I just checked and it appears to be able to simulate a camera movement similar to what I am asking. I am going to see how it works with V-ray. Chris, I am wondering about this because in order to use the vray spawner, you need to use a work around and I am trying to completely avoid the scene transitions that causes the dreaded jerky SU camera movements. That leaves me with only 100 scenes to work with for the parts in my animation and results in 3 second segments that are just too quick for an entire animation. I use post processing to help lengthen some of these things, but being able to set a number higher than 100 would be great because it would give me more frames to work with.