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    • RE: [Plugin] MaterialConsolidator

      hell you react fast ! ;D

      thx for your answer, will give it a try.

      posted in Plugins
      S
      Staatsfeind
    • RE: [Plugin] MaterialConsolidator

      thank you for this useful tool !

      but one question:

      how do i delete unused materials that result from objects imported by
      the warehouse and which i dont use anymore?

      to be more exactly, i tried out several warehouse objects to fit my needs
      and mixed some of them. at the end i got 50+ textures loaded but maybe only
      15 are in use. deleting all by hand would take some time.

      did i get something wrong ?

      cheers

      posted in Plugins
      S
      Staatsfeind
    • RE: How can I make a Helical dome shaped like IceCream?

      here @work not the possibility to try out but i could imagine
      to make use of the fredo ruby:

      http://forums.sketchucation.com/download/file.php?id=27666

      or ?

      posted in SketchUp Discussions
      S
      Staatsfeind
    • RE: Sketchup ->kmz->dae/mtl - material name

      well what shall i say...

      actually i began modeling at all one year ago and with sketchup.
      sketchup made me addicted to modeling and somehow i love its
      easyness.

      3dsmax was always too complex for me to create enterable buildings.
      blenders UI seems to be worse in comparison to 3dsmax.
      only bonzai seems to be going into the right direction for me
      as still being a beginner somehow.

      my main purpose in creating architecture
      is that they are game-ready structures, ...yet.
      if i ever need to create more professional results
      i will have to learn other programs, thats almost for sure.

      yet i havent found anyone being interested in my work
      (http://www.insidejob.in/ProFolio/index.php those renders are without
      the usage of bumpmaps etc.
      ).

      anyway, if i am to learn a new software in order to achieve
      better game-ready-results its most likely being bonzai3d because
      it aims to beginners like me.

      nevertheless the lack of sketchups export funtions cuts down its
      power totally unecessary. i can live with the lack of multicore
      support or cuda, but the export and almost same important clean
      models are yet to be improven.

      kind regards, simon aka staatsfeind

      posted in Newbie Forum
      S
      Staatsfeind
    • RE: Sketchup ->kmz->dae/mtl - material name

      ah ok, then i misunderstood you.

      yes, that may be a possibility as well as with other software.
      but to be honest if such a good piece of software like
      sketchup is fails on such a minor point (function-wise)
      then its somehow a shame πŸ˜•

      depends on how or better to say: IF sketchup gets further
      developed or not and in which time.

      as far as i can read these forums it seems like they are way
      over the time it should have been updated.

      so many people have shown that sketchup and its community is
      more than just google earth (which i actually dont use at all).

      also sketchUcation community needs a good base (the software)
      in the future. i hope all of you (/us) are being heard.
      but my experience with such hopes and marketing decisions
      have too many times dropped me back to the "ca$h-reality".

      posted in Newbie Forum
      S
      Staatsfeind
    • Sketchup ->kmz->dae/mtl - material name

      wish added from:
      http://forums.sketchucation.com/viewtopic.php?f=79&t=20449&p=171541#p171263

      regards

      posted in SketchUp Feature Requests sketchup
      S
      Staatsfeind
    • RE: Sketchup ->kmz->dae/mtl - material name

      😞

      thx for your response in the first !

      i tried out bonzai3d and in both, the native dae export and as well
      in the kmz export it provides it takes over the material names and
      even the texture names.

      yet i dont feel comfortable enough to work with bonzai as it is
      pretty buggy in its v1.0 trial version.

      but already this export feature makes it pretty appealing.

      oh dear... putting it into the wish-list appears to me like it will never come
      or when its too late for me πŸ˜•

      posted in Newbie Forum
      S
      Staatsfeind
    • RE: Sketchup ->kmz->dae/mtl - material name

      anyone? πŸ˜ƒ

      or is here more patience being asked? πŸ˜„

      posted in Newbie Forum
      S
      Staatsfeind
    • Sketchup ->kmz->dae/mtl - material name

      hello,

      i wasnt sure where to post this and as any search (forum/google)
      didnt lead me to a result i guess its more likely a nooby question.
      also asked this in the collada forum but they say its not due
      collada.

      so here it comes πŸ˜„

      question:
      is there a way to export to kmz, convert the contained dae with e.g. collada
      and have the mtl that results have the used materialNAME and textureName
      used in the sketchup project?

      background:
      as i am modeling buildings for a game-modification its often important
      for me to have several objects use the same mtl with the same textures.
      additionally its a bit of an annoying process to find the textures
      separately in a folder renamed to "texture1...textureX".
      this means everytime to compare the exported textures with the originals
      to rename them.

      nevertheless its more important to have the originally used material-name.

      i would be very glad to find help here, thx in forward,
      staatsfeind

      edit
      here an example:

      http://666kb.com/i/ba4zvqsq619a7eqdm.jpg

      http://666kb.com/i/ba4znlhjx2n6t1j4a.gif

      1. = material name
      2. = texture name
      3. = two more materials added ? why ?
      posted in Newbie Forum sketchup
      S
      Staatsfeind
    • RE: Rendering with Graphics Processor

      as far as i know the API is there - it just needs programming.
      but i lack in deeper knowledge for a more objective point of view.

      posted in Extensions & Applications Discussions
      S
      Staatsfeind
    • RE: SketchUp game exporter (Source)

      @cadmunkey said:

      Did anyone else on these forums manage to produce anything with the Crysis engine from sketchup models?

      yes sure,

      last year i did it via dwg-export -> 3dsmax -> sandbox
      result: picture1

      by now i use zapwizzards way by the use of the collada converter.
      result: picture2

      still i wish sketchup would support better exports in different formats
      or a tool that helps optimizing export for cryengine more easily.
      collada is still not meant to be a su->ce2 converter...

      cheers


      00027.jpg


      00017.jpg


      L-house1600.jpg

      posted in Extensions & Applications Discussions
      S
      Staatsfeind
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