@panixia thanks a lot, really glad you appreciate it !!
@mike-amos Bad news arrive like clouds of locusts these days . It's cool if my art enlights a little bit your days.
@panixia thanks a lot, really glad you appreciate it !!
@mike-amos Bad news arrive like clouds of locusts these days . It's cool if my art enlights a little bit your days.
Pestilence, horseman of the Apocalypse.
Here, he does not ride: he abandons himself. Lying on the back of a gigantic praying mantis shrimp, he advances with an almost disturbing nonchalance. His appearance is reminiscent of a clown — but a clown emptied of all joy, who has become a vector of corruption.
In his hand, a cup that he spills on the world. What it contains does not destroy immediately: it infiltrates, it alters, it transforms slowly. A silent, almost aesthetic contamination, where the living topples over without even realizing it.
His mount, hybrid and predatory, extends this logic. It is not a simple animal, but a cold, precise presence, like a disease that observes before acting.
The first three images were generated by AI, as a phase of research and emergence. The next ones are 3D renderings made with Blender, SketchUp, ZBrush, and Nomad, where the character takes on a more tangible form.
Pestilence does not announce the end. It is what begins before.
You can download the images in large size here https://www.mediafire.com/file/iph5r4qjb02caa3/Pestilence.zip/file



















text by IA from my ideas.
FAMINE — Horseman I
Here are the final 3D renders of Famine, along with AI-generated illustrations.
The bodies are generated with MakeHuman, then reworked in Nomad or ZBrush.
The heads are sculpted. Food around Famine's head and roses are 3dscans .
Famine
No feet.
No hands.
She cannot search for food, nor grasp it, nor bring it to her mouth.
Total impotence. Only Hunger remains.
Her body has no digestive system: only a vast vertical mouth, occupying almost the entire height of her torso. A mouth with no release.
Around her neck, a necklace made of diamond teeth. Useless teeth. Luxury does not nourish.
Her headdress is composed of food. Permanent obsession. She thinks only about eating — yet can never do so.
Traditionally, Famine holds a scale. Here, she bites it to deceive her hunger.
The plates of the scale become false breasts.
She has no breasts.
She does not feed.
She cannot nourish.
The project also engages with fashion and haute couture: fascination with extreme thinness, the aestheticization of anorexia, the glorification of emptiness.
The apple licking her feet mocks her. It tickles her, reminding her of what she cannot reach.
It is the Apple of Eden.
She cannot eat it.
Her cape is a tablecloth, held in place by cutlery stabbed into her own body.
After prolonged starvation, the body consumes itself: first fat, then muscle.
The table is set on her.
Famine’s body becomes her own meal.
The Starving
Anorexic mannequin-like figures.
They seek ultimate beauty and glory — symbolized by a halo.
But the halo is shaped like a hanger: they are nothing but supports.
They starve themselves to become famous.
A navel piercing shaped like a star — “star” born from an empty stomach.
The Carriage
A pumpkin, like Cinderella — a fairy tale turned nightmare.
Covered with roses: flower of appearance and glamour, but also edible.
At the front, a dragon’s head.
It does not breathe fire.
It spits acid.
Digestive fluids.
Famine is not only deprivation.
It is obsession with lack.
Sterile luxury.
A body that devours itself.
























bigger sizes here https://www.mediafire.com/file/3lhhzns2pbqe4jg/Famine.zip/file
After five years of work, my personal reinterpretation of Notre-Dame de Paris is now complete.
The website has been fully updated, with all exterior and interior sections, in both daylight and night versions.
Thank you to those who take the time to visit.

Notre-Dame Interior — Night.
The floor has become transparent. The light comes from the pit below — more precisely, from the sea of light in which the three-headed devil rests.
You can download the images in high resolution via the following link: https://www.mediafire.com/file/crlhdyuogtyfkgu/NotreDAmeIntNit.zip/file

























@Mike amos . Glad to be helpfull. Yes, dark times from the dark clowns. I would prefer not to check the news everyday but what happens is too insane . I feel like I have to prepare for something.
Today, I am presenting the interior of the cathedral in daylight.
The floor has a key distinctive feature: it can become transparent. During the day, it remains opaque and is decorated with colorful patterns that, once again, recall the world of childhood. At night, it turns transparent, revealing the pit below, illuminated from beneath. This day/night alternation is an integral part of the project.
For the interior layout, I developed several concepts for the holy water font, the pulpit, the altar, and the columns. I then selected one proposal for each element and integrated them coherently into the nave.
In the final image, the element hanging from the ceiling is the seahorse tail of Saint Geneviève. At the very back of the cathedral, the reliquary of the Virgin can be seen.
You may download bigger sizes pictures ( about 4000 p) here

























