It really does look like a scene from COD5? Thanks! I like the feedback! Maybe i'll do a World War One scene later.
Posts
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RE: War Scene(Not Graphic)
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RE: How to prepare plugin for sketchup?
If •BTM interpreted it right, then you just have to move the plugin into the plugins folder in sketchup.
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War Scene(Not Graphic)
You can see it on the Warehouse at: http://sketchup.google.com/3dwarehouse/details?mid=d7ddf47dc9aa8ddce2cec85ea6ae00d
I was wondering if I could improve on anything, like more detail. It is the best detailed model I have ever made, and I am determined to make it better. The Thumbnail itself looks real from a distance. Is there anything I could do to make it more appealing? Also, would someone render it if they had the chance(I can't download the render applications right now)?
EDIT* Credit to Mr. Planet and Wacov for the foliage -
RE: My .SKP Works
Nice! Please take a look at my War Scene model. It is hands-down the best model I've ever made. I might even post it on the SCF gallery, if I can.
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RE: 3D Warehouse Explorer V 1.2
Could you make another explorer, where the default page is the latest sketchyphysics models page?
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RE: Groundbot
Yes you can. But it involves tedious work. You'll have to model a hollow ball(not easy). The mechanism would be hard. keeping the pendulum in a certain orientation while moving would be a tough task.
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RE: Working on new scripting system.
Quick question for Chris Phillips: I saw one of the videos that you posted, that demonstrated the new joint-connect script. As I recall, the connection looked much stronger than the current joint connections. Is this true?
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RE: How to prepare plugin for sketchup?
This will be pretty tricky. Learning will take a large amount of your time and you will need to practice. I've had plenty of time to write and experiment with Ruby, but my knowledge of it is still mediocre(I have to admit that). We can help you if you specify what you are trying to accomplish. I'm hoping it will be something simple. And i hope that you have at least heard of Ruby, Sketchup's programming language. If you are not familiar with Ruby, try the link I provide at the bottom of the post(It will have a 1(one) next to it). You will need to view the tutorial on the page to understand Ruby, so helping you will be a little easier. You can also find some API stuff on link 2(two).Please Note:If your plugin that you wish to create has nothing to do with sketchyphysics, please re-locate this question to the appropriate forum.
1.)http://tryruby.hobix.com/
2.)http://download.sketchup.com/OnlineDoc/gsu6_ruby/Docs/ruby-classes.html -
RE: Is it possible...
I'm not sure how I would do that right now. Right now all I can do is set the desired position of the nodes and then press space to create the face.
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RE: Is it possible...
Wacov, I was able to create an endpoint editor. I was also wondering if there was a way to easily delete the extra faces created. Anybody have any suggestions?
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RE: How to color changes one by one in sketchup physics
That is actually all i really know at the moment. You can visit: http://code.google.com/apis/sketchup/docs/index.html
For more help. BTW right now I am planning out an In-Simulation edge editor for Wacov. -
RE: Working on new scripting system.
What is the script for the teleporter like?
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RE: Help....Please...
I don't believe that the scimitar had a model error. Mr. Planet's problem was caused by the plugin, loft(chris fullmer). I'm not sure why, but Mr. Planet sent an error report. I'm not sure if JaViXP's problem was caused by loft, though. All I know is that there is something that creates an empty group.
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RE: Windy Mountain Roads
I suggest drawing the road outline, push/pulling it, placing it in the desired position on the terrain, and intersecting. delete the faces and you have a road.