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Big File Sizes/ High Poly

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  • C Offline
    chango70
    last edited by 29 Jul 2008, 09:36

    Out of curiosity what graphics card to you use?

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    • G Offline
      gaucho
      last edited by 29 Jul 2008, 11:31

      God...

      Office's PC...

      it says Nvidia Quadro FX 1500... does that make sense?
      i use it with two 21 inch lcd screens...

      "eat well, stay fit, die anyway..."

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      • R Offline
        Richard
        last edited by 30 Jul 2008, 03:04

        Mate there could be a chance you are exporting the image at over 4000px I find similar issues in exporting higher res images!

        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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        • G Offline
          gaucho
          last edited by 30 Jul 2008, 08:55

          I always export images with 3200x2165... good enough to be printed in a A3 format...

          There's any specific comand in photoshop to the anti-aliasing job?

          "eat well, stay fit, die anyway..."

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          • C Offline
            Chris Fullmer
            last edited by 30 Jul 2008, 09:13

            In photoshop when you redice a file it will anti-alias using the current setting. I think that most use bi-cubic by default. You should read in the photoshop help about each of the options though, because some are better for other things. You won't be disappointed with bicubic though, it works great. And I generally try to export 2x what I want my final image size to be at. Then reduce it in photoshop. That works great for me.

            Chris

            EDIT: Oh, and you can choose what type of resampling to use in the Image Size dialogue box (where you change the dimensions of the image). At the bottom there is a drop down list of different options.

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • T Offline
              troyhome
              last edited by 4 Aug 2008, 01:27

              @kwistenbiebel said:

              The others seem to have covered most tricks already.
              A thing that is handy as well, is setting the material browser to 'text names' instead of icons.
              Also closing the 'outliner' panel gives back some editing speed.

              Besides all the workarounds that can improve workflow a little, I really hope SU7 will adress this.
              When doing bigger arch projects, this problem always shows up...

              Is there a way to have materials appear as text names using SU6 for Mac?

              IOviz.com
              SU Pro 2024 PC

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              • K Offline
                kevsterman
                last edited by 4 Aug 2008, 14:30

                @unknownuser said:

                BTW all! Profiles? Does anyone ever use profiles? I think I turned them on a few years ago and didn't like them at all!

                I've never used profiles either. I have no idea what their purpose is and I think they make the model look ugly.

                "Avoid keeping more than 3 items on your desk that you can't fit into your mouth."

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                • K Offline
                  kwistenbiebel
                  last edited by 4 Aug 2008, 14:38

                  Yep, those 'profile' things suck. Never used them either.

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                  • P Offline
                    pmiller
                    last edited by 4 Aug 2008, 20:17

                    Profiles are essential for new users -- allowing newbies to tell easily when they are not making faces and helping to distinguish groups and components.

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                    • C Offline
                      Chris Fullmer
                      last edited by 5 Aug 2008, 00:49

                      That is very true Paul. I'm glad you mentioned that. I still leave them for that reason, I though I generally turn them off when I render an image.

                      The reason they are there, as it was explained to me, is because often we perceive depth this way in real life. Items that have space behind them appear to have a more bold outline or a harder edge around them. I don't know that the profile edges accomplished that very successfully, but that was what I was told.

                      Chris

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

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                      • K Offline
                        kobus
                        last edited by 5 Aug 2008, 06:44

                        in the basecamp tutorial section there's a tip for this.
                        The essence is that you can make scenes without camera positions.
                        This way the scene tab behaves like a display mode.
                        Per tab you retain full control over displayed layers and such, as mentioned by earlier posts.
                        Good luck !

                        you should be interested in the future. you will spend the rest of your life there

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                        • C Offline
                          Chris Fullmer
                          last edited by 5 Aug 2008, 06:51

                          Ah yes, thats a great one! I highly recommend it

                          Chris Fullmer

                          Lately you've been tan, suspicious for the winter.
                          All my Plugins I've written

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                          • G Offline
                            Gaieus
                            last edited by 7 Aug 2008, 10:07

                            @chris fullmer said:

                            Ah yes, thats a great one! I highly recommend it

                            Chris Fullmer

                            🀣

                            I wonder who gave that presentation. πŸ˜‰ It was a really good one by the way πŸ‘

                            Gai...

