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    • RE: Podium question

      how would i go about changing the hue? and i dont thik im using a blu based grey, i just clicked on the grey colour in the SU library.

      posted in Newbie Forum
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      remus
    • Podium question

      ok, im sure im missing soemthing really simple here. im trying to get a render that looks like this: http://www.sketchucation.com/forums/scf/viewtopic.php?f=81&t=4765

      am i write in assuming that i just apply a white/slightly grey colour for the material? this is what ive been doing so far and it comes out as blue.

      thanks in advance


      blue render

      posted in Newbie Forum sketchup
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      remus
    • RE: Need a Turnstile

      nice one jean, your is a lot cleaner than mine, a lot more accurate a much better component.

      posted in SketchUp Discussions
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      remus
    • RE: Need a Turnstile

      sorry aobut this being so rough, but if you mess aorund with it a little bit you should b able to get it looking a lot better.


      turnstile.skp

      posted in SketchUp Discussions
      R
      remus
    • RE: This is what the Cayenne should have looked like!

      got a new link mike? that ones broken.

      posted in Corner Bar
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      remus
    • RE: Kerkythea lights/SU arc segments

      thats interesting, if i change the number of segments in a model, it stays at that number of segments untill you change it again. just to clarify how i do it: draw circle, then type '(number of segments)s' into the VCB, without the quotes.

      as for just entering a default starting value, im pretty sure there isnt anything easy like a box where you can just type it in. and just a word of warning, having lots of segments might seem like a good idea initially, but if your model gets anywhere close to big it slows SU down a lot (aobut 20,000 faces it starts to slow down significantly, independent of your machine.)

      posted in Newbie Forum
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      remus
    • RE: Kerkythea lights/SU arc segments

      if you draw a circle in th modle and change th enumber of segments, the default number of segments for that modle will stay the same as the new value you entered. you might be able to lock this for your default template by making a circle, changing the number of sides, deleting the circle and then saving the file and making it your template.

      posted in Newbie Forum
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      remus
    • RE: Hand vs. Computer Perspective Sketching White PaperPosted: M

      seems like ive got a similar view to most other people here, in that i much prefer quick hand sketches for doing all the leg work.

      I've always seen computer modelling as a final stage in the design process, as i find it hard to actually think of anything very creative while modelling.

      posted in Corner Bar
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      remus
    • RE: Model Info Settings

      to save a model to use for a template, jsut create the default window youd like to see when you start up SU,a slo apply all the settigns you'd like to hav for your model. when youve done this, save it as normal. then go to window->preferences->template and browse for your model. this way SU will always load that 'model' (there probably wont be anything in the file) every time you start up SU.

      posted in SketchUp Discussions
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      remus
    • RE: Building a cannon

      im not a sketchy physics user, but cant you rotate the modle to one side, apply the joint and then rotate it back? i just saw it on a vid, so mght well be wrong.

      posted in SketchyPhysics
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      remus
    • RE: Soup to Ease the Diet

      im definetly in agreement with you on the soup. untill 2 years ago i didnt really eat/drink much soup, but then i started working in a cafe wehere they made, and still make, some of the best soups ive tasted. i love the stuff!

      posted in Corner Bar
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      remus
    • RE: Model Info Settings

      at a guess i'd say that there's probably somewhere else where you can change the settign permanently. perhaps window->prefrences?

      oh, and whats the specific setting that keeps reverting?

      posted in SketchUp Discussions
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      remus
    • RE: Removing materials

      i think im going to have to do that, altohugh there isnt too many amterials in the model, so should be relatively painless. crosses fingers

      posted in Newbie Forum
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      remus
    • RE: Removing materials

      damm, slight problem, the ruby doesnt load for some reason. at college though so i wont be able to try and get it to work untill i go home.

      posted in Newbie Forum
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      remus
    • RE: VideoTrace

      it might not be hugely accurate to start with, but you could always trace the building then export it to SU and resize it to improve the accuracy. would be a lot faster for doign very complex models.

      always got the limitation of finding videos of the buildings though πŸ˜’

      posted in Corner Bar
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      remus
    • RE: ImageProfile update and other news

      3eighty, thats the geekiest thing i've heard in a long time! and congrats on the kid, years of fun to look forward to πŸ˜„

      posted in Developers' Forum
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      remus
    • RE: G'day from a new user

      just give us a shout if you want a hand with modelling anything. plenty of people here who are happy to help.

      posted in Newbie Forum
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      remus
    • RE: Removing materials

      cheers guys, that ruby looks like it should do the job.

      posted in Newbie Forum
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      remus
    • Removing materials

      is there a easy way to remove the textures form a model?

      posted in Newbie Forum sketchup
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      remus
    • RE: Chrome finish

      you can use this: http://www.mapzoneeditor.com/index.php?PAGE=HOME to create seamless textures, i havent used it before but i believe a few other users tihnk its pretty good.

      to use an imae as a texture, all you have to do is click file->import->select the 'use image as texture option->'select the image you want to use for your texture' SU willthen give oyu a coiple of handls to stretch the image over the face you want to texture, when youve placed it, it will then tile across the entire face. to paint it onto other faces, ismply go to the paint bucket, and select 'in model' textures.

      posted in SketchUp Discussions
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      remus
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