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    • RE: Hinge (bearing) and Spring

      here is the file that i fixed. I wrote down what i did to fix it.


      PMM-3a.skp

      posted in SketchyPhysics
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      Physicsguy1
    • RE: Hinge (bearing) and Spring

      You can, but i wouldn't use it. Here are some tips: A)you cannot make a group composed of only joints; it must have a non-joint entity. B)Joints cannot be grouped more than once. C)In order for a joint to be movable, you must group it with another object. You cannot change the properties of joints that affect the state, like ignore and static. I will post a fixed version of your model if i can. Hope this helps!

      posted in SketchyPhysics
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      Physicsguy1
    • RE: Another blond joke...

      Laugh Out Loud!

      posted in Corner Bar
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      Physicsguy1
    • RE: Hinge (bearing) and Spring

      Could you post the model for us?

      posted in SketchyPhysics
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      Physicsguy1
    • Ball Joint Problem

      The ball joint highlighted in the red triangle is connected to the red group. i did not edit the settings for the ball joint, yet it only rotates 20 degrees or so. What is wrong?


      helicopter.skp

      posted in SketchyPhysics
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      Physicsguy1
    • RE: Rolling cylinder problem

      If you noticed, the frame looks like it is made of four boxes. just turn those boxes you see into components.

      posted in SketchyPhysics
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      Physicsguy1
    • RE: Rolling cylinder problem

      If you want the box to be movable, then you can just create four boxes that outline the shape. Then make those boxes a group.

      posted in SketchyPhysics
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      Physicsguy1
    • RE: Sounds playing up

      If you are thinking of uploading it once you can embed files, you won't have too much luck. a 1:30 minute long sound is probably huge in filesize.

      posted in SketchyPhysics
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      Physicsguy1
    • RE: Where can I find a comprehensive, complete script tutorial?

      How to write an if command: if means if, of course. so, lets say "if frame=0 then blah blah". that means that if the frame is equal to zero, then do something. now you need to add the command to be executed. so, for example: if frame==0 then playsound('blah.wav');end. So now it will play the sound blah if the frame is equal to 0. be sure to add ";end" to the end of your if script. remember, you can also change the actions, for example: if getVar('blah')==1 then setVar('bounce',2);end, or: if getVar('blah')==5 then playsound('blah.wav');end. Hope this helps!

      posted in SketchyPhysics
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      Physicsguy1
    • RE: My next game...

      Am i supposed to be a collaborator? I said i was going to work on it, and i have built a vehicle.

      posted in SketchyPhysics
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      Physicsguy1
    • RE: Where can I find a comprehensive, complete script tutorial?

      For the example: setVar('variablename',value)
      To get a variable, put in getVar('variablename')
      for example: setVar('sketchy',1) getVar('sketchy')

      posted in SketchyPhysics
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      Physicsguy1
    • RE: My next game...

      Sounds like fun... I might be able to help.

      posted in SketchyPhysics
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      Physicsguy1
    • Coding Field

      Can there be another field that won't have to function on a certain event? i ran into this when i was building an arm, which had a receiver that calculated and processed everything, but the ontouch and ontick fields require an event to trigger them. Can there be a simple field for code like: if getVar('sens')==1 then setVar('claw',0.6);end
      if a==1 then setVar('claw',0);end?

      posted in SketchyPhysics
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      Physicsguy1
    • Maximum Sound Duration

      How long can a sound be? If possible can it be extended?

      posted in SketchyPhysics
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      Physicsguy1
    • Vibrate?

      Can the rumble mechanism on a gaming controller be triggered?

      posted in SketchyPhysics
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      Physicsguy1
    • What Does "getSetVar" Do?

      I never figured out how to use it.

      posted in SketchyPhysics
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      Physicsguy1
    • RE: Another Massive Textured Game

      Sorry. It was too big. I just barely compressed the model below 10 mb, so you can locate it on the warehouse. search "textured Game"

      posted in SketchyPhysics
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      Physicsguy1
    • Another Massive Textured Game

      I wish i could upload it, but it is just too big for the warehouse. i'm not sure about what i could do to decrease the size. could anybody give suggestions? Controls are: arrow keys-drive and steer. credit to Wacov for the idea.

      posted in SketchyPhysics
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      Physicsguy1
    • RE: Look At Function Problem

      Thanks!

      posted in SketchyPhysics
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      Physicsguy1
    • Look At Function Problem

      I noticed that an object that is set to look at another object will take a long time to point at the object. Can it be set to do this faster? lookAt guns on a bomber take a long time to adjust and cannot keep up with the bomber and fighter movement, for example.

      posted in SketchyPhysics
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      Physicsguy1
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