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    tdevost

    @tdevost

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    Latest posts made by tdevost

    • RE: A more traditional look!

      @rich o brien said:

      @Bob

      Link Preview Image
      enRichPro - enRich your renderings in a second

      RichDirt free trial - for 3ds Max 2011 - 2025 with V-Ray and Scanline.

      favicon

      (www.enrichpro.com)

      There doesn't appear to be an SU version...?

      posted in WIP
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      tdevost
    • RE: Shading and bump issues (VfS 1.6)

      Just tried increasing the HSph subdivs to 150 and it seems to be doing the trick. Thanks for the suggestion.


      bthrm_test13.jpg

      posted in V-Ray
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      tdevost
    • RE: Shading and bump issues (VfS 1.6)

      Agh, sorry for spamming, but a new idea's yielded some promising results. Getting a lot less splotchiness after cranking up the down lights in the shower. I gather it has something to do with the way V-Ray handles scenes without environmental lighting?


      bthrm_test10.jpg

      posted in V-Ray
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      tdevost
    • RE: Shading and bump issues (VfS 1.6)

      Here's a new render with 2.0. I had to scale up the image quite a bit since the demo version only permits a max output size of 600 x 400. And obviously some materials need tweaking...

      Anyways, setting the bump to 0.85 didn't seem to help. Also, I tried using the high quality interior preset, but it didn't seem to remedy the splotchiness.


      bthrm_test9.jpg

      posted in V-Ray
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      tdevost
    • RE: Shading and bump issues (VfS 1.6)
      1. I'd be happy keeping it the way it is, but I'm trying to simulate actual brand materials since this is a real project. I've attached a picture of a sample tile for context (it's quite a bit less red irl). Also, the lighting is work in progress.
      2. Sorry, it's set to 1.
      3. Perfect, I'll get it running in a moment.
      4. Handy, I had no idea there were presets. I'll give them a go when I get 2.0 running.

      sampletile.jpg

      posted in V-Ray
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      tdevost
    • RE: Shading and bump issues (VfS 1.6)

      I'm still getting the blotchiness with the sphere lights...


      bthrm_test7.jpg

      posted in V-Ray
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      tdevost
    • RE: Shading and bump issues (VfS 1.6)

      And yet another issue - I'm getting this weird blotchy lighting from my wall lamp. The cover is a two-sided material and the bulbs are just basic emitters. Any ideas?


      bthrm_test5.jpg

      posted in V-Ray
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      tdevost
    • RE: Shading and bump issues (VfS 1.6)

      Sorry, forgot to give you my bump settings. I should also note that I'm using a reflection map for the grout, but the tiles appear smooth regardless of whether it's enabled.


      bump_settings.jpg

      posted in V-Ray
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      tdevost
    • RE: Shading and bump issues (VfS 1.6)

      Thanks for the replies.

      @rspierenburg - Yeah, I'd thought about modelling the grout lines as a last resort... guess that's the plan now.

      @valerostudio - I'm using 1.6 at the moment because I couldn't access the 2.0 demo until just this morning. Just a little wary on upgrading now... I'm worried the profiles won't save...? Also, just realizing now how massive my materials are (perhaps this is where the problem lies?). Can't upload the image so this link will have to suffice: http://img834.imageshack.us/img834/8596/uwy8.png

      posted in V-Ray
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      tdevost
    • Shading and bump issues (VfS 1.6)

      (Sorry to the mod who keeps having to approve this post ๐Ÿ˜›)

      Hiya, V-Ray newb here.

      Just a few minor issues I'd like to have addressed, if possible.

      First off, if you look at the vanity and toilet in the attached image, there doesn't seem to be any shading (or at least very little). I'm assuming it might have something to do with ambient occlusion? D'oh, ambient occlusion was disabled.

      Secondly, the wall tile in the shower appears to have chamfered/beveled edges, but the bump map I made has no greys - just plain black lines on white. The intent of this basic bump map was to make the tiles appear "sharp" on the edges. I'm thinking issue #1 may be playing a roll here, as the grout spaces should render as thin, dark lines (or at least I'd like them to).

      Thanks in advance.

      Tom


      bthrm_test2.jpg

      posted in V-Ray render plugins extensions
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      tdevost