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    • RE: Exterior panorama

      The all blue ones are the top row of a two row panorama that will map nicely onto the provide cylinder.

      It is kind of a pain to map them onto the cylinder, which is why I thought I was doing everyone a favor by providing the already mapped cylinder.

      This really makes no sense. Why on earth would the skippy, that is 3.4 megs so it obviously has the images in it somewhere, is just displaying the colored squares.

      I hate to ask a stupid question, but everyone is looking at the cylinder with textures activated, right?

      posted in SketchUp Components
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      otb designworks
    • RE: Exterior panorama

      The original images aren't even on this computer.

      I was under the impression that when you import an image, it is in the skippy, is this not correct? And this file is 3.4 megs which is way more than it would be if it was just a cylinder, right?

      I will fiddle around and let you guys know.

      Sorry about the hassle.

      posted in SketchUp Components
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      otb designworks
    • RE: Exterior panorama

      I wonder if this a Mac vs PC issue?

      I am completely mystified by this; does anyone have any suggestions?

      I would love to hear from a Mac user about if it works for them.

      posted in SketchUp Components
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      otb designworks
    • RE: Exterior panorama

      I downloaded the file 3 times and it works perfectly each time. โ“

      I am using the most recent version of 6, FWIW

      I uploaded another version to see if that works any better for you.

      Please let me know. If it still doesn't work, I would be happy to email you a copy and see if that works any better.

      posted in SketchUp Components
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      otb designworks
    • RE: Exterior panorama

      Really!? That's strange. There should be a full panoramic image mapped on the interior of the cylinder.

      Let me download the file myself and see what I get.

      Sorry about the confusion.

      posted in SketchUp Components
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      otb designworks
    • Exterior panorama

      Juju asked if I could make this available to everyone.

      If you want to use this professionally, a OTB Designworks.com credit line would be great and appreciated.

      I hope everyone finds this useful.

      You can find it: here

      posted in SketchUp Components sketchup
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      otb designworks
    • RE: Appartment Project in Belfast - Update

      This is really nice, Paul

      I particularly enjoy all the road markings, mainly because I know they are such a PITA.

      Where did you get those great trees? I am always looking for sources of foliage

      Great job!

      posted in Gallery
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      otb designworks
    • RE: Glad you're not me?

      I have been wrapping my models in site specific panoramas for a long time.

      That panorama started out as 22 RAW images, stitched together into a panorama, sized so that I could cut it into 1024 pixel chunks to import into Sketchup. This particular image had to be cut into 14 pieces to import at a good resolution. Putting the pieces back together actually kind of sucks, as you need a circle with the right number of sides and just the right length so that the images line up properly. I haven't figured out how to turn the cylindrical cyclorama into a skydome yet, so the animation scenes have to be carefully arranged to avoid showing the top (though I do cap the cylinder with a face colored somewhat close to the image blue).

      As I have never contributed to the components library here, usually due to contract limitations and all, I have had a bit of guilt using Tom's trees (of which I can't praise enough) for my projects. Also, of course, I reap the benefits of all of our skilled and generous scripters (you know who you are)!

      To perhaps give back a small portion of what I have received, you can download the panorama here:

      500 Internal Server Error

      favicon

      (www.otbdesignworks.com)

      Please provide OTB Designworks.com with a credit line if used professionally.

      I hope this comes in handy for everyone.

      DOUBLE THE FACES, Craig!?! ๐Ÿ˜ฎ I think I just threw up in my mouth a little bit ๐Ÿ’š

      The most annoying thing about this model is knowing that my new 3.2 ghz, 8 core, 8 gig ram, Nvidia 8800 GT Mac Pro monster (currently on order, OMG OMG OMG) won't help one bit with working with Sketchup. Especially when exporting a 30 fps, 2056 x 1536 png sequence of 41 scenes, 10 second transitions. I think I am looking at approx. 9 days (216 hours) of exporting!

      And, since since there is a annoying export bug in all versions of Sketchup where, if you cut an export into smaller chunks of scenes and attempt to put the sequences together in a compositing software, that the end of one clip does not identically match the start of the next clip (there seems to be some weird and annoying glitch that doesn't insure repeatability; to me, it looks like a focal length issue), I have to do the whole thing at once (big bummer). Because, if it crashes mid-export, I am guaranteed to have a "jump" from the last frame to the first new frame. And this is all done in Sketchup 5, since animation exports in ver 6 are still unreliable on the Mac (sorry Craig, to keep beating this dead horse ๐Ÿ’š )

      posted in SketchUp Discussions
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      otb designworks
    • RE: Glad you're not me?

      in case anyone thought I was making something up, or something.
      Picture 1.png

      posted in SketchUp Discussions
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      otb designworks
    • RE: Glad you're not me?

      and a few more...
      Picture 4s.jpg
      Picture 5s.jpg
      Picture 6s.jpg

      posted in SketchUp Discussions
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      otb designworks
    • RE: Glad you're not me?

      Alright, here are a few quick (in as much as you can navigate through this model quickly) exports.

      As always, critique and comments welcome!

      Tom, as it obvious, your trees are fabulous and I couldn't have gotten this far without you. Thank You, sir!

      (i guess this should be moved to the gallery section at this point, right?)

