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      Two scripting questions

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      If you need square root, this is my suggestion: x**0.5
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      What is the story with the newest version of Sketchyphysics?

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      I dont know... Maybe. It would be a big task.
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      On behalf of the newcomers to sketchyphysics....

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      Ok. I will update the old SP and SP2 google pages to point to the new Wiki and that should fix the Google links. And effectively become the new home for SP. Thanks to everyone that has made the Wiki such a success!! Chris
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      Where can I find a comprehensive, complete script tutorial?

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      This does help, but when I tried the things you told me, no luck. I have recently started to try to make an exploding artillery shell. In theory, an impact would push an object on a slider joint, into a magnet. This would trigger an onTouch event that causes the magnet to activate, blowing the shell apart. Now, in the "ontouch" field, I put this in: setVar("Boom",1) In the section that designates the magnet's strength, I put this in: getVar("boom")*-1000 It isn't working. What am I doing wrong? UPDATE: Fixed. I realized the variables are case-sensitive.
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      If SP3X won't work with SPIV, why should I use it?

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      All of the above reasons are good. Plus you can give feedback and contribute to the design of SPIV.
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      Could someone help tutor me on the codes?

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      Thanks for these
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      Is it true that this is not the final version of SP3?

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      why bother with gmail chat and msn? just keep on using this thread.
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      Is it possible for an if statement to rely on the "state"

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      Theoretically I could expose those. I think there is something that will help you in the neXt version.
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      Old Sine function doesn't work correctly.

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      Try Math.sin(frame/3.0)/10 If the 3 isn't a floating point number (3.0) the result is an integer. 40/3 = 13 40/3.0 = 13.333333333
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      IMPORTANT: Recomendation for ALL SP3 users.

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      but i like the hot keys and you can always click on the sketchyphysics control panel again
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      How do I control the axis of an object?

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      just turn the object to point the way you want the emmitter to go, then go inside and change the inside static to be pointing the way it should, I't quick and simple
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      When will Beta come?

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      MALAISEM
      be cool MALAISE
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      Thruster&magnet settings can sometimes glitch up

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      @platypus5 said: Sorry I did not get back to you earlier. I am bad about responding, as you know. Not sure what the problem was but I think this is fixed with next release.
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      If you copy an object, it will remain after simulation

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      Fixed in next version. SR isnt holding up copy. I just cant figure out how to make it work.
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      Does SP3 still allow for objects to copy themselves?

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      I fixed the issue with Replay but I still haven't figured out how to expose the feature.
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      Er..Chris...we started uploading....

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      @platypus5 said: @cphillips said: Its ok. Nothing major is going to change between now and 3.0 which should be soon. wait. didn't you say the SP3 Alpha models wouldn't work with the beta version? I think I said "might not work". But in any case I am not going to change anything.
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      Should we be toying with joints that you couldn't make work?

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      They wont damage anything. But they wont work in 3.0.
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      Cool sketchyphysics solids glitch

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      New joint type found in SP files.

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      HEHE All of the models here are posted by me!!!(yes i have joined and i look forward to increasing my potential and other's.)
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      What is the difference between ball joints and universals?

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      Both should allow rotation perpendicular to the joint axis. A ball joint should also allow rotation around the joint axis, but a universal should transmit torque around the joint axis. Take a look at http://sketchup.google.com/3dwarehouse/details?mid=69d447c5714436b4d1246dc603255322, in which I found that, instead, ball joints are transmitting torque and universals aren't.
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