Sometimes, When i select a face or component, the texture assigned to the face will become distorted, like the settings for the texture were toyed around with. Upon moving the camera the texture will distort gradually, and I cannot reset the texture. I started noticing this when i installed Sketchup in a new computer. I've tried repairing Sketchup, but I had no luck with that. Please Help!
Posts
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Texture Distortion When Moving Camera
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RE: You Decide Competition!
Sounds Nice. I have one on my computer that features a full level will all the secret piping and a mushroom that gives health. It's only 600KB, so i might build a whole 10-level game out of it. For Chris: testsetAnimation('anim',frame/30%10) won't work. tried using it alone without any movements, it was just intended to be just a plain animation.
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RE: You Decide Competition!
I get it now. BTW the UI won't allow the code to be entered. I am guessing that my version isn't configured to run code like that. When will the next version of SP be released?
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RE: You Decide Competition!
Anyway, I have a sprite that does work, but doesn't do anything other than run, run in place, and run backwards. use a joystick. A is jump. Feel free to edit it and post it on the warehouse, because this model was intended to be a building set for my contest. If you wanted to know the contest ends on the first of june.
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RE: You Decide Competition!
Arggg.... The sprite didn't work. The emitted objects were trailing behind, even thought i set them to exist for one frame. I'll have to work with the script you used. First thing is:
push([(0.5-rightx)*1,-(0.5-righty)*1,0]) setVar("lastpos",getposition) if(frame==0) h=getVar("lastpos")-getposition h.z=0 speed=h.length setVar("lastpos",getposition) setVar("heroheading",h)
What does all this do? I understand that h equates to 0(i think it does)but i'm oblivious with the <h.z=0> and <speed=h.length>. What does the period do? Where are the <speed> and <length> values obtained from?
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RE: You Decide Competition!
complex apparatuses using emitters work perfectly for sprites and such. i'll post an example.
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RE: You Decide Competition!
Chris, how do you animate movements without a complicated array of emitters or finely tuned joints and settings? I remember seeing a knight game you posted, but i never figured out all the functions in the code. Can you just point me in the right direction? All i need is the basics.
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RE: You Decide Competition!
You must have read my mind. Before i chose the You Decide option, i was thinking of a Role Playing Game. I already have one that i was working so i could enter it as an example. It's a 2D Mario game that works very well, and has an old level that i recreated. Shall i post it? I might add some more features. I had everything configured to lower and increase health points when you contacted an item, but i couldn't find an effective way of "ending" the game once you lost all health points. Mario himself is animated, thanks to the capabilities of SP3x. BTW i'm very happy that it is only 500KB.
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You Decide Competition!
the sp-challenge-06 has a twist: You get to choose what the competition is. All requests are welcome! Either reply here, or review on the model i posted on the warehouse. A poll will be created once the options are decided and we will vote on what the challenge will be.REMEMBER: The challenge starts on MAY 9TH
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RE: Controller Vibration
Ive already asked for this. Chris said he would look into it.
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RE: Timer variable to SPIV?
Will the connection depend on the axis of the object?
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RE: Magnets question
I think the problem is you don't have a file for the UI. re-download sketchyphysics. If that doesn't work then you will have to contact Chris Phillips for help.
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RE: Magnets question
I think that has happened to me before. I usually had to quit sketchup and reopen it
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RE: Magnets question
Here it is. The red box is magnetic, and the selected has the code in the correct field
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RE: Magnets question
I will help. I'm downloading printscreen at the moment
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RE: Texture Problem
I noticed it when i got a new computer. Sorry for leaving that out.
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Texture Problem
I noticed a couple days ago that when i change the camera position, the textures are prone to warping. What i mean by warping is that the textures behave as if they are being moved into different positions. It just started a couple of days ago. Here is a model. The example on the left shows what will happen when i move the camera.
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RE: Rendering animations
Well, if you really want to you would have to export the frames as separate models and render them one by one. But that would take forever. Even a five frame animation would get annoying after some time. There are some people who have done it before, though. Search on youtube and you will find tons of them.