@rich o brien said:
Bit of clean up to do but an interesting challenge. No creases added all controlled by loops and whatnot.
how did you achieve the middle version (smoothed+quads) in sketchup?
@rich o brien said:
Bit of clean up to do but an interesting challenge. No creases added all controlled by loops and whatnot.
how did you achieve the middle version (smoothed+quads) in sketchup?
i see only crappiness at the horizon.
if only there was an international crappiness contest i would have been the champ..
because ever attempt i do is crappier than the crappiest one achieved before.
i found this:
http://area.autodesk.com/userdata/forum/6/69charger.jpg
but i'm realizing i'm not good at all.. damn car!
@thomthom said:
these two indented shapes (fake air-scoops?) bordering the intersection.
i noticed from other photos of the car with different color that the two crested things are crome, i did'nt noticed that in your withe car photo. so maybe better to keep them in another component. actually in the first attempt, i did all that loops to crease them from the door shape itself, but this drive to not so uniform quad size. if one keep them apart can actually get rid of all that thiny unneccessary ring, keeping things more low poly.
i don't know if i achieved to explain clearly what i want to say..
sorry for my bad english.. i'm italian after all.. bababadabupi
@thomthom said:
[attachment=1:bn4paodp]<!-- ia1 -->FrontDoor.png<!-- ia1 -->[/attachment:bn4paodp]
I'll bring home some tracing paper today and sketch out where I think the control loops will go.
something on this scheme/idea maybe??? this headscrach is driving me completely crazy. not easy at all
@thomthom said:
you're missing the design lines that flows with the yellow edges. Notice how they intersect and blend - especially at the top. I'm thinking I need a loop to run across the door from the top where the front and back fender meets along the crests.
it is absolutely not proportional cause i have no dimension, but i think the job of the upper yellow line may be done by the red faceloop.
by twisting it from near vertical to near flat, should be possible to remove the triangulation on top of your first picture (the one with the orange door)
@pbacot said:
So it looks like you can bring the center edges in line again, by selecting all and scaling to 0 with the scale tool. but there doesn't seem to be control of where this new plane is. You still have to bring it back to the mirror line periodically
yes you have to bring it back.
@pbacot said:
changing the work you've done in that area. Or am I missing the technique?
not 100% sure about this.
in the original comment i said "outer ring" i wanted to say outer loop. in that case not so much would change in the geometry after scaling 0.
i mean place back the component on the other mirrored one require 2 click: pick endpoint -> snap endpoint
i suppose a lock plane tools would need at least 4 click: show menu, enable mirror plane lock, pick first point for the plane, pick second point for the plane.
so..
looks great!
i didn't understand from the vid if it is possible to crease in your beta! great job anyway!
here is my super-crappy effort to the door topology.. never tried to model cars before.. looks very difficoult indeed..
not sure i fully understand what's exactly the matter with your door shape, but if the point is to avoid triangles from loops while having the crested shape to smoothly "vanish" into the main door shape, then this is my try at it with VT+QFT.
no reference image/size.. just thinking of the general loops arrangement for such a shape..
yeah man, the point is your tool is f#kin' amazing! can't stop to play with this in the sparetime.
yes sparetime.. i mean: i'm modelling those boring small houses for the boss.. boring bloky squared-out-at-all houses.
so i have to test your organic tool in the lunchbreak..
i hope the days will come for a detailed fully organic-objects-loaded vray render..
@panixia said:
:idea: but maybe the trick to scale it to 0 can work also for a selection wich is not a simple ring, now that i'm thinking of it, i should try how it work..
yes, i tried. it does.. so no need for additional tools/option. the gizmo does it all!
would be nice.
also IF i may suggest, i think you have the tecnology to improve/expand a bit the make planar tool. looks like it makes planar only on a "average" plane wich is useful in many situation. but would have been also nice to have option to choose the plane, e.g. red/greenn red/blue /green blue. that can be helpful.
but maybe the trick to scale it to 0 can work also for a selection wich is not a simple ring, now that i'm thinking of it, i should try how it work..
i encountered this problem once and if i remember right, it was due to the fact only the billboard tree image on front face casted shadows, not the backface.
so try to turn your model monocrome and make sure the front face of the billboard is facing the lightsource..
@thomthom said:
@pbacot said:
Since you were looking for ideas, and IF I can make a humble, and perhaps unreasonable, suggestion: Your car experiment brings to mind the idea--what if vertex tools could be made to work on one side of a locked plane or set of edges so you can freely work on a half model.
You mean like for mirroring a mesh? For that I just use components. (Or maybe I didn't understand the request... )
if you are modelling in quads you can easily select only the outer ring, then turn off soft selection and scale it to 0 on the mirror plane.
e.g. if your mirror plane is parallel to red/blue axis then scale the last ring to 0 on green axis so you can properly match the two mirrored component.
just an idea..
@thomthom said:
Thank to this:
http://rosettacode.org/wiki/Catmull%E2%80%93Clark_subdivision_surfaceI can now make this:
[attachment=0:358bdgss]<!-- ia0 -->Catmull-Clark_Charger.png<!-- ia0 -->[/attachment:358bdgss]
oh my god! a dream coming true.
i don't know if you will make this for free or commercial, but i will give you a donation in both cases.. i think you really deserve it!
@rich o brien said:
@unknownuser said:
I've been looking up Catmull-Clark subdivision and I'm tempted at trying to implement a version that makes use of QuadFace Tools's type of quads.
Go for it! I'd buy that
i'd buy that twice!
@thomthom said:
That's be Bezier Surface: http://forums.sketchucation.com/viewtopic.php?f=323&t=32810
(That's a very old video. I hope to have some interesting to show related to this as Basecamp.)
aaaahhhh.. okkk.. i hoped that was some other funny one just to click "download"
some new videos?? just to excite us another little bit?