Granted, but Unity will somehow overwrite your whole hardrive
I wish I was good at making jokes
Granted, but Unity will somehow overwrite your whole hardrive
I wish I was good at making jokes
ontick executes your command every frame of the simulation. if you put in playsound('shot.wav'), it would play the sound every frame. and setting variables to something else when an entity is not touched is not really possible with just script, unless you want a highly unstable method of setting it back. if you really want to use this code, put this in ontouch: setVar('name',1) and in ontick: setVar('name',0). hope this helps!
How would i go about changing a joint's geometry and appearance? Or texture?
whoops. i normally look at the day and time, not the year
Why does it have to end right when i discover this thread???
It won't bend the shapes. The progress bar will completely freeze well below 20%, and won't unfreeze. i don't know what happened.
What The?!!!!!!!!!???????? its an animated character, now give them what they voted for. motorcycle is too relevant to the desert vehicle. we don't need another vehicle
I noticed that you can set a message box to appear after a certain event. I was wondering if you could program the message box buttons like "ok" and such to trigger a certain event. if you were to set a message box to appear when you press space, imagine that that there would be two possible events to choose. maybe one for setting a variable to 1 and another for setting a variable to 0. Is this possible?
The second post. Sorry about the hassle.
Sorry about that. Submitted an example.
Example of my problem. These were not distorted via the way i described, but were simulated.
I think it has something to do with other emitters. Look at this file. In the beginning, there is a [?] box. hit it, and grab the mushroom that appears. you will have a trail of objects following you. The mushroom was actually an emitter emitting the image. There also is another way to get the trails. Go down the pipe at the beginning of the level, and walk through the purple box and find your way up to the machine gun. press "B" when you are near the machine gun to fire. I'm not sure what is going on, but i can tell that it is linked to other emitters.
I tried setting it to stand in place and jump without running, but i had trails of emitted objects that i don't want. I don't exactly get it. could you help me with it? try moving the white box while running. Some extra trails will appear, but i can't get rid of them.