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    Recent Best Controversial
    • RE: Orgelf's works. second topic.

      What you described is full of light. I will keep that story of heart "on" and heart "off" by reversing it . I am pretty sure it can be used in a piece of (he)art. Thanks for sharing it here.

      posted in Gallery
      orgelfO
      orgelf
    • RE: Orgelf's works. second topic.

      First altar.
      In this matrix cathedral, I choose that the officials are women.
      The receptacle on the table replaces the calyx filled with blood. This time it will be filled with water to symbolize the amniotic fluid. And preferably collected via rain or dew. He is in the form of a pregnant woman's belly.
      The priestess was downloaded.
      I saw a year a year ago a video of Chinese scientists who would have invented an invisible material https://www.youtube.com/watch?v=4jbnc-8fsw
      I opted for this material in order to increase the character's spiritual symbolism.

      the website https://notredame2.weebly.com

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      posted in Gallery
      orgelfO
      orgelf
    • RE: Orgelf's works. second topic.

      @Mike-Amos yes, quite shiny. 😊

      @L-i-am thanks a lot
      I watched the videos . The bodypaint is very interesting. I am not very into this kind of music, I prefer stuff like Swans ou Godspeed You Black Emperor. But the visuals are good. 👍 👍

      Reliquary concept for the amniotic fluid of the Virgin.
      The idea is that at the time of the loss of water, God did not allow them to touch the soil but that they remain in levitation in order to be recovered.

      Bigger size here

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      posted in Gallery
      orgelfO
      orgelf
    • RE: Orgelf's works. second topic.

      @tuna1957 thanks !!!

      @Mike-Amos Yes indeed, it may looks likt that. first I wanted to do something like the first christians .

      My new project 'La Vierge à la Mer ' , "Virgin with a sea", don't how to translate that actually. There is a game between the french words mer(sea) and mère(mother).

      A few weeks ago I was advised this youtubeur https://www.youtube.com/c/Bandesdessinées (in french, unfortunately) who made videos on art history, among others.

      Absolutely exciting. In one of his videos he spoke of the Trocadéro Heritage Museum(Paris,France) , moldings of tympanum of Romanesque churches, casts of medieval statues etc. I went there last Sunday, big big slap. Really magnificent, medieval tympanum integrated into the scenography, really damn. The works presented inspired me enormously.
      I will start with a work imposed by the statues of the last image. An Annunciation.
      In my version, the Archangel Gabriel is shown in the form of a winged tornado and the Virgin is at the end of her pregnancy her belly is a pregnant sea filled with fishes. The metaphor is obviously the amniotic fluid which becomes a sea from which Christians come (fish), brothers of Christ.

      Big size here
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      My website of my version of Notre Dame https://notredame2.weebly.com

      posted in Gallery
      orgelfO
      orgelf
    • RE: Orgelf's works. second topic.

      "Virum 's school" The final.
      Based on an illustration in the hallways of a Danish high school during a school trip. I modeled the architecture in Blender and the rest in Sketchup. The characters and many details were added in 2D via Procreate/iPad. The animals were sculpted with Nomad/Procreate.

      Larger version at this link https://zupimages.net/up/25/21/tnma.jpg

      I placed the original illustration and the original illustration with my edits at the end.

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      posted in Gallery
      orgelfO
      orgelf
    • RE: Orgelf's works. second topic.

      "The cook of the red cat." The character and the chicken are downloaded models. I changed the pattern of the dress. This project was created with Blender, Sketchup, Nomad (iPad), FilterForge, Inkscape. You can download the images in a larger size at this link.

      "You can download the images in a larger size at this [link]https://www.mediafire.com/file/l17eyoqndutr7s8/RedCatCook.zip/file?fbclid=IwY2xjawKlUE5leHRuA2FlbQIxMABicmlkETF4TXlSQVZ2UDNCNDBMa01nAR7owbL4cESmmbFZzcmVfW-KcBtn86NV8O9E0wj0kctjmQKrz6B7-xn7Fli_-A_aem_aB1ptvevtK0TBri5cYrVUA(link url)

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      posted in Gallery
      orgelfO
      orgelf
    • RE: Orgelf's works. second topic.

