Solved. Some DNS issues. Thanks Pipile
Posts
-
RE: Orgelf's works. second topic.
Merci Pipile, on peut voir รงa comme รงa en effet

The Celestial Harp โ Knight Silence project
Here are some early 3D renders of the harp designed for my character, the Knight Silence.
The figure in the center is only a temporary mannequin for now. It is there to show the scale of the instrument and where the knight will stand in relation to it.
The harp floats around the character like a sacred architecture: part musical instrument, part reliquary, part celestial mechanism. Its structure is complex, almost chaotic, with blades, tensions, hidden connections and ornamental fragments that seem to follow a logic we cannot fully read.
The instrument has three layers of strings, each one acting on a different spiritual layer. The idea is not simply that the knight plays music, but that the harp allows him to act upon invisible planes: matter, soul, memory and fate.
I imagine it as a kind of celestial chaos: not pure disorder, but a system of divine mechanisms, laws and hidden forces that remain beyond human understanding.
The harp was created using Nomad on iPad, SketchUp, ZBrush and Blender.
Bigger sizes here
https://zupimages.net/up/26/23/ohe5.jpg
https://zupimages.net/up/26/23/qois.jpg
https://zupimages.net/up/26/23/8cda.jpg
https://zupimages.net/up/26/23/weab.jpg



-
RE: Orgelf's works. second topic.
@mike-amos thanks a lot

text IA
For my Knight Silence project, I worked this time on a proposal for an equestrian statue.
The idea was not to create a realistic horse, or even a simple stylized horse. The animal is deliberately surrealist: it retains the nobility and posture of a classic equestrian statue, but its anatomy is out of place, almost impossible, as if the silence itself had distorted the shape of the horse. He becomes a ceremonial creature, at once a mount, a reliquary and an apparition.
The material evokes a light, ancient, slightly worn stone, like a sculpture that has already stood the test of time. I like this contrast between the very traditional monumentality of the base and the strange, almost mental, character of the animal.
An important detail is found on the cast of the saddle: an illuminated letter S, for Silence. I wanted this sign to be not just a logo, but almost a heraldic mark, a discreet clue that connects the statue to the world of the character.
I then integrated this 3D rendering into a scene in the Tuileries Gardens, on a beautiful summer day. The Parisian dรฉcor, luminous and very real, allows us to measure the discrepancy: an impossible sculpture, but installed as if it naturally belonged to the public space.
Personal 3D project โ rendering and integration around the Silent Knight.
Sculpted with Nomad/Ipad, then Zbrush. Some elements have been made with sketchup.
First AI-generated image from a 3d rendering.
Larger on these links
Last image, AI-generated references
https://zupimages.net/up/26/22/sq5e.jpg
https://zupimages.net/up/26/22/dxgp.jpg
https://zupimages.net/up/26/22/fhzd.jpg
https://zupimages.net/up/26/22/2cx2.jpg
https://zupimages.net/up/26/22/vh39.jpgReferences by IA

IA picture from a 3d render

3d renders





-
RE: Orgelf's works. second topic.
@mike-amos my pleasure

@pilou Merci Pipile . Oui, l'IA promet le meilleur comme le pire.
. Je ne savais pas pour l'Hotel Dieu, je ferai une petite gรฉnuflexion la prochaine fois que je passe devant.

Facing the horsemen of the Apocalypse, I will place a character, the knight Silence.
This character will be a musician. The final version will be with a harp I think.
For fun, I made him an organ from a cabinet in the Denver museum. Photos taken by my friend Ross, a big thank you to him.
The first 3 images were made by AI from my 3d renderings. 95% moderating with Sketchup.
You can download them in large at this link https://www.mediafire.com/file/ul9a3f67r4wh42d/OrgueSilence.zip/fileIA pictures from my renders



Beauty renders









Clay renders









The references

-
RE: Orgelf's works. second topic.
Hi , thanks panixia

Even though I don't make sketchup models to place as is in my 3d project, I often prefer to make my base volume in sketchup and then transform it into zbrush, blender or nomad for Ipad.
For this particular project I made my basic volumes in Sketchup for the horse and the scythe.
For the horse I then increased the number of faces with the zbrush dynamershand then softened some parts with sculpt.For the scythe, ditto, I made the base in sketchup and then changed the shape subtly with box modeling manipulation via proportional editing.


