Render This - Chair Loft
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@gaieus said:
...I actually just found it through trial and error - there's a soft shadow tick box in the sun settings - can't believe I didn't see it before...
OK, if you check that box, you are going to get soft shadows. Now how soft they should be is up to the sun radius that you can also control.Note that soft shadows will increase render time a bit (the softer the longer). This scene would also be a cool one for volumetric lights in Kerky if you want to play around with it. That increases rendering time too however but the scene itself is not too complex so there should not be any problems.
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Kerkyhtea render.
HDRI sky, setting 20 MLT (BPT). left overnight...not much else...
apart from a squinty camera!Not up to the standards of some of the work posted here...but i'm pleased with it!
j
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Guys,
I'm just getting into rendering so any feedback appreciated.
How do you get the soft edge effect on the shadows?
Maybe there are some tutorials on this sort of thing so if you could point me in the right direction I would be grateful.
Cheers,
Steve.tried various things and it's getting better - guess i just need more practice.
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I call it "Need Another Black Chair"
Rendered with Twilight, Interior+, 40 passes
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Hi guys,
Thought I'd have a go at this one. I might try another few of the old ones as it has been great practice, especially when learning new software.
This was rendered in Arion for about an hour. I'm quite pleased with the results. Set up time was about 15 mins for the textures and lighting.
Comments would be very welcome.
Regards,
Puck
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First try..kind of vapid.It took about 30 minutes in hypershot.
Some more tweaking.
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Thanks Pete, it's a nice scene for a 'render this' thread, the brick wall inspired me somehow a dramatic scene (and then I saw some other had the same feeling)... I made a quick one with kerkythea and gimp.
Luca
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here is my attempt, twilight, mostly kerkythea materials, DOF added in photoshop, the glass chair didn't turn out the best in the render but the DOF kind of hides it. I think I need to practice using the fur plugin a little more to get a more realistic distribution of ivy. Also I think the ivy has too much of a shine to it. I used the paint (flat enamel) preset in twilight, anyone have some suggestions on a better preset?
Cheers,
jsteacy
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Thea render.. straight output save for the border!
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Hi People,
this is what I made of it. Rendered in Kerkythea and the finishing touches with photoshop.
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Hi Everybody,
Since I've never entered a render challenge before, and because I love the scene and model Oli made, I decided to join in. Here's my contribution:
Rendered for about 8 hours in Indigo on MLT setting
Greetz Twan
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Puck you're stone wall looks a bit shiny, but otherwise its looking good, especially the glass / clear chair.
Thats a nice image jeremy...Good post pro in photoshop!
Just goes to show what a difference it can make.
If you dont mind me asking what procedure did you follow in photoshop?
I tend to go for duplicate layer, add gaussian blur, set to soft light, reduce saturation and adjust curves.would be good to know what others do!
j
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and another one
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And a render made with Simlab Composer
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Here's my go. Been a while since I did an interior. Nice, simple and fun, this one was.
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Adam!!!!
Long bloody time no see, awesome render mate.
(please say you coming to base camp)
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Really nice, Adam...
Though there's something strange with the window/glass material you've used...
Was this on purpose or... -
marian very nice
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Thanks Oli, still have lots to learn about Composer, but it renders pretty nice without much fiddling.
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Here's another Octane Render - added some chrome legs, black lacquer etc
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