      I start a series of 3D jobs on my theme of this summer, namely the Lore (world) of Warhammer 40,000.
      To put it simply, Warhammer is an extremely rich and dark world ... and constantly at war. We find almost the same basic breeds as in heroic fantasy (humans, elves, dwarfs, orcas) but with a lot of differences anyway and oriented Dark SF. The official term being Grimdark it seems to me.

      I'm going to start with a Troubadour elf, an Arlequin Eldar. To make quick, the Arlequin Eldars are artists who have tried to prevent their contemporaries from the dangers of corruption of society. This corruption having had the consequence that the soul of each Eldar is now claimed from his death by a god of chaos whose name I forgot.

      Eldars are now genres of corsairs, morally in a gray area.

      My character will have a Gun, a Dagger, a Helm and a Court/Troubadour coat. And his instrument will be a kind of portable harpsichord.

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      posted in Gallery
      orgelfO
      orgelf
    • RE: Orgelf's works. second topic.

      Here is a new necron character that I started to develop recently:
      A falcon head archer, directly inspired by an Egyptian divinity, Montou, God warrior archer with falcon. .

      The project was born from my desire to create an original necron character. It is an IA error in an image generated for a jetpack that has truly launched the reflection around its bow. He appeared in a strange, almost unrealistic form, and I chose to reinterpret him manually to imagine how he could work concretely in the Warhammer 40K universe.

      I will share here the different IA proposals which allowed me to explore the visual elements: armor, arc, accessories, etc.
      His familiar, a meca-ritual crocodile, will be posted tomorrow.

      This project was carried out with:
      Sketchup, nomad, zbrush, blender
      And made possible thanks to many discussions with an AI, which helped me refine my initial ideas.

      Large images here

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      The AI ​​proposal with the arc. Basically I asked for a jetpack concept.
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      The different Docs IA
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      how the bow works
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      posted in Gallery
      orgelfO
      orgelf
    • RE: Orgelf's works. second topic.

      @Mike Amos Primarks deserve epicness

      @Bryan K thanks a lot !

      This cabinet was born from a visit to Rosenborg Castle in Copenhagen (first image). I designed a very personal interpretation, modeled with SketchUp, ZBrush, Nomad (iPad), and FilterForge.
      The bottles on the sideboards, the vase of roses, the red telephone, and the mannequin are from downloaded models.
      The second image is from a 3D rendering, then staged using AI.
      I chose a minimalist setting, as Sora easily gets lost when too many elements are requested.

      #3Dart #3Drender #ZBrush #SketchUp #NomadSculpt #FilterForge #AIart #AImaging #digitalart #furnituredesign #luxuryinterior #conceptart #orgelf #artdesign #rosenborgcastle #interiordesign #modernbaroque #artandtechnology #creativeprocess #digitalcreation

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      clay renders

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      orgelfO
      orgelf
    • RE: Orgelf's works. second topic.

      @Mike Amos our presence is others beyond.

      Column concept for my Notre Dame de Paris project. The base and top of the columns were painted in Procreate. The central pillar is a screen projecting videos. There are paved paths and an old disused railway line. The first image is generated by AI from a 3d rendering.

      in larger here https://zupimages.net/up/25/45/cyqv.jpg

      I have a very short video (10 sec) to show the videos on the pilars but didn't find how to upload it. You may find it on my insta account orgelf3d

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      posted in Gallery
      orgelfO
      orgelf
    • RE: Orgelf's works. second topic.

      Fourth proposal for the cathedral pit. a three-headed devils (a parody of the Trinity) asleep in a lake of fire.
      The legs are from a 3d scan.
      The heads were sculpted with Nomad/Ipad.
      No use of sketchup here....but it is part of the big project.
      please tell me if I should remove this post.

      Bigger on these links

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      orgelfO
      orgelf
    • RE: Orgelf's works. second topic.

      Notre-Dame Interior — Night.
      The floor has become transparent. The light comes from the pit below — more precisely, from the sea of light in which the three-headed devil rests.

