CraigD
Mate I'm sincerely glad you are listening in on this thread and hearing what is said! And sorry I'm going to give you a bit more to read here.
I don't know why but feel I need to give some of my own history to back up my cause?:
I started working with SU when i bought my first computer in the days of version 3 and quickly found it suited my limited tech skills - at that time with the limited user base my output gained some notoriety (spelling bad sorry) and Mike (Mayor) Lucey got me invited on to the beta team. from there I got invited onto the beta team for Artlantis R and Studio. And since to the Maxwell Beta team due to my contribution to learning and skills gained in rendering!
I mention all this because although I think I have well recognised skills in SU I can't get anythinh out of any other modeller simply because I'm techno DUMB!!!!!!! Heck I bought AutoCAD lite then too and can't even draw a line!! So this is to support your argument that SU really is very simple to use!!!!!
All this said I can see some very inherant reasons why some may not find SU the ultimate tool of choice!!! And to agree whole heartedly with Pete why the warehouse for me is a bit of a white elephant - sorry!!!!!
I'll list my reasons so to make them clear and I might even try to get away with some harsh language too!!!!
SKETCHUP:
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Poly count poly count poly count! It is obvious to look through the gallery here that rendering from SU to external apps is growing at an expediated rate. With the ease and availability of render apps clients have higher expectations and users are introducing this to their workflows to keep pace. SU's inherant issues of dealing with high poly models and scenes requires users to create work arounds to overcome - workarounds are just the first hint that something is wrong!
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Texture mapping! SU limited texturing tools are getting more and more attention as the user base and fields of use increase again the user preference to render output highlights these limitations...
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Import Compatability! tons of good content for the 3d industry is available out there free or in collections yet the import capabilities of SU for good 3DS, OBJ etc are a real downfall here, so much clean up or remapping is required to make much of this content usable. Poly crunching external to SU is also often a must due to the before mentioned poly limitations.
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Illumination! I know and to some degree support the idea that SU is only aimed at being a modeller not for rendered tours etc but a growing expectation to export to game engines and the like to permit better environment for view shows this to be an underlying issue and possibly one of the main reasons 3d Max maintains much of this market.
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Viewing options! I normally aim to do all my scene compliation in SU for obvious reasons though when polycount becomes an issue I'm forced into Maxwell Studio - although component or object placement is hindered somewhat I find the ability to view placement in more than one camera view sometimes an absolute god sent. Something I wish was optional in SU would be the ability to view more than one scene window at a time.
3D WAREHOUSE
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Model consistancy! As Pete inferred I see a real issue with the warehouse around consistancy where any search will bring up so many varied quality models and one doesn't know till opening it up.
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Lost! probably the same as above but as suggested earlier Good High Poly models are required for good render export and many of the models (may in fact most) are not useable for export to render.
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Separation! I feel separartion of the warehouse content would be a worthwhile endeavour! One warehouse level for the weekend hackers and one for good professional level content where the user or their contributions need to have proven levels of quality - possibly even a "Certified User" registry or something akin to that. manufacturer's content to make it to this level may also need to comply! I look at something I downloaded the other day a Whirlpool Cooktop - nothing more than an image plane with nobs - what use is that for anyone! Whirlpool probably paid someone to do that without the knowledge the resulting model would be unusable!
Generally I'm not sure a rating system works - I've seen high rated models on the warehouse that when opened are pretty crooke! I'm not sure who voted and what are the aspects on which people are voting. i look at the voting of threads on the PushPullBar - threads are often voted on based on the image quality or the quality of the design but for me I vote on the quality of the thread content which could be based on the arguments raised and what value therefore the thread had to me!
I think therefore some other way of distinguishing good content from bad is essential - afterall the content on the warehouse continues to grow and as a result more and more any quality content will continue to be lost amongst the hoards of substandard models.
I hope I didn't loose you or sound too harsh!
Regards Richard