@skavan said:
don't understand the benefit of converting it to a Catmull Spline - perhaps Dave R can explain...and when I did it, I noticed some funny loops, so I performed this procedure without that step.
The Catmull spline created a smoother curve. In your example you have straight runs of tiles along the longer straight segments and then a more severe angle when the next segment comes along. With the smoother curve I created, more tiles get tapered but that'll likely be more realistic. As long as you are satisfied with what you've got, that's fine.
As for the "funny loops", I'm not sure what that's about. I didn't see any when I did it.