by

                                    If you thought of shape bender, the "unrolled" profile should be as long (only) as the winding profile's projection and only a straight piece as well. The ruby would take care of the rest.

                                    Gai...

                                    1 Reply Last reply Reply Quote 0
                                    • charly2008C Offline
                                      charly2008
                                      last edited by

                                      Hi Scaba,

                                      i didn't think about shape bender. But now i tried it. Im not shure if it is still working.

                                      Karlheinz


                                      Bild1.jpg

                                      He who makes no mistakes, makes nothing

                                      1 Reply Last reply Reply Quote 0
                                      • GaieusG Offline
                                        Gaieus
                                        last edited by

                                        What is not working?

                                        Gai...

                                        1 Reply Last reply Reply Quote 0
                                        • charly2008C Offline
                                          charly2008
                                          last edited by

                                          after about 10 minutes i saw in the taskbar three options, one of them i choosed (pressing Enter to finalize Bending). But there was no result.

                                          He who makes no mistakes, makes nothing

                                          1 Reply Last reply Reply Quote 0
                                          • charly2008C Offline
                                            charly2008
                                            last edited by

                                            sorry i mad a mistake.
                                            Karlheinz

                                            He who makes no mistakes, makes nothing

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 2 / 3
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement