ah ok, useful tip, anyway its' original model had material tiled very large (0,005 repeat, as already stated) mapped on a mesh with very small subdivisions 5mmx5mm nonquad-quad faces, i'm not sure but i think the problem could be related to the fact that the single facets are to small for the displacement to properly work.. am i wrong?
or maybe the strange behaviour of his mesh can related to the not so clean mesh buiding.. don't know how he build the surface, but i found sort of overlappin edges and so on.. i also tried to turn it quadface whit your brilliant tool, to be sure the mapping was uniform, but it didn't work, it follows diagonals here and there, even if apparently the mesh is, how can i say, a full square-cell grid, with no poles/odd topology.. didn't untderstand why it reacts in strange way..
as a general statement i noticed that the cleaner the mesh, the smooter the displacement will work..
ps. any idea of further developments on quadface tools? loved it! thanks again.. [PLUGINREQUESTMODE/ON]Never planned to do a sort of catmull-clark plug based on quadfaces? That would be ultra-powerful indeed[PLUGINREQUESTMODE/OFF] 