Hi, what are your settings for the background? Is it from the vray sun or do you use a domelight for the background? If you use a domelight make sure in the options to check the reflection on.
Best,
Hi, what are your settings for the background? Is it from the vray sun or do you use a domelight for the background? If you use a domelight make sure in the options to check the reflection on.
Best,
Create a material with a color of 230,230,230. Pure white doesn't render well.
As far as I know not. You can try the beta though. It's already stable and gives good results.
Is the driveway in the same group as the grass? If so, you probably assigned the grass material to the group that includes the driveway. Cut the driveway out of the grass group and make it it's own. Make sure to assign the driveway material to this new group to make sure that the grass one is gone.
Hope this helps.
Peter
Could you please show some settings and a test render?
That would help solving your problem much quicker. Could you render with a domelight instead of the sun?
Regards,
In Skatter you have grass presets with which you can create grass with about 2 clicks. Works great! You choose the grass you want and then click on the group where you want the grass to grow. Of course there are lot more options, but for most situations I find it very fast to work with.
Regards,
If you want a good representation of the bathroom, why don't you take the camera to the other side (above the washing cabinet. Or stand in the dooropening. Better yet is to make a render from the above. But if the client wants a render from eyeheight I would choose the dooropening. I did once make a render of a bathroom (see attached). It's also a smaller bathroom (like you find in many dutch homes ). In this case I "removed" one wall to get a good view. You could do the same from the side of the bath.
Skatter works great. You can choose whether you see the grass in SU (not preferable) or only show it when you render. So the viewport stays responsive. And rendering is quite quick as it uses proxies. I noticed that the pursing time for V-Ray takes some more time when using a lot of skatters. You can limit the skatter to only calculate what you see through the camera. You should really try it out and take some time to explore it. It is worth it IMHO.
Regards,
Maybe first copy the cars and then startup the vray extension. I think Vray needs to think everytime you import a proxy. You can use the vray tool extension to load vray after startup.
Hope that helps?
Regards,
First, I don't see a sun? Use the standard vray environment instead of an hdri to begin with. In your sketchup window make sure the sun/shadows are positioned like you want it to render. Also make your glass more transparent to let more light in (or even remove if you don't need reflections). This will brighten things up. If you succeeded please post the results.
Regards,
Hi Koen,
One thing you could try is to turn off the bump for the grass material. It is not necessary I think. The gypsum indeed looks funny, You could lower the bump and maybe try to assign it again on the object. How do you do the mapping? I can't see the bumps in the sketchupwindow so how do you tell V-Ray what size it should be. You could use the double diffuse in the material trick where you add another diffuse layer with the bumptexture and set it to fully transparent with a white color in the transparent map. This way you can see the bump map in the SU window and scale it on the building.
Hope it helps!
Regards,
Hmm, didn't receive it. I've sent you a PM through Sketchucation as well.
Looks like you've got the demo version. This doesn't render larger...
So for bigger output (and losing the watermark) you have to buy it.
Regards,
Yes, it's about time Chaosgroup shows/tells more about 3.0 for Sketchup. Corona render and Thea are getting more interesting by the day... Only thing with Corona is that it's only Windows (for the time being).
Yes there's a forum thread on the Corona site https://corona-renderer.com/forum/index.php/board,34.0.html. You might have to login of course.
The renderer is very basic now, only render so no material/light editor. It can produce nice renders already.
I'm running it in Parallels so I hope there will be a native OS X version soon as well
Regards,
It's a nice plugin as far as I can see now. I hope that there will be some trees in the library as well.