Jewels are made with procreate, inkscape, zbrush and blender.
I will finalize my personal project on Notre-Dame de Paris tomorrow with the release of the interior images. A project I have been working on for nearly five years.
I took this opportunity to rework the exterior renders to make them clearer and more readable: increased brightness, square formats allowing more verticality in the framing, and a shift to a 35 mm focal length to introduce a subtle wide-angle effect and include more architectural elements.
The gargoyles, statues, and figures that may evoke toys — or, more broadly, a world connected to childhood — questioned me for a long time. I felt that it worked visually, without immediately understanding why.
I eventually found the answer: this is a place dedicated to a Mother and her Child. In a sense, there are toys everywhere.
The images can be downloaded in high resolution (approximately 5,500 pixels) via this link
































Last proposal for the cathedral pit of my version of Notre Dame de Paris. I think the theme of this one is about evil within the church.
The devil (pride) is a hydra composed of three hands with six fingers, It is found in a carriage pulled by six monks representing six sins (avarice, envy, anger, lust, gluttony, laziness).
The raven in the front of the vehicle is an inversion of the dove of the Holy Spirit.
Both faces were sculpted with Nomad/Ipad.
The raven head and clothes are uploaded 3D models.
You can download the images in large format at this link
https://www.mediafire.com/file/nd3jjtlt03if410/04Fosse.zip/file.


















Fourth proposal for the cathedral pit. a three-headed devils (a parody of the Trinity) asleep in a lake of fire.
The legs are from a 3d scan.
The heads were sculpted with Nomad/Ipad.
No use of sketchup here....but it is part of the big project.
please tell me if I should remove this post.
Bigger on these links
https://zupimages.net/up/25/50/6ahl.jpg
https://zupimages.net/up/25/50/q85e.jpg
https://zupimages.net/up/25/50/cj3j.jpg
https://zupimages.net/up/25/50/9nqq.jpg
https://zupimages.net/up/25/50/8c9t.jpg
https://zupimages.net/up/25/50/lgcz.jpg
https://zupimages.net/up/25/50/rs9r.jpg
https://zupimages.net/up/25/50/h0mw.jpg
https://zupimages.net/up/25/50/cno4.jpg
















Cathedral pit, third proposal.
The statue of the devil is based on one of my favorite animals, the praying mantis shrimp. The characters opposite are lost souls. In the scenography, the heads move, the beams are holograms. They symbolize a corrupt look at everything.
These scenes are deliberately simple. During the visit, this pit will be added to all the rest of the cathedral, more would be too much.
I placed profile images by cutting the scene so that we could better visualize the whole.
Bigger on these links
https://zupimages.net/up/25/46/abj0.jpg
https://zupimages.net/up/25/49/lz46.jpg
https://zupimages.net/up/25/49/wgy4.jpg
https://zupimages.net/up/25/49/7l61.jpg
https://zupimages.net/up/25/49/1k7a.jpg
https://zupimages.net/up/25/49/pxdb.jpg
https://zupimages.net/up/25/49/mgpw.jpg
https://zupimages.net/up/25/49/oqkf.jpg
https://zupimages.net/up/25/49/80c9.jpg
https://zupimages.net/up/25/49/zh3o.jpg
https://zupimages.net/up/25/49/qdmc.jpg
https://zupimages.net/up/25/49/rq82.jpg
https://zupimages.net/up/25/49/8bv8.jpg
https://zupimages.net/up/25/49/hx1n.jpg
https://zupimages.net/up/25/49/9flb.jpg















