sketchucation logo sketchucation
    • Login
    1. Home
    2. sketchnl
    3. Posts
    βŒ› Sale Ending | 30% Off Profile Builder 4 ends 30th September
    S
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 14
    • Posts 92
    • Groups 1

    Posts

    Recent Best Controversial
    • RE: Drawing a line for the camera?

      @bentleykfrog said:

      @mitcorb said:

      I am gonna hazard a guess that it is "Proper Animation"? Search this
      hope this helps.....
      -niall

      Thanks, your posts are very useful πŸ˜„

      Now you"ve done all. and you've made the flightpath. And then we have a little problem.
      How can we flip the animation.

      I.ve made a few lines, I welded it, And it's not a close line.
      it need to go from right to left but is goes from left to right. How Can I fix this? πŸ˜•

      posted in Plugins
      S
      sketchnl
    • RE: A dutch steet view

      @srx said:

      I like it. Good modeling and details. .. πŸ˜„

      Thanks SRX, you're right.
      It's got more feeling this way. πŸ‘ nice job

      posted in Gallery
      S
      sketchnl
    • RE: A dutch steet view

      @daniel said:

      Jeremy, they look great. The one constructive criticism I have is ...

      Hey Daniel, thanks for the criticism. πŸ˜‰ I I will take it with me in the next drawing.

      posted in Gallery
      S
      sketchnl
    • A dutch steet view

      Hello People,

      It's been a long time. I was very busy, creating some designs.
      Picture 1 is an restyle of ooldeveste, a dutch street.
      It's made with sketchup and kerkythea.

      Every single house is 1 skp. file with each 4 layers.
      Totaly I combined 4 skp. files; 3 houses and 1 street with surrounding.
      Of every layer I exported it to kerkythea and made it a kzx. file.
      At last I merged every kzx. in kerkythea and this is the result.

      Picture 2 is an house in Wijnandsrade (NL). A house extension with a extra roof.

      I hope you like my style.


      ooldeveste 1.jpg


      house extension.jpg

      posted in Gallery
      S
      sketchnl
    • Drawing a line for the camera?

      Hello people,

      I have a project where people want to see the inside of a house. My problem is animating the camera along a path.
      Is there a plugin for this? If yes wich plugin. Please help me out.

      Jeremy

      posted in Plugins
      S
      sketchnl
    • How to export "animation path" to kerkythea

      guys,

      How can I export an animation path to kerkythea?
      I use the plugin, but when I open the exported file in kerkythea it will not open.
      Or I see no file in it. 😒

      please tell me how to use the exported file πŸ˜„
      and how I can import a .kst in kerkythea

      Jeremy

      posted in SketchUp Discussions sketchup
      S
      sketchnl
    • RE: Render This - Chair Loft

      Hi People,

      this is what I made of it. Rendered in Kerkythea and the finishing touches with photoshop.


      3 copy.jpg


      4.jpg

      posted in Gallery
      S
      sketchnl
    • RE: DWanimations First small VRay 1.48 project...

      Whow 😲 , this is looking good very good. πŸ˜„

      posted in Gallery
      S
      sketchnl
    • RE: Second picture; downing house

      @unknownuser said:

      must say though.... it doesn't look very Dutch!

      What does it look like?

      posted in Gallery
      S
      sketchnl
    • RE: Second picture; downing house

      @solo said:

      Jeremy, it is close but lacks the vibrance of the original, maybe it's a little too saturated and sharpened.

      Pete & Dale,

      Thanks for the comment. I'll give it another go. maybe more plants and vases.

      posted in Gallery
      S
      sketchnl
    • RE: Second picture; downing house

      Hi guys,

      This is a second render from another view. It's hard to create the same style. 😲 but I'm very close to it, πŸ˜• hopefully.


      downing 1111 copy 2.jpg

      posted in Gallery
      S
      sketchnl
    • RE: Second picture; downing house

      @joppermann said:

      I absolutely love it as well. Fantastic illustration style! The composition is sooo good that you don't even notice until you look for it. This style is an absolute winner...I would love to see other work you do with the same style.

      Thank you for sharing this...this is easily at the top of my list of favorite work I've seen here.

      Whow Jopperman, James, Dylan, Imabzeous, Rickgraham πŸ˜„ ,

      these are the best compliments I 've ever had.
      And I can give you the beginning of this picture but the finishing touch,
      I'll rather keep it for myself πŸ˜‰ .

