sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    How do I control the axis of an object?

    Scheduled Pinned Locked Moved SketchyPhysics
    4 Posts 4 Posters 776 Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • P Offline
      Platypus5
      last edited by

      currently, the emitter thing will only fire upwards. This is quite frustrating.

      1 Reply Last reply Reply Quote 0
      • C Offline
        CPhillips
        last edited by

        @platypus5 said:

        currently, the emitter thing will only fire upwards. This is quite frustrating.

        There are a few possible answers and I am not sure which is best.

        Its best if emitter objects are build with "up" being the desired direction and then placed. See the GunBot example.

        I haven't tried it but apparently you can make the group a component and then modify the axis to select the direction. Daniel might be able to tell you how.

        Last, there is a special property to the Strength field in the emitter. It will take a vector in the form of 3 floats (X,Y and Z(up)) . Try putting these values in that field and note the results.

        [0,0,20]
        [0,20,0]
        [0,20,20]

        The first should cause the object to go up. The second to the side, and the 3rd one up AND to the side. The 20 is how hard to move in that direction.

        Basically if you set the strength field to just 45 the actual result is [0,0,45]

        I hope that isnt too confusing.

        1 Reply Last reply Reply Quote 0
        • D Offline
          Daniel S
          last edited by

          @cphillips said:

          @platypus5 said:

          I haven't tried it but apparently you can make the group a component and then modify the axis to select the direction. Daniel might be able to tell you how.

          This is the most easy way to make it.
          I attach a .skp example and a video to show you how you change the axes to a component.

          Daniel S


          axis emitters.skp


          video .wmv

          1 Reply Last reply Reply Quote 0
          • H Offline
            hobbnob
            last edited by

            just turn the object to point the way you want the emmitter to go, then go inside and change the inside static to be pointing the way it should, I't quick and simple

            My WIP Thread:Here

            1 Reply Last reply Reply Quote 0
            • 1 / 1
            • First post
              Last post
            Buy SketchPlus
            Buy SUbD
            Buy WrapR
            Buy eBook
            Buy Modelur
            Buy Vertex Tools
            Buy SketchCuisine
            Buy FormFonts

            Advertisement