      Picture 1s.jpg
      Picture 2s.jpg
      Picture 3s.jpg

      posted in SketchUp Discussions
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      otb designworks
    • RE: Glad you're not me?

      Sorry, sorry. I have to fled to a meeting for the afternoon. If I don't get back too late, I'll try to get something up.

      I mean, it's just buildings and trees and people and lampposts and cars and fountains and other buildings and a panorama and a ...

      ๐Ÿ’š

      posted in SketchUp Discussions
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      otb designworks
    • RE: Glad you're not me?

      I'm about a week away from some images, but I will definitely post when I have them.

      It's a 160 acre urban center, FWIW

      posted in SketchUp Discussions
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      otb designworks
    • Glad you're not me?

      My latest albatross, not that I am complaining ๐Ÿ’š

      If most models are: ๐Ÿ˜› Then this one is definitely: LOL

      Edges: 4,122,010

      Faces: 1,495,871

      Component instances: 97,676

      Groups: 8983

      Images: 6632

      Materials: 404

      Layers: 17

      And I am most particularly proud of the file size: only 34.7 megs

      Now that's high-poly!

      posted in SketchUp Discussions sketchup
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      otb designworks
    • RE: Releasing SU model

      I very very rarely release my models. I will export quick, low fps animations for long distance spec'ing and review.

      I think I have let 2 models go, and then, and this may be a little nasty, I will explode everything.

      posted in Corner Bar
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      otb designworks
    • RE: Has it been, so long?? or so long (ya big jerk)?

      Hey Shaun! Congratulations! How awesome and exciting for you two.

      Sorry to hear that the remodel has taken longer than expected; of course, remodels lasting longer than originally expected should be expected. ๐Ÿ’š I am sure you are getting excited to be done. It is a brave man indeed who starts a major remodel with his first child on the way. My hat is off to you.

      I completely hear you about seeing what video games are looking like these days versus what I am able to generate on my own. It can be frustrating, for sure. The worst part, ion my mind, is that our audience has come to subconsciously expect product that looks like Shrek, or Lord of the Rings, or HD video games without any clue as to how much effort/time/money it takes to accomplish something like that.

      I generally start my animation conversations with prospective clients in this general way: As far as animations go, there is an incredible gamut of possibilities. On the one hand, I can spend 10 minutes with a pad of post-it notes and a pencil and draw you a fabulous flip book; this will take about $30 and is uneditable. On the other hand, we could orchestrate a group of 75 people, working for 2.5 years, at a cost of $100 million to provide you with an animation that is of a Shrek quality. With this being defined as the range of quality and effort available, every client's sweetspot of time/cost/quality is somewhere in between the two. My task is to figure out that sweetspot, which changes for each client.

      Frustration in not being able to construct a HD video game like drive-through of a huge development on my side is more than likely similar to the frustration of client in not being able to afford Shrek like quality. When I start explaining to people that it is easily possible for a 3.5 min animation to take 35-40 DAYS to raytrace render ๐Ÿ˜ฎ , they begin to understand the playing field.

      That being said, it is my job as a designer/artist to be able to provide useful, dynamic, exciting, and provocative product to any client, no matter the budget (within reason, of course). Once defining the mission, one can either say f$# it, I can't downsize my modeling ambition to satisfy a middle of the road client, or, one can decide to embrace the challenge.

      As I don't for one minute miss building custom homes, and I really don't miss having to work outside during the winter, which it was my pleasure (not really) to do for 16 years, I have decided to embrace the challenge. And even middle of the road pays better than builder, especially in the US housing market of today.

      You seemed to really enjoy the journey of exploration in the 3D modeling world. Don't despair and please don't give up! You have too much talent to walk away, IMHO.

      And another thing to remember, all those guys who are working on the cutting edge of video games and Hollywood movies, each individual gets to do one thing and one thing only, be it modeling, texturing, rigging, etc. etc. Sounds exciting for about 2 weeks and then perhaps boring/assembly line ish. I much prefer getting to work at all of the aspects of the product, even though I don't produce at a PS3 level (yet ๐Ÿ’š )

      Well, enough of the long windedness.......... Is it too obvious that I have been up all night editing animations and compiling a quasi finished movie?

      Good to see you back, homeboy, and I hope to see you around here more often!

      posted in Corner Bar
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      otb designworks
    • RE: SU Artist seeks modelling job...

      perhaps you are the evil twin.......... ๐Ÿ˜„

      posted in Corner Bar
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      otb designworks
    • RE: SU Artist seeks modelling job...

      Send over some headshots; we may be interested in using you for a future photoshoot ๐Ÿ˜„

      posted in Corner Bar
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      otb designworks
    • RE: What activities do you do?

      Well, during a good week, I try to work out at the gym 3 days, play disc golf 2 or 3 times, golf 2 or 3 rounds (though I don't know if you'd call what I do golf ๐Ÿ˜„), Ski 35-40 days a season during the winter, mountain bike once in a while, sea kayak once in a while, and I guess that is about it ๐Ÿ’š

      posted in Corner Bar
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      otb designworks
    • RE: Happy Birthday to you...

      yay birthday bouys! How very exciting.

      Sorry to here about the hangover, Shaun. Even though it sounds disgusting, 2 alka seltzers in quart of Gatorade is pretty close to a miracle cure. Though it's probably a little late for this hangover.

      posted in Corner Bar
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      otb designworks
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