      You can download the images in high resolution via the following link: https://www.mediafire.com/file/crlhdyuogtyfkgu/NotreDAmeIntNit.zip/file

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      posted in Gallery
      orgelfO
      orgelf
    • RE: Orgelf's works. second topic.

      The Final of the horseman War.
      AI text from our discussions.
      The first images were made by AI from 3d renders.

      You can download all the images in large size at this link
      https://www.mediafire.com/file/2g97qt0mbzzyu5u/War.zip/file

      It is not a machine in the classic sense, but an autonomous infernal armor, powered directly by Hell.
      The body retains a massive humanoid silhouette (about 60 meters, or about fifteen floors), organized around a central point: the belly. This replaces the torso and takes the form of a pregnant belly with the function of a turret armed with cannons.
      At the back, the shell houses a giant snake, a hybrid entity that serves as both a weapon and a feeding system. It can go out to attack, but its main function is more radical: to feed the armor with infernal lava.

      At the end of its tail is a drill point. It does not "symbolize" a connection to Hell: it actually descends into it. The snake pierces the ground, reaches Hell, draws the lava, and then regurgitates it into the upper opening of the shell.

      This lava then circulates throughout the armor. The visible red areas correspond to the places where the material is heated from the inside, brought to incandescent by this continuous flow.

      The armor redistributes this energy to the hands, replaced by open gargoyle heads. They expel lava in the form of jets, like living flamethrowers.

      In the "refill" phase, when the tail is anchored deeply, the system becomes almost fixed: the snake pumps continuously and transforms into a stable destruction platform, capable of flooding its environment with hellfire.

      The helmet, deliberately non-incandescent, stands out from the rest: it is not crossed by lava. It introduces a cold, controlled zone, in opposition to the overheated body.
      The legs end in hooves, a direct reference to the goat, an animal traditionally associated with the devil. It is a clear reminder of the infernal origin of the whole.

      Modeled with Blender, Nomad (iPad), SketchUp, and ZBrush.

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      posted in Gallery
      orgelfO
      orgelf
    • RE: Orgelf's works. second topic.

      @panixia 😊 Yes as war itself.

      Image 1 larger on this link https://zupimages.net/up/26/18/cu6v.jpg

      Here is my representation of the Horseman of the Apocalypse: Death.

      The image is deliberately in black and white. Colour belongs to the living. Here, everything is already fading. The smoky environment is not a setting but a zone of indeterminacy: the moment of passage. Death does not last. Unlike the other three horsemen — famine, pestilence and war — which are inscribed in time, Death is a point. A tipping point. And yet, it is the most powerful.

      The rider himself remains enigmatic. Flayed, without an identifiable head, he may not be Death, but only its vector. We think we see Death approaching, but we never really know it.

      Beneath the horse winds another presence: an umbilical cord attached to a skull. This creature, both organic and macabre, could be the real Death. It evokes a continuity between birth and disappearance, like an uninterrupted flow rather than an isolated event.

      This idea originated in a visit to the Poggi Museum in Bologna. In the room of the flayed, the anatomy exposed in its brutality served as a direct reference for the body of the rider. In the next room, representations of uterus and foetuses, as well as a glass object depicting a pregnant uterus resting on truncated legs, triggered another lead: that of death as a reverse birth. This item became the base of the rider's helmet. The legs have been removed to keep only the essential shape, transformed into a closed helmet.

      The saddle has been voluntarily removed. I ruled out the option of a decorated saddle, too legible, and that of a shroud-type fabric, too expected. Instead, a simple hollow in the frame. This accentuates the strangeness and transforms the horse into a support, almost an object.

      The horse itself is treated minimally. Its tail disappears into the shadows — the past — to suggest that Death has been present from the beginning. Her head is partially engulfed in darkness: it is not known where she is going, or who will be hit next.

      Above the rider, a cone of light cuts through the scene. It can be interpreted as a divine presence. If God exists in this image, he is perhaps the only one who knows what Death really is and what his purposes are.

