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    • S

      Modelling in joints (express joints, tile joints, joinery joints)

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    • S

      Autocad colour index as sketchup material library?

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    • S

      Guide Points: Dividing a poly-line in even segments

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      jolranJ
      To draw edges between 2 curves (step 5)you could paste this into some Ruby code editor. Untested.. a=Sketchup.active_model;b=a.entities;c=a.selection;d={};c.grep(Sketchup;;Edge).each{|e|if cc = e.curve;next if d.has_key?(cc);d[cc] = cc.vertices.collect{|v| v.position };end};if d.length == 2;crvpt1 = d.values[0];crvpt2 = d.values[1];unless crvpt1.length == crvpt2.length;puts "unmatching points from curves";else;gps = b.add_group.entities;for i in (0...crvpt1.length);gps.add_edges(crvpt1[i], crvpt2[i]);end;end;else;puts "Select only 2 curves, please";end Edit: Compressed it to 1 line for pasting into Ruby consol..
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      Sketchup, 2D Objects and normals on the default plane

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      Dave RD
      SketchUp is primarily a 3D modeller. As such when you draw a rectangle on the ground plane as in your example, the expectation is that you'll make that 3D and so it places the outside or front face down. The blue faces is expected to become the inside of the bottom of the 3D shape. There's nothing wrong with that.
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      Exporting Guidelines

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      TIGT
      In Pro when you Export a 3d DXF or DWG there is an options button on the dialog. This opens an options dialog in which you can specify what will be included in the exported data. One item is 'Construction Geometry' [aka Guide-lines and Guide-points] by default I think this is unchecked... Check it and they export as XLines/Rays and Points in the CAD version...
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      Generate face from closed spline object

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      pilouP
      yes
    • S

      Splitting surfaces into grids/segments.

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      mitcorbM
      There is also the Sketchup Sandbox tools to create the grid.
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      Help modelling hyperbolic and catenoid type surfaces

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      pilouP
      @unknownuser said: I'm extruding by 0.1 Maybe also don't works with tiny unity like mm Scale you model *1000 before make something then unscale *1000
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