hell you react fast ! ;D
thx for your answer, will give it a try.
hell you react fast ! ;D
thx for your answer, will give it a try.
thank you for this useful tool !
but one question:
how do i delete unused materials that result from objects imported by
the warehouse and which i dont use anymore?
to be more exactly, i tried out several warehouse objects to fit my needs
and mixed some of them. at the end i got 50+ textures loaded but maybe only
15 are in use. deleting all by hand would take some time.
did i get something wrong ?
cheers
here @work not the possibility to try out but i could imagine
to make use of the fredo ruby:
or ?
well what shall i say...
actually i began modeling at all one year ago and with sketchup.
sketchup made me addicted to modeling and somehow i love its
easyness.
3dsmax was always too complex for me to create enterable buildings.
blenders UI seems to be worse in comparison to 3dsmax.
only bonzai seems to be going into the right direction for me
as still being a beginner somehow.
my main purpose in creating architecture
is that they are game-ready structures, ...yet.
if i ever need to create more professional results
i will have to learn other programs, thats almost for sure.
yet i havent found anyone being interested in my work
(http://www.insidejob.in/ProFolio/index.php those renders are without
the usage of bumpmaps etc.).
anyway, if i am to learn a new software in order to achieve
better game-ready-results its most likely being bonzai3d because
it aims to beginners like me.
nevertheless the lack of sketchups export funtions cuts down its
power totally unecessary. i can live with the lack of multicore
support or cuda, but the export and almost same important clean
models are yet to be improven.
kind regards, simon aka staatsfeind
ah ok, then i misunderstood you.
yes, that may be a possibility as well as with other software.
but to be honest if such a good piece of software like
sketchup is fails on such a minor point (function-wise)
then its somehow a shame
depends on how or better to say: IF sketchup gets further
developed or not and in which time.
as far as i can read these forums it seems like they are way
over the time it should have been updated.
so many people have shown that sketchup and its community is
more than just google earth (which i actually dont use at all).
also sketchUcation community needs a good base (the software)
in the future. i hope all of you (/us) are being heard.
but my experience with such hopes and marketing decisions
have too many times dropped me back to the "ca$h-reality".
thx for your response in the first !
i tried out bonzai3d and in both, the native dae export and as well
in the kmz export it provides it takes over the material names and
even the texture names.
yet i dont feel comfortable enough to work with bonzai as it is
pretty buggy in its v1.0 trial version.
oh dear... putting it into the wish-list appears to me like it will never come
or when its too late for me
anyone?
or is here more patience being asked?
hello,
i wasnt sure where to post this and as any search (forum/google)
didnt lead me to a result i guess its more likely a nooby question.
also asked this in the collada forum but they say its not due
collada.
so here it comes
question:
is there a way to export to kmz, convert the contained dae with e.g. collada
and have the mtl that results have the used materialNAME and textureName
used in the sketchup project?
background:
as i am modeling buildings for a game-modification its often important
for me to have several objects use the same mtl with the same textures.
additionally its a bit of an annoying process to find the textures
separately in a folder renamed to "texture1...textureX".
this means everytime to compare the exported textures with the originals
to rename them.
nevertheless its more important to have the originally used material-name.
i would be very glad to find help here, thx in forward,
staatsfeind
edit
here an example:
as far as i know the API is there - it just needs programming.
but i lack in deeper knowledge for a more objective point of view.
@cadmunkey said:
Did anyone else on these forums manage to produce anything with the Crysis engine from sketchup models?
yes sure,
last year i did it via dwg-export -> 3dsmax -> sandbox
result: picture1
by now i use zapwizzards way by the use of the collada converter.
result: picture2
still i wish sketchup would support better exports in different formats
or a tool that helps optimizing export for cryengine more easily.
collada is still not meant to be a su->ce2 converter...
cheers