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      Vegetation to 3rd party?

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      Thanks Ocean & Casca, yes I have looked at Plant factory and will check Speedtree, actually I'm not too concern about something a bit pricey as long as is good, widely used and not too complicate to learn. Does proxy in sketchup solve the problem even if I use many different plants of 15mb + each? to be honest I have not used the new vray 2.0 yet. Will be nice to make like a poll to see what people here are using to deal with photorealistic vegetation.
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      Component texture Help junkie fix

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Components, Materials & Styles sketchup
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      Thx Casca and Dave, guys I have tried TIG idea for the pinecote pavilion which I think went ok, using a rectangular components for all columns and beams, trying to keep file size small. Please check the model in the 3d warehouse as pinecote pavilion ( about 6mb but went to 7mb after location) please let me know what you think.
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      First complete scene

      Watching Ignoring Scheduled Pinned Locked Moved Extensions & Applications Discussions extensions
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      Thank you jpalm32 yes it need more realism, not happy with the display cabinet because was having problem with 'funny' bluish refelctions with vray also the floor looks to clean but it does on the picture as well. will make some changes following suggestions. Could some one tell me if there is a specific place in this forums to put this kind of post? will like to share more and help other people if I can.
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      Texture workflow

      Watching Ignoring Scheduled Pinned Locked Moved Newbie Forum sketchup
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      After 3 years HeadsUp UV layout still the best way for me to texture some geometries even though some times I have problems exporting and importing uvs not to menthion that I can't save the unwrapping/texturing for another day. does any one have similiar problem? I have noticed in the last catchup ed19 that mr Obrien is also using Blender and reality paint. Whats the best method for you to unwrap geometry for texturing this days? Thx for any comment.
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