      And Chris,

      thanx, pugz 1983 is the beste friend, we have explored a lot of su techniques, almost every day we are sitting next to each other. for creating a nice workflow. In a big project is it necessary to have the same style in modeling textures and photoshop.

      jeremy


      this is the SU file without any textures


      ![this is the SU file with textures, The textures you'll have to edit in photoshop.

      In SU 7.1 there is an option to edit your texture directly in to photoshop, if you save the tex (not save as) your edited tex will appear in to your SU model. How do we get there? first thing we go to windows in SU and open the preferences, choose the applications, and link photoshop.

      second thing is to open the material window in SU. Click on a colour, holding crtl and click on the material you want to edit This tex will appear in de material window, go to edit in the Material window and click on the box with a orange arrow. and there it is in photoshop.](/uploads/imported_attachments/sdFM_downinghuis.jpg "this is the SU file with textures, The textures you'll have to edit in photoshop.

      In SU 7.1 there is an option to edit your texture directly in to photoshop, if you save the tex (not save as) your edited tex will appear in to your SU model. How do we get there? first thing we go to windows in SU and open the preferences, choose the applications, and link photoshop.

      second thing is to open the material window in SU. Click on a colour, holding crtl and click on the material you want to edit This tex will appear in de material window, go to edit in the Material window and click on the box with a orange arrow. and there it is in photoshop.")

      posted in Gallery
      S
      sketchnl
    • RE: Second picture; downing house

      Whow thanks Solo πŸ˜„ ,

      I'm very happy you like the styl. it's playing with highlights, saturation, smudging, you know the procedure layer on layer on layer.... . And if you played with it for a couple of hours,
      you must say "no further than this" 😲 otherweise you'll lose yourself in it. 🀣

      posted in Gallery
      S
      sketchnl
    • Second picture; downing house

      hi people,

      A friend (pugz1983) has given me a book with modern architecture last saterday.
      And my eye felt on the downing house. A very nice architecture but
      the surrounding is a bit boring, so I restyled it. Hopefully you like it.

      Jeremy


      model is made with SU, rendered in Kerkythea, and a few filters in photoshop.

      posted in Gallery
      S
      sketchnl
    • RE: OMG! fur plugin is AMAZING!

      @olishea said:

      from the cigarette rendering challenge a while back:

      lets smoke some grass! 😎

      http://i654.photobucket.com/albums/uu269/olishea/4-1.jpg

      πŸ˜† very cool oli 😎

      posted in Gallery
      S
      sketchnl
    • RE: Bathroom design ( WIP ) Indigo [UPDATE]

      whow kerel, looking good
      really nice light

      posted in Gallery
      S
      sketchnl
    • RE: Bathroom design ( WIP ) Indigo [UPDATE]

      whow very nice scene. love de displacements.

      jeremy

      posted in Gallery
      S
      sketchnl
    • RE: Neon Cube catch-up

      @mrmar975 said:

      I would like to contribute to the neon cube render challenge. I tried to quickly get something together but rendering Self Luminescence seems to be confusing and difficult to myself. I put together this you-tube video of my Neon Cube.

      Wohw it's looking good , only why are you distroying it 😞

      jeremy

      posted in Gallery
      S
      sketchnl
    • RE: Indigo Bedroom

      @pugz1983 said:

      Hi everybody,

      Here's a bedroom I've been working on. Model made in SU and render done with Indigo. First venture into discplacement πŸ˜„ . Love some feedback on the scene and render. maybe some tips regarding discplacement mapping. I just made discplacement maps with pix plant 2 and loaded them as external maps indigo. I understand that the input is in m so 0.01 wil be a displacement of 1 cm? the other options in Indigo regarding mesh subdivision I dont understand so I left the as they were.

      Greetz Twan

      "kerel ziet er goed uit ma dat wist je natuurlijk al. Vind het alleen jammer dat je de noise niet eruit heb gehaald ma daar zal je heust wel een reden voor hebben". en ik begrijp de muren niet waarom je dat boven ingeduwd heb net alsof je een lijst heb. Heeft niet echt toegevoegde waarde het roept alleen vragen op.

      Dude, it's looking good, but you already knew. Only thing is, why haven't you despekkle your render.

      posted in Gallery
      S
      sketchnl
    • RE: Is this possible or already exists

      @mitcorb said:

      Sort of like an inspection reticule or loupe?
      Now, that would be neat.
      And, be able to do editing right in the loupe.

      Whow that's even better.

      posted in Plugins
      S
      sketchnl
    • 1 / 1