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    • RE: Orgelf's works. second topic.

      After five years of work, my personal reinterpretation of Notre-Dame de Paris is now complete.

      The website has been fully updated, with all exterior and interior sections, in both daylight and night versions.

      ๐Ÿ‘‰ https://notredame2.weebly.com

      Thank you to those who take the time to visit.

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      posted in Gallery
      orgelfO
      orgelf
    • RE: Orgelf's works. second topic.

      Notre-Dame Interior โ€” Night.
      The floor has become transparent. The light comes from the pit below โ€” more precisely, from the sea of light in which the three-headed devil rests.

      You can download the images in high resolution via the following link: https://www.mediafire.com/file/crlhdyuogtyfkgu/NotreDAmeIntNit.zip/file

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      orgelfO
      orgelf
    • RE: Orgelf's works. second topic.

      @Mike amos . Glad to be helpfull. Yes, dark times from the dark clowns. I would prefer not to check the news everyday but what happens is too insane . I feel like I have to prepare for something.

      Today, I am presenting the interior of the cathedral in daylight.

      The floor has a key distinctive feature: it can become transparent. During the day, it remains opaque and is decorated with colorful patterns that, once again, recall the world of childhood. At night, it turns transparent, revealing the pit below, illuminated from beneath. This day/night alternation is an integral part of the project.

      For the interior layout, I developed several concepts for the holy water font, the pulpit, the altar, and the columns. I then selected one proposal for each element and integrated them coherently into the nave.

      In the final image, the element hanging from the ceiling is the seahorse tail of Saint Geneviรจve. At the very back of the cathedral, the reliquary of the Virgin can be seen.

      You may download bigger sizes pictures ( about 4000 p) here

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      posted in Gallery
      orgelfO
      orgelf
    • RE: Orgelf's works. second topic.

      Jewels are made with procreate, inkscape, zbrush and blender.

      I will finalize my personal project on Notre-Dame de Paris tomorrow with the release of the interior images. A project I have been working on for nearly five years.

      I took this opportunity to rework the exterior renders to make them clearer and more readable: increased brightness, square formats allowing more verticality in the framing, and a shift to a 35 mm focal length to introduce a subtle wide-angle effect and include more architectural elements.

      The gargoyles, statues, and figures that may evoke toys โ€” or, more broadly, a world connected to childhood โ€” questioned me for a long time. I felt that it worked visually, without immediately understanding why.

      I eventually found the answer: this is a place dedicated to a Mother and her Child. In a sense, there are toys everywhere.

      The images can be downloaded in high resolution (approximately 5,500 pixels) via this link

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      posted in Gallery
      orgelfO
      orgelf
    • RE: Orgelf's works. second topic.

      Last proposal for the cathedral pit of my version of Notre Dame de Paris. I think the theme of this one is about evil within the church.
      The devil (pride) is a hydra composed of three hands with six fingers, It is found in a carriage pulled by six monks representing six sins (avarice, envy, anger, lust, gluttony, laziness).
      The raven in the front of the vehicle is an inversion of the dove of the Holy Spirit.

      Both faces were sculpted with Nomad/Ipad.
      The raven head and clothes are uploaded 3D models.

      You can download the images in large format at this link
      https://www.mediafire.com/file/nd3jjtlt03if410/04Fosse.zip/file.

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      orgelfO
      orgelf
    • RE: Orgelf's works. second topic.

      Fourth proposal for the cathedral pit. a three-headed devils (a parody of the Trinity) asleep in a lake of fire.
      The legs are from a 3d scan.
      The heads were sculpted with Nomad/Ipad.
      No use of sketchup here....but it is part of the big project.
      please tell me if I should remove this post.

      Bigger on these links

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      orgelfO
      orgelf
    • RE: Orgelf's works. second topic.

      Cathedral pit, third proposal.
      The statue of the devil is based on one of my favorite animals, the praying mantis shrimp. The characters opposite are lost souls. In the scenography, the heads move, the beams are holograms. They symbolize a corrupt look at everything.
      These scenes are deliberately simple. During the visit, this pit will be added to all the rest of the cathedral, more would be too much.
      I placed profile images by cutting the scene so that we could better visualize the whole.

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      orgelfO
      orgelf
    • RE: Orgelf's works. second topic.

      Yes, we live the IA revolution. Let's hope it won't be a U turn.

      second proposal for the grave of my version of Notre Dame.
      Inverted architecture, as well as the devil. An eye on his foot that looks at the visitors, judges them, frightens them.
      Going to the Virgin becomes an act of faith.
      The basic devil form was created with Makehuman. The wings come from a 3DSCAN and have been modified in a 3D software.
      The images in larger size on this link

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      the character

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      posted in Gallery
      orgelfO
      orgelf
    • RE: Orgelf's works. second topic.

      I'm starting a series for my version of Notre Dame. The pit. This will occupy the entire surface of the cathedral, will be several tens of meters deep, will represent hell and will be covered with one or more layer(s) of illustrated glass(es). These layers will have the possibility of being opacified to hide the interior of hell. For readability reasons, I will not put the glass patterns on my presentations of the series.
      I don't yet have the symbolism for this version. Basically, I think it's boredom, life without path, without passion, without meaning. In the broad sense. The different objects, table, armchair, windows, frame, carpet are objects downloaded and transformed for some.
      The heads were sculpted with Nomad/Ipad.
      Larger on these links
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      orgelfO
      orgelf
    • RE: Orgelf's works. second topic.