      The horseman's weapon extends this logic. The scythe was modeled from an AI-generated image according to my instructions and then reworked. An unexpected symbol has appeared on its blade: an on/off pictogram. I kept it and merged it with the letter Omega to create a sign specific to this entity. This symbol condenses a complete cycle from left to right: pregnancy, birth, life, death (in its luminous phase), decomposition, and then recomposition into another system.

      On the technical side, the skeleton was downloaded and then reworked in Blender and ZBrush. The horse was modeled in SketchUp from an AI-generated database and then refined in ZBrush and Blender. The scythe follows a similar process, between assisted generation and manual reconstruction.

      The whole does not seek to tell a scene, but to set up a system. Death is not a spectacular event, but a discreet, inevitable mechanism already at work.

      Images of the references at the end.

      AI text

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      references

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      posted in Gallery
      orgelfO
      orgelf
    • RE: Orgelf's works. second topic.

      Hi , thanks panixia 😊

      Even though I don't make sketchup models to place as is in my 3d project, I often prefer to make my base volume in sketchup and then transform it into zbrush, blender or nomad for Ipad.

      For this particular project I made my basic volumes in Sketchup for the horse and the scythe.
      For the horse I then increased the number of faces with the zbrush dynamershand then softened some parts with sculpt.

      For the scythe, ditto, I made the base in sketchup and then changed the shape subtly with box modeling manipulation via proportional editing.

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      posted in Gallery
      orgelfO
      orgelf
    • RE: Orgelf's works. second topic.

      @mike-amos my pleasure 🙂

      @pilou Merci Pipile . Oui, l'IA promet le meilleur comme le pire. 👍 👎 . Je ne savais pas pour l'Hotel Dieu, je ferai une petite génuflexion la prochaine fois que je passe devant. 👶 😊

      Facing the horsemen of the Apocalypse, I will place a character, the knight Silence.
      This character will be a musician. The final version will be with a harp I think.
      For fun, I made him an organ from a cabinet in the Denver museum. Photos taken by my friend Ross, a big thank you to him.
      The first 3 images were made by AI from my 3d renderings. 95% moderating with Sketchup.
      You can download them in large at this link https://www.mediafire.com/file/ul9a3f67r4wh42d/OrgueSilence.zip/file

      IA pictures from my renders

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      Beauty renders

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      The references

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      posted in Gallery
      orgelfO
      orgelf
    • RE: NEW Forum Software Issues

      @Gábor said in NEW Forum Software Issues:

      @orgelf Hi,

      Thank you for describing the problem. Based on what you wrote, I think you might had bumped into one of the forum's limitations.
      The limitation settings for images currently are:

      • Max image size: 10000 KiB
      • Max image width X height: 5000 X 5000 pixels
      • Max upload rate: 10 images per minute

      Is it possible you reached one of these limits the other day?

      These are in place to prevent spam.

      yes, the 10 pictures per minute limitation. thanks

      posted in Ideas Box & Board Issues
      orgelfO
      orgelf
    • RE: Orgelf's works. second topic.

      the truck textured and rendered in Blender. 😄

      Post apocalyptic truck's smuggler carrying a giant pupa.


      http://img110.xooimage.com/files/3/f/e/00-53677c1.jpg


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      http://img110.xooimage.com/files/a/d/c/08-53677f8.jpg


      http://img110.xooimage.com/files/7/c/e/09-53677fc.jpg

      Hope you like it ! ☀

      posted in Gallery
      orgelfO
      orgelf
    • RE: Orgelf's works. second topic.

      The hotdog cathedral-interior , the final, second part.

      You may download these pictures at 2800 px large on this linkhttps://www.mediafire.com/.../f3unrn.../treguierINT.zip/file


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      orgelfO
      orgelf
    • RE: Orgelf's works. second topic.

      @Pipile je vois que tu t'amuses bien ☀ 😉 J'essaierai peut être un de ces jours.

      My last project .
      Takezaiku, Japanese basketry. Basket concept for a cubic watermelon, another Japanese specialty.

      base and top were made with Sketchup. render Cycles (Blender) .

      Two versions of rendering, and a clay render.

      Pictures in bigger size here

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      orgelfO
      orgelf
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