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    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
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    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      Ah thank you! I should've read the documentation better... ๐Ÿ˜ณ
      I will try it again.

      Best,

      posted in Plugins
      P
      peerman
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      So I played around with it a bit. A couple of things I noticed. The suns position doesn't get exported and the UVs aren't coming through correct.
      I've added a screenshot. The house is exploded (was a component) but that didn't help.
      It looks promising!

      Best,
      Peter


      Test_PBR_01.jpg

      posted in Plugins
      P
      peerman
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      Hi Samuel,

      I get this:

      PBR::Chromium.executable
      /Users/peter/Library/Application Support/SketchUp 2018/SketchUp/Plugins/pbr/Chromium/Mac/Chromium.app/Contents/MacOS/Chromium

      I can get inside the plugin folder and find the chromium app but I can't start it. All priviliges are correct for the files read and write are set for all files within the pbr folder. Maybe if I replace the Chromium app with a newer one from the internet it works? I will try today.

      Thanks!

      Best,
      Peter

      Edit: OK, after replacing the chromium app with the latest from chromium.org the viewport is working!

      posted in Plugins
      P
      peerman
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      Hi, I really want to test this plugin but when I install the plugin (or after restarting SU) I get the message that Chromium cannot be found "Get latest". I'm working on a Mac. I can change materials but force viewport update crashed SU. I'm also not sure how I can start a render? Is that the force viewport update or am I missing something. The help page on github is not really helping as well.

      I hope you can help/fix. The plugin looks promissing! Thanks!

      Best,
      Peter

      posted in Plugins
      P
      peerman
    • RE: Looking for a better solution

      Hi,

      First you could change the sun angle so the shadows are more visible. I tried rendering a simple piece of glass (15mm thick) with the basic glass material from the vray library. I only changed the fog color and it worked.
      I've added the skp file to this post.
      Hope it works! (BTW, file is made with SU2018 and V-Ray 3.6)

      Best


      Colored Glass.skp

      posted in V-Ray
      P
      peerman
    • RE: White dots in render

      Do you have caustics turned on? And are you rendering with 3.4 or 2.0? The tutorial is for 2.0 I think so I don't know if everything translates well to the newer versions...

      You may post a SU file if you like. I can have a look at it.

      Best,

      posted in V-Ray
      P
      peerman
    • RE: Fredo6 plugins and High-Resolution / Retina screens

      Hi Fredo, I think a lot of people are on holiday ๐Ÿ˜„ Anyway I just saw your post and tried it out on my 5k iMac. It works perfectly!
      Thank you!

      Best,

      Peter


      Screen Shot 2017-08-02 at 09.24.10.png

      posted in Plugins
      P
      peerman
    • RE: Glass displacing the interior - help fixing

      Give the glass some thickness or set the refraction to 1.0.

      Best,

      posted in V-Ray
      P
      peerman
    • RE: Bitmap size control

      You can add another diffuse layer in the material. Give it a texture, ie a checkerboard or something, and use a white color texture in the transparency slot. This way the object has a scalable texture in SU but won't render and you see the material that's underneath it. I hope I explained it good enough?

      Best,
      Peter

      posted in V-Ray
      P
      peerman
    • RE: [Plugin] FloorGenerator ( Updated 6-Apr-2017)

      That is great!! Thank you for the LAP addition!

      posted in Plugins
      P
      peerman
    • RE: Vray 3.4 Public Beta is Live

      I think you need to install the trial version. The beta is closed now so that's why the license probably doesn't work anymore..

      Best,
      Peter

      posted in V-Ray
      P
      peerman
    • RE: Sketchup 2017 snap to axis BUG

      Hi have the same problem here as well...
      Running macOS, could that be it?

      posted in SketchUp Bug Reporting
      P
      peerman
    • RE: Straighten curved lines 360 panorama VRAY

      Was the camera looking down? Next time try to have your camera look straight forward/horizontal. Maybe that helps?

      Best,

      posted in V-Ray
      P
      peerman
    • RE: Higher Resolution Causes Jagged Edge

      Hi,
      Yes I responded to both forums, but did Ted's answer solved your issue? Setting the time to 0 when using progressive render?

      posted in V-Ray
      P
      peerman
    • RE: Higher Resolution Causes Jagged Edge

      I tried it on a scene here but didn't notice any differences. Are you using pure white (255,255,255) for the walls or sectiongeometry? Maybe that could cause some errors?

      Best,

      posted in V-Ray
      P
      peerman
    • RE: White blazing

      For a studio environment you can use an HDRI with a studio image. There is also the vray express installer which has studio environments for Sketchup. It gives you components with standard light setups and studiomodels. You can find it in the download section on the chaosgroup website (you have to log in). For some free HDRIs you can google. I have found this one.. http://zbyg.deviantart.com/art/HDRi-Pack-2-103458406 Maybe there's something for you in it.

      Best

      posted in V-Ray
      P
      peerman
    • RE: Is it possible for Vray Sun not show on reflective materials

      You can make the sun invisible and under the options turn off the affect specular. I'm on Vray 3.4 and I don't remember how it was in 2.0. Maybe something similar..

      Best

      posted in V-Ray
      P
      peerman
    • RE: White blazing

      So you also have the sun on? I don't see any shadows? The lighting seems a bit strange. Have you tried an HDRI with a white color? Or a studioenvironment?

      posted in V-Ray
      P
      peerman
    • RE: White blazing

      What are you using to light the scene? Is it a dome light with a white color? Did you also try to render with a near white material?

      Best,

      posted in V-Ray
      P
      peerman
    • RE: Breaking up tiling effect of a material

      Or maybe use a blend material? With material A being the tile material and the B material a procedural noise for instance. Haven't experimented with it yet.

      Best,

      posted in V-Ray
      P
      peerman
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