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      No textures when Importing 3ds and/or Collada files

      Watching Ignoring Scheduled Pinned Locked Moved Newbie Forum sketchup
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      Okay I think I got a work around. I took the (Human Model) Collada file w/textures, that sketchup didn't map the texture to the model and imported it into blender. I then exported it out of blender as a Collada file, then import that into sketchup and it worked. The texture mapped to the model the way it should. Here's a render(Rendered using Twilight Render)of the model. Looks pretty good, I just used some basic settings. I'm going to compare the file and see just how there different in the code. [image: W5bv_testwoman.jpg]
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      [Solved] Ques. Making a array of progressively sized objects

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      ntxdaveN
      Nice one Box.
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      [Solved] Materials render Black in Twilight Render

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      Thanks to Fletch! Fletch:If it were me, I would render with exact studio lighting I wanted to make my object look best, then render the Alpha Mask and photoshop the sky image background in post-pro. I used this composting method and it worked great. Here was a quick test, I need to make some tweaks. But it worked well Thanks! [image: ship-01.jpg] [image: ship-01-alpha.jpg] [image: space-background-01.jpg]
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      How do you draw lines on a sphere

      Watching Ignoring Scheduled Pinned Locked Moved Newbie Forum sketchup
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      @unknownuser said: Tools on Surface by Fredo6 ? Great idea, but as I stated in my original post I already tried it and it has issues.
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      Hello and sphere texture mapping question

      Watching Ignoring Scheduled Pinned Locked Moved Newbie Forum sketchup
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      @dave r said: I thought the instructions coupled with the illustration were very clear. Hmmm.... It seems pretty straight forward to me to drag the selection box only around what you want to select. I never thought to tell someone that. I guess I'll be adding that to my training program. "drag the selection box only around what you want to select." Well technically that is what I did the first time. I was looking at the entire back side of the sphere and that's what I wanted to select. So I drew the selection box around that. I didn't realize till later that the example image was looking at the "side" of the sphere. Oh and this was the model I was doing. [image: spikebowlingball01.jpg]
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