      Last column concept. The first two images were made by AI from personal 3d renderings.

      Larger on these links
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      orgelfO
      orgelf
    • RE: Orgelf's works. second topic.

      @Mike Amos our presence is others beyond.

      Column concept for my Notre Dame de Paris project. The base and top of the columns were painted in Procreate. The central pillar is a screen projecting videos. There are paved paths and an old disused railway line. The first image is generated by AI from a 3d rendering.

      in larger here https://zupimages.net/up/25/45/cyqv.jpg

      I have a very short video (10 sec) to show the videos on the pilars but didn't find how to upload it. You may find it on my insta account orgelf3d

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      orgelfO
      orgelf
    • RE: Orgelf's works. second topic.

      Thanks a lot tuna1957 . Practice is the Way. thanks so much ๐Ÿ˜Š

      posted in Gallery
      orgelfO
      orgelf
    • RE: Orgelf's works. second topic.

      Exactly! AI is very good at creating realistic scenes from renderings. It helps visualize 3D concepts. Essential for understanding the scope of a 3D project.

      posted in Gallery
      orgelfO
      orgelf
    • RE: Orgelf's works. second topic.

      Third concept of columns. The first two images were generated via AI from the rendering.

      Larger version at this link https://zupimages.net/up/25/44/55e7.jpg

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      orgelfO
      orgelf
    • RE: Orgelf's works. second topic.

      Second proposal for columns/arches.

      The first three images were AI-generated from renderings. I'm experimenting with different atmospheres for the cathedral's interior.

      Larger versions are available at these links.

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      orgelfO
      orgelf
    • RE: Orgelf's works. second topic.

      @Mike Amos Religion is old stuff. But it would be grandiose. Even if I prefer virtual, I can change things when I want with 3d.

      I'm starting a small series of six column concepts for my Notre Dame project.
      Today, the first one.
      The first two images were created using AI from one of my 3D renderings.
      The roses are downloaded models.

      En plus grand sur ces liens
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      orgelfO
      orgelf
    • RE: Orgelf's works. second topic.

      My latest 3D project. This statue will be located inside my Notre Dame de Paris project. The shrine is made of an invisibility material, which explains why the statue is invisible when it is closed.
      The statue has four arms: the crossed arms symbolize the Virgin of Sorrows, and the outstretched arms symbolize the Virgin Mother. The rosette symbolizes motherhood (gentleness, strength, and suffering).
      The crinoline cathedral gown and the floating crown symbolize the Virgin's place in heaven. The fact that they do not touch her expresses her wish to remain among us and her intercession.
      The head and the rosette are uploaded 3D scans.
      The first two images were generated by AI from 3D renderings of this project. Larger version at these links
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      orgelfO
      orgelf
    • RE: Orgelf's works. second topic.

      @Mike-Amos Glad you like it ๐Ÿ‘

      @Rich-O-Brien Yes, this one is rich, thanks for noticing it. ๐Ÿ‘

      @pixelcruncher Thanks a lot ๐Ÿ˜

      New 3d project 'Hetimasia'.

      Wikipedia 'Hetimasia[1] (from ancient Greek: แผ‘ฯ„ฮฟฮนฮผฮฑฯƒฮฏฮฑ - hetoรฏmasia, 'preparation') or, in aged form, hetemasia, in Latin hetoemasia[2], is an iconographic motif in Christian painting depicting an empty throne symbolizing the expectation of Christ's return, his parousia.'
      The crystal base symbolizes the spiritual world. The starry globe represents Creation. The ladder and platform and characters represent souls ascending to god after death to be judged. The two characters in front of the throne are downloaded templates. I placed a red character on the last image so that we can better understand where the seat is.

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      three pictures made by IA from a 3d render . The rest is 3d renders of my own.

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      orgelfO
      orgelf
    • RE: Orgelf's works. second topic.

      Yes IA can be a very incredible tool. Merci bien pour le compliment Pilou ๐Ÿ˜Š ๐Ÿ˜Š ๐Ÿ‘ผ . No sound for IA stuff, but it may happen soon as IA evolve so fast. Made with Sora with a prompt made with chatgpt.

      "Marian Placenta Reliquary." The placenta is located in the rose flower in the center of the piece. The priestess is from another scene related to my version of Notre Dame de Paris. Her costume is made of an invisibility material, which explains why we can't see her body through it.
      The priestess and the angels (except for the wings) are downloaded models whose shader I had to modify. The clothing was purchased online. I modified the material and designed the textures.

      First image generated by AI from a custom render.

      Larger images can be found at this link:
      https://www.mediafire.com/file/eq9tfbossvqo1mx/MarialPlacentaReliquary.zip/file

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      orgelfO
      orgelf
    • RE: Orgelf's works. second topic.

      @Pilou shy...shy...I use it a lot since july for illus/videos , you can check my insta account orgelfvideo, some 3d concept or (my favorite so far) put my 3d renders into AI environment. But AI are not creative, they just do what they asked for, you have to bring your own creativity.

      @Mike-Amos and you are very welcome ๐Ÿ˜

      This project is a pure 3D creation. The furniture you see is a refrigerated concept designed for the fictional LO brand of maternal-milk sake. Neither the furniture nor the drink exists in reality.
      The first image was generated by AI from my own 3D render. The man is a 3D model imported into the scene.
      Created with Blender, SketchUp, MakeHuman, and Inkscape, it was conceived as an ultra-luxury piece intended only for the very wealthy.

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      orgelfO
      orgelf
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