-
RE: Orgelf's works. second topic.
@panixia
Yes as war itself.Image 1 larger on this link https://zupimages.net/up/26/18/cu6v.jpg
Here is my representation of the Horseman of the Apocalypse: Death.
The image is deliberately in black and white. Colour belongs to the living. Here, everything is already fading. The smoky environment is not a setting but a zone of indeterminacy: the moment of passage. Death does not last. Unlike the other three horsemen โ famine, pestilence and war โ which are inscribed in time, Death is a point. A tipping point. And yet, it is the most powerful.
The rider himself remains enigmatic. Flayed, without an identifiable head, he may not be Death, but only its vector. We think we see Death approaching, but we never really know it.
Beneath the horse winds another presence: an umbilical cord attached to a skull. This creature, both organic and macabre, could be the real Death. It evokes a continuity between birth and disappearance, like an uninterrupted flow rather than an isolated event.
This idea originated in a visit to the Poggi Museum in Bologna. In the room of the flayed, the anatomy exposed in its brutality served as a direct reference for the body of the rider. In the next room, representations of uterus and foetuses, as well as a glass object depicting a pregnant uterus resting on truncated legs, triggered another lead: that of death as a reverse birth. This item became the base of the rider's helmet. The legs have been removed to keep only the essential shape, transformed into a closed helmet.
The saddle has been voluntarily removed. I ruled out the option of a decorated saddle, too legible, and that of a shroud-type fabric, too expected. Instead, a simple hollow in the frame. This accentuates the strangeness and transforms the horse into a support, almost an object.
The horse itself is treated minimally. Its tail disappears into the shadows โ the past โ to suggest that Death has been present from the beginning. Her head is partially engulfed in darkness: it is not known where she is going, or who will be hit next.
Above the rider, a cone of light cuts through the scene. It can be interpreted as a divine presence. If God exists in this image, he is perhaps the only one who knows what Death really is and what his purposes are.
The horseman's weapon extends this logic. The scythe was modeled from an AI-generated image according to my instructions and then reworked. An unexpected symbol has appeared on its blade: an on/off pictogram. I kept it and merged it with the letter Omega to create a sign specific to this entity. This symbol condenses a complete cycle from left to right: pregnancy, birth, life, death (in its luminous phase), decomposition, and then recomposition into another system.
On the technical side, the skeleton was downloaded and then reworked in Blender and ZBrush. The horse was modeled in SketchUp from an AI-generated database and then refined in ZBrush and Blender. The scythe follows a similar process, between assisted generation and manual reconstruction.
The whole does not seek to tell a scene, but to set up a system. Death is not a spectacular event, but a discreet, inevitable mechanism already at work.
Images of the references at the end.
AI text











