Posts made by Tom
-
RE: In Development: Subdivide and Smooth
<----me after seeing this. amazing work! With this plugin it would seem that I can quickly work in low poly modeling, then when ready to render, high poly the model . Me and my laptop will be greatful.
-
RE: Holes in faces
thanks Anssi, unfortunately it's not large or far from origin. I've experienced this on small models and large ones. It's weird, I removed and reinstalled sketchup but it still happens.
It only happens occasionaly, and when it happens on a "face" I can sometimes eliminate it by drawing a line accross the face, and then soften it. it's as if the flat plane becomes non-planer and planer (I think thats the term) at the same time somehow. entering the fourth dimension, or twilight zone. arrrgggg
-
Holes in faces
This has been happening lately.
http://picasaweb.google.com/Cartographer.Tom/3DSTUFF02/photo#5136011902179435778
the faces seem to have areas that you can see through. It seems to happen when cutting out shapes from a flat plane. It creates cut out parts that you can see through, but it's still a solid face. (in other words: if I click on a "clear" area it selects the whole face, and not the object behind it) these odd cutouts will also change shape when I draw on the face again. It's freaking me out man!
If I upload it to warehouse, or 2d export it, it's looks fine, so I had to screen print this image.
-
RE: 3D Gadget I want
@stu said:
I think they are sort of expensive, Tom.
Ha, I bet your right. How can I justify such a toy. If it can print out a pair of diamond earings, maybe the wife will say ok.
And Marne, there's no "sheet" just a tray full of liquid poly-something, but judging by the cost of inkjet refills, it'll prolly run about $50.00 to "print" out a plastic paper clip.
-
3D Gadget I want
I want this, How cool it would be to design and print with this gadget!
http://www.sourcegraphics.com/3dsystems/sr.html
anyone got access to one of these? I am sure it's not in my "toy" budget at the moment
-
RE: Face Down
thanks all, thought it was just me. and thanks for the tips TIG, they will save me a lot of time.
-
Bevel edges
If I post the first "wish" here, will it come true?
Iwould like to have a "bevel edge" feature.
Since almost everything in the world has a beveled edge to some degree, it would be nice if Sketchup could create them for us.
I have a ruby that chamfers edges, it works correctly about 50% of the time. but it's only chamfer, and not curved.
and "follow me" can sometimes work if not to complex, but it's not very accurate when it changes directions. and it's a pain to set up the face of the bevelI would like to "highlight" all the edges I want beveled.
click a "bevel tool"
input the "depth" [like 1/4 inch]
input the "number of edges" [like in arc tool]
and viola! beveled edges!!please grant thy wish oh google master.
-
RE: Face Down
yes, that's what it's doing. didn't know if there is a setting for that. if I pull it it does "right" itself, but if I enter a push/pull dimension I have to remember to make it a negative number. just one of those pain things
-
Face Down
if I am in top view and I create a rectangle, cirle, polygon etc, they always faces the ground. why do they hate facing me? am I that ugly? Or do I have something set wrong?
ps. I start sketchup in 2d top view so it's Bryceless and has no sky or ground.
-
RE: Zoom
@unknownuser said:
@schreiberbike said:
When I took engineering drawing we used graphite sticks encased in wood and rubbed them on pressed wood pulp.
haha, you're old....oh damn, those are the tools I used in mechanical drafting. well they did issue me a rectangular, gum based, deletion device also. I can still remember one of my dreaded projects "a bolt" drawn enlarged at 4:1 with accurate thread depth and count, what a pain. now it's 4 clicks and a couple of extrudes.
as for "zoom" I have the free version, but I have noticed if your cursor is not on an object, it will zoom way past it. this is worse the closer you are to the object. also if your in "parallel projection" it seems to "hide" parts of the model.