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                            • D Offline
                              david_h
                              last edited by 7 Aug 2008, 14:10

                              @kobus said:

                              in the basecamp tutorial section there's a tip for this.
                              The essence is that you can make scenes without camera positions.
                              This way the scene tab behaves like a display mode.
                              Per tab you retain full control over displayed layers and such, as mentioned by earlier posts.
                              Good luck !

                              That is excellent. I do that a lot my self. One thing I never use is profiles or jitters. What the heck for? In fact I rarely use "styles" at all, and certainly never when modeling. navigating in Wire mode is always good. Thanks for the tips as well.

                              I feel like such a noob when I come on this site. πŸ’š

                              If I make it look easy...It is probably easy

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                              • C Offline
                                Chris Fullmer
                                last edited by 7 Aug 2008, 16:50

                                ahh, you're too nice Gaieus! I saw your portion was also referred to yesterday here on the forum. I think the tips and tricks session was the best! πŸ˜„ Though I AM biased....

                                Chris

                                Lately you've been tan, suspicious for the winter.
                                All my Plugins I've written

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                                • G Offline
                                  Gaieus
                                  last edited by 7 Aug 2008, 17:21

                                  Too bad we had such short times each. I had about ten of them and finally I turned out to pick the two that were the least "spectacular". (Not to speak about running into a couple of bugs which I could've avoided) 😳

                                  Gai...

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                                  • R Offline
                                    Richard
                                    last edited by 8 Aug 2008, 02:24

                                    @kobus said:

                                    in the basecamp tutorial section there's a tip for this.
                                    The essence is that you can make scenes without camera positions.
                                    This way the scene tab behaves like a display mode.
                                    Per tab you retain full control over displayed layers and such, as mentioned by earlier posts.
                                    Good luck !

                                    I use scenes a lot to manage layers. I actually use then to turn layers off and wireframe the view in large models to assist in navigating then shortcut or next scene tab to turn back on. for Camera views when exporting to render I actaully use two scenes - the first to set camera location and the second to set all layers on!

                                    Another trick I use a lot with very large models say where I am adjust plant layout in a specific location or when working ob heavy geometry is to drag select any items or geometry where i want to work in detail shortcut to group, double click to edit this new group and hide rest of model, I then after editing explode that newly made group! I would say this is possibly one of my mostly used workflows to speed up modelling! Though shortcuts are essential to speeding this, but aren't they essential for all modelling anyway!

                                    It was interesting some years ago a long time SU user suggested to me that trying to remember shortcuts to save seconds a day was a waste of effort. I would have to say good workflow using shortcuts could save as much as 5-6 hours in 8 hours of modelling!

                                    [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                    • P Offline
                                      plot-paris
                                      last edited by 8 Aug 2008, 06:43

                                      @richard said:

                                      It was interesting some years ago a long time SU user suggested to me that trying to remember shortcuts to save seconds a day was a waste of effort. I would have to say good workflow using shortcuts could save as much as 5-6 hours in 8 hours of modelling!

                                      I totally agree with you on that Richard. it saves a tremendous amount of time. and your model gets even tidyer, because it is no effort to press a button to create a group/component (and for that matter press another button to explode it again πŸ˜‰ )

                                      modelhead, could you give me some clues of what you simplify in the components to reduce file size to this amount? could you perhaps post a before-after example? that would help me a lot to see if I am on the right way.
                                      if you are good with a program you tend to stick to your habits very easily. but sometimes it is good to question them again and maybe improve them to get an even faster workflow.

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                                      • D Offline
                                        david_h
                                        last edited by 8 Aug 2008, 14:20

                                        i stuggle with this as well. I do a lot of site modeling that requires trees and I like to use 2D cllips as often possible, but for aerial views, I kinda need 3D trees, and the good ones are so High poly. I guess I should play around with Proxies more to simplify and only turn on the biggies when it comes time to render or something, but Any other hints to manage the file would be grateful.

                                        Ps. I havne't done it yet, but I have the link to the 3D basecamp workshop on this. I oughtta listen to it. . ..

                                        I wasn't invited, you know. . . 😞

                                        If I make it look easy...It is probably easy

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