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    Recent Best Controversial
    • RE: SketchUp and OBJ edge problem

      I was wondering where is the pro obj exporter I have obj exporter but not pro. Also with cleaner from thomthom when still exporting it will still triangulate

      posted in Newbie Forum
      R
      razer
    • SketchUp and OBJ edge problem

      Hello, guys

      So I love sketchup for modeling architecture, but I have one problem now days I want to use modo for the detailed area's of my model and my UVW mapping but I have one problem. When exporting my OBJ too modo I get triangulated faces and I really hate that. It looks ugly and is a bitch to UVW when I need too.

      http://puu.sh/7Gg1c.png

      http://puu.sh/7Gg42.png

      How would I get rid of them when exporting, I have used the cleanup tool with sketchup but it does not get rid of the unnecessary edges for my models.

      Thank You

      posted in Newbie Forum sketchup
      R
      razer
    • RE: [Plugin] Group PushPull 2DFaces (v0.4) Oct 20, 2010

      Hello I was wondering how could I put this in my right click menu? that way its easier to get to Thanks! I was also wondering if you could add more saved options that way I can have 2 measurements instead of going back and forth having to change it all the time

      posted in Plugins
      R
      razer
    • RE: Component Snapping by Face, Edge, Vertex?

      Hmm look at that Alt does nothing πŸ˜› just shift...but yea its a pain when you got a few more selected when trying to snap them 😞 another problem is my components are along way from where i want to snap them most of the time.

      posted in Plugins
      R
      razer
    • Component Snapping by Face, Edge, Vertex?

      Hey guys

      Im trying to find a plugin that will let me Snap my components together by edge face or vertex, Using shift+alt is a pain snapping to wrong faces and stuff.

      Thanks

      posted in Plugins
      R
      razer
    • RE: [Plugin] 2D Tools

      Hey guys me again. Im looking for something that would lock in my masurement's when I create a 2d rectangle, for instance I want the height and width to be free to move but not my length I want it to stay a certain mesurement I want that to stay the same no matter where my mouse is could 2d tools do this?

      Thanks!

      posted in Plugins
      R
      razer
    • RE: Thanks PlugIn and Tool Developers

      Thank you also!

      posted in Plugins
      R
      razer
    • RE: [Plugin] Group PushPull 2DFaces (v0.4) Oct 20, 2010

      This is good for old game engines due to the fact they only work with groups and basic solids, That way I can create my walls with doors and windows in a flash πŸ˜„!

      posted in Plugins
      R
      razer
    • RE: (Wanted) Plugin Auto Create Face

      @kyyu said:

      How about this? I had some code that did something close and did a quick mod. The thickness, you will have to manually change in the ruby at the top. You start with 2D faces, select all and then use the plugin.
      [attachment=1:2fqccdeh]<!-- ia1 -->blocks.gif<!-- ia1 -->[/attachment:2fqccdeh]
      [attachment=0:2fqccdeh]<!-- ia0 -->ky_Group_PushPull_2DFaces.rb<!-- ia0 -->[/attachment:2fqccdeh]

      Thank you! Kyyu! that works wonders! Also like to thank you all for helping with this! great forum great people!

      posted in Plugins
      R
      razer
    • RE: (Wanted) Plugin Auto Create Face

      @earthmover said:

      I think he wants to find a tool to split a single solid into multiple solids in order to have a game engine process the model, as it doesn't read just a hole in a wall.

      Solid tools does it but it's tedious and changing everything to groups. I think he wants to slice or cube up a component by drawing edges on the face, selecting the edges and running a plugin. There is nothing like this that I know of, but it would be handy.

      Yea that is correct 😞 sorry if I cant explain it right guys. never could explain things 😞 πŸ˜› Will have to give this one a go it may be tedious but will work. Thanks again for the videos will love for a plugin like this!

      posted in Plugins
      R
      razer
    • RE: (Wanted) Plugin Auto Create Face

      I tryed what you have said but I get minor problems such as not matching it 100% which makes one of my solids higher. I tryed a few different methods aswell but they failed also 😞 also when you create a 2d rectangle on another plan then pull/push on it it tends to only make one face also maybe I will just have to do it the long way. Here is another example of what I am trying to explain..hope it helps

      Basic cutout of a window.


      http://img440.imageshack.us/img440/7577/60847864.jpg

      This image is what I cannot do otherwise it cant get imported


      http://img137.imageshack.us/img137/1207/74858721.jpg

      This image is the way it has to be done just like basic lego building

      posted in Plugins
      R
      razer
    • RE: (Wanted) Plugin Auto Create Face

      Thanks for the replys but they do not work for me in what I am trying to do. They may but I am just not getting it. I want to add a line or slice in a block and make two groups from that one block from using the line or slice The program I want to import them into is a game engine but it only allows solids in a none complex matter. I have draw a diagram to try help what I am asking for now I could just use the line tool but having to pull everything apart on each break is very time consuming. Here is my diagram I hope it helps in what I am trying to explain. Thanks again!


      http://img512.imageshack.us/img512/2842/pluginhelp.jpg

      posted in Plugins
      R
      razer
    • RE: [Plugin] SliceModeler v1.3 released!

      @dave r said:

      Could you clarify that question? Maybe give an illustration of what you want.

      Ive got one group and I want to cut that in half to make two groups, not slice it up all the way through my model.

      posted in Plugins
      R
      razer
    • RE: [Plugin] SliceModeler v1.3 released!

      what about if you only want to slice down one line of your group?

      posted in Plugins
      R
      razer
    • (Wanted) Plugin Auto Create Face

      Hey guys

      I am trying to find a plugin that will auto create faces where I had just cut on my model so that it can be divided in to two solids instead of one. Been searching a while now and have not found one like it. I have seen a few where you can cut it but leaving a opening on your object. If someone could create a plugin like this it would be greatly appreciated. Will even pay you some money πŸ˜› due to the fact it will greatly decrease my game level build times in half.

      Thanks.

      posted in Plugins
      R
      razer
    • RE: Close Group to Solid Object Question.

      When I start cutting up the wall with lines it then leaves a opening at the end of where I had cut it. I dont want that to happen when I cut it I would like it to place a face on both sides of where it was cut that way it is not hollow if you understand what I mean πŸ˜›

      posted in Newbie Forum
      R
      razer
    • Close Group to Solid Object Question.

      Hey guys

      I was wondering if there are any plugins for something like this. I am trying to make it so that when I cut a wall up that from where I cut it it will then create a face for me there. This is what I mean ( pictures can make 1000 words) πŸ˜› I would still like to have my walls together just that the program I want to export them to needs to be to a simple block type style.


      http://img521.imageshack.us/img521/5192/82344078.jpg


      http://img830.imageshack.us/img830/2482/93410847.jpg


      http://img210.imageshack.us/img210/5572/97496454.jpg


      http://img842.imageshack.us/img842/1879/74064869.jpg

      Thanks for Reading

      posted in Newbie Forum sketchup
      R
      razer
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