Alien Head_2
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very nice model!
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.... realy nice human model ...
zbrush meets SU ... ..
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@the.pjt said:
.... realy nice human model ...
zbrush meets SU ... ..
Thanks pejman, vertex tools opens the possibilities even more in sketchup,was playing around with it again last nite and got even better results.
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oh my god! how do you mapped this?
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@rich o brien said:
[attachment=0:3usge6vm]<!-- ia0 -->Alien_head.png<!-- ia0 -->[/attachment:3usge6vm]
Thats fantastic Rich, love what you did with it, im in awww here, no better man to finish off the job i say
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@panixia said:
:shock: oh my god! how do you mapped this?
Blender...
After a hell of a long day getting new site ready it was great to sit down and do some textures.
Used random scar images and acne images for the skin. Various blend modes and lots of erasing
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lots of erasing??
Was that me
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Now that's a face straight out of somebody's nightmare
Fantastic work, very imaginative!The only problem I have with this and 99% of other "aliens" created for TV and the movies is that there is almost no chance that they would evolve to have eyes, nose, mouth, etc., in basically the same location as us earthlings (not to mention arms, hands, legs, feet). It used to be a necessity when the only option was to use appliances on an actor's face to modify what they could (the forehead being the hands-down favorite), but nowadays with CGI I don't understand why they don't let their imaginations go wild. There are of course some notable exceptions - E.T., the Alien saga, Punkinhead, but even those were way too close to looking like us, legs, arms, fingers, mouth on the head, or even having a head) And then there were those that are notable for their silliness (all of those paper machete "aliens" in the original Star Trek series, wow, an alligator head?? and the ones in the new Dr. Who series, pig heads, rhino heads, cat heads, the list goes on and on.
And then there are the ones with vision that can only sense heat, and "hands" that would barely be able to hold a cave-man's club, yet somehow they managed to create the technology required to travel thru space.
But I digress.
Of course I know that one big reason is the way they use CGI in most movies, putting those little dots all over an actors face and body to record his movements and then transfer them to a computer generated alien. Much easier that way to make them look realistic (like in Avatar, the best I've seen), but for it to work the alien has to look an awful lot like us. Much more difficult to create something with eyes on stalks and a mouth on it's crotch and then have to figure out how to make it move as realistically as today's audiences expect. Plus they have the software and hardware pretty much down pat and I'm sure they will continue to use it to create the "easy" aliens. A lot.
Well, I could go on forever about this (and pretty much have) but I'll shut up now.
Anyhow, this is my 1,000th post so I thought I would climb up on my soapbox and go for it.
Again, very nice work -
You know what happens when you get to a 1000 posts?
Nothing.....
1550 x 1550 Thea render....
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Still playing with it, looks great
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Too benign. I like my aliens a little more aggressive
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hope I didn't offend anyone by messin' with this, you've gotta be so careful nowadays. Just having some fun
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That's great Steve.
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@rich o brien said:
That's great Steve.
Thanks Rich. I used the teeth from the actual "Alien", just for authenticity
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Don't know about the horns and teeth but the eyes look fantastic from me
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I used this for the face damage
I won't show where I got the scar as it's a bit gruesome
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@rich o brien said:
I won't show where I got the scar as it's a bit gruesome
C'mon Rich, we can take it
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wow, nice work, model and texturing! Cool to see how well QF tools helps make better organic geometries. My one comment is that I think having that skinny neck is part of what makes this alien look like a wimpy twerp. Give it some crazy [american] football lineman's neck and you've got a real killer.
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