Yes, we live the IA revolution. Let's hope it won't be a U turn.
second proposal for the grave of my version of Notre Dame.
Inverted architecture, as well as the devil. An eye on his foot that looks at the visitors, judges them, frightens them.
Going to the Virgin becomes an act of faith.
The basic devil form was created with Makehuman. The wings come from a 3DSCAN and have been modified in a 3D software.
The images in larger size on this link















the character








I'm starting a series for my version of Notre Dame. The pit. This will occupy the entire surface of the cathedral, will be several tens of meters deep, will represent hell and will be covered with one or more layer(s) of illustrated glass(es). These layers will have the possibility of being opacified to hide the interior of hell. For readability reasons, I will not put the glass patterns on my presentations of the series.
I don't yet have the symbolism for this version. Basically, I think it's boredom, life without path, without passion, without meaning. In the broad sense. The different objects, table, armchair, windows, frame, carpet are objects downloaded and transformed for some.
The heads were sculpted with Nomad/Ipad.
Larger on these links
https://zupimages.net/up/25/46/abj0.jpg
https://zupimages.net/up/25/46/kewf.jpg
https://zupimages.net/up/25/46/psiz.jpg
https://zupimages.net/up/25/46/e3yr.jpg
https://zupimages.net/up/25/46/6uc8.jpg
https://zupimages.net/up/25/46/em35.jpg
https://zupimages.net/up/25/46/7515.jpg
https://zupimages.net/up/25/46/cl9g.jpg
https://zupimages.net/up/25/46/zru8.jpg
https://zupimages.net/up/25/46/zjzt.jpg
https://zupimages.net/up/25/46/77yk.jpg
https://zupimages.net/up/25/46/x6dd.jpg
https://zupimages.net/up/25/46/kpe0.jpg













Last column concept. The first two images were made by AI from personal 3d renderings.
Larger on these links
https://zupimages.net/up/25/45/z7x7.jpg
https://zupimages.net/up/25/45/79vy.jpg




@Mike Amos our presence is others beyond.
Column concept for my Notre Dame de Paris project. The base and top of the columns were painted in Procreate. The central pillar is a screen projecting videos. There are paved paths and an old disused railway line. The first image is generated by AI from a 3d rendering.
in larger here https://zupimages.net/up/25/45/cyqv.jpg
I have a very short video (10 sec) to show the videos on the pilars but didn't find how to upload it. You may find it on my insta account orgelf3d



Thanks a lot tuna1957 . Practice is the Way. thanks so much 
Exactly! AI is very good at creating realistic scenes from renderings. It helps visualize 3D concepts. Essential for understanding the scope of a 3D project.
Third concept of columns. The first two images were generated via AI from the rendering.
Larger version at this link https://zupimages.net/up/25/44/55e7.jpg



Second proposal for columns/arches.
The first three images were AI-generated from renderings. I'm experimenting with different atmospheres for the cathedral's interior.
Larger versions are available at these links.
https://zupimages.net/up/25/44/iq27.jpg
https://zupimages.net/up/25/44/hc50.jpg
https://zupimages.net/up/25/44/4onr.jpg
https://zupimages.net/up/25/44/bxkx.jpg
https://zupimages.net/up/25/44/yq14.jpg








@Mike Amos Religion is old stuff. But it would be grandiose. Even if I prefer virtual, I can change things when I want with 3d.
I'm starting a small series of six column concepts for my Notre Dame project.
Today, the first one.
The first two images were created using AI from one of my 3D renderings.
The roses are downloaded models.
En plus grand sur ces liens
https://zupimages.net/up/25/44/502n.jpg
https://zupimages.net/up/25/44/ngyg.jpg
https://zupimages.net/up/25/44/j0ol.jpg
https://zupimages.net/up/25/44/1wh0.jpg
https://zupimages.net/up/25/44/bho8.jpg







My latest 3D project. This statue will be located inside my Notre Dame de Paris project. The shrine is made of an invisibility material, which explains why the statue is invisible when it is closed.
The statue has four arms: the crossed arms symbolize the Virgin of Sorrows, and the outstretched arms symbolize the Virgin Mother. The rosette symbolizes motherhood (gentleness, strength, and suffering).
The crinoline cathedral gown and the floating crown symbolize the Virgin's place in heaven. The fact that they do not touch her expresses her wish to remain among us and her intercession.
The head and the rosette are uploaded 3D scans.
The first two images were generated by AI from 3D renderings of this project. Larger version at these links
https://zupimages.net/up/25/43/i7rf.jpg
https://zupimages.net/up/25/43/sqp9.jpg
https://zupimages.net/up/25/43/9kkq.jpg
https://zupimages.net/up/25/43/6xh4.jpg
https://zupimages.net/up/25/43/jdqf.jpg
https://zupimages.net/up/25/43/1whk.jpg
https://zupimages.net/up/25/43/2vl7.jpg
https://zupimages.net/up/25/43/xk6r.jpg