keyScythe



references



-
RE: Orgelf's works. second topic.
The Final of the horseman War.
AI text from our discussions.
The first images were made by AI from 3d renders.You can download all the images in large size at this link
https://www.mediafire.com/file/2g97qt0mbzzyu5u/War.zip/fileIt is not a machine in the classic sense, but an autonomous infernal armor, powered directly by Hell.
The body retains a massive humanoid silhouette (about 60 meters, or about fifteen floors), organized around a central point: the belly. This replaces the torso and takes the form of a pregnant belly with the function of a turret armed with cannons.
At the back, the shell houses a giant snake, a hybrid entity that serves as both a weapon and a feeding system. It can go out to attack, but its main function is more radical: to feed the armor with infernal lava.At the end of its tail is a drill point. It does not "symbolize" a connection to Hell: it actually descends into it. The snake pierces the ground, reaches Hell, draws the lava, and then regurgitates it into the upper opening of the shell.
This lava then circulates throughout the armor. The visible red areas correspond to the places where the material is heated from the inside, brought to incandescent by this continuous flow.
The armor redistributes this energy to the hands, replaced by open gargoyle heads. They expel lava in the form of jets, like living flamethrowers.
In the "refill" phase, when the tail is anchored deeply, the system becomes almost fixed: the snake pumps continuously and transforms into a stable destruction platform, capable of flooding its environment with hellfire.
The helmet, deliberately non-incandescent, stands out from the rest: it is not crossed by lava. It introduces a cold, controlled zone, in opposition to the overheated body.
The legs end in hooves, a direct reference to the goat, an animal traditionally associated with the devil. It is a clear reminder of the infernal origin of the whole.Modeled with Blender, Nomad (iPad), SketchUp, and ZBrush.



















-
RE: Orgelf's works. second topic.
@panixia thanks a lot, really glad you appreciate it !!
@mike-amos Bad news arrive like clouds of locusts these days . It's cool if my art enlights a little bit your days.
-
RE: Orgelf's works. second topic.
Pestilence, horseman of the Apocalypse.
Here, he does not ride: he abandons himself. Lying on the back of a gigantic praying mantis shrimp, he advances with an almost disturbing nonchalance. His appearance is reminiscent of a clown โ but a clown emptied of all joy, who has become a vector of corruption.
In his hand, a cup that he spills on the world. What it contains does not destroy immediately: it infiltrates, it alters, it transforms slowly. A silent, almost aesthetic contamination, where the living topples over without even realizing it.
His mount, hybrid and predatory, extends this logic. It is not a simple animal, but a cold, precise presence, like a disease that observes before acting.
The first three images were generated by AI, as a phase of research and emergence. The next ones are 3D renderings made with Blender, SketchUp, ZBrush, and Nomad, where the character takes on a more tangible form.
Pestilence does not announce the end. It is what begins before.
You can download the images in large size here https://www.mediafire.com/file/iph5r4qjb02caa3/Pestilence.zip/file



















-
RE: Orgelf's works. second topic.
text by IA from my ideas.
FAMINE โ Horseman I
Here are the final 3D renders of Famine, along with AI-generated illustrations.
The bodies are generated with MakeHuman, then reworked in Nomad or ZBrush.
The heads are sculpted. Food around Famine's head and roses are 3dscans .Famine
No feet.
No hands.
She cannot search for food, nor grasp it, nor bring it to her mouth.
Total impotence. Only Hunger remains.Her body has no digestive system: only a vast vertical mouth, occupying almost the entire height of her torso. A mouth with no release.
Around her neck, a necklace made of diamond teeth. Useless teeth. Luxury does not nourish.
Her headdress is composed of food. Permanent obsession. She thinks only about eating โ yet can never do so.
Traditionally, Famine holds a scale. Here, she bites it to deceive her hunger.
The plates of the scale become false breasts.
She has no breasts.
She does not feed.
She cannot nourish.The project also engages with fashion and haute couture: fascination with extreme thinness, the aestheticization of anorexia, the glorification of emptiness.
The apple licking her feet mocks her. It tickles her, reminding her of what she cannot reach.
It is the Apple of Eden.
She cannot eat it.Her cape is a tablecloth, held in place by cutlery stabbed into her own body.
After prolonged starvation, the body consumes itself: first fat, then muscle.
The table is set on her.
Famineโs body becomes her own meal.The Starving
Anorexic mannequin-like figures.
They seek ultimate beauty and glory โ symbolized by a halo.
But the halo is shaped like a hanger: they are nothing but supports.They starve themselves to become famous.
A navel piercing shaped like a star โ โstarโ born from an empty stomach.The Carriage
A pumpkin, like Cinderella โ a fairy tale turned nightmare.
Covered with roses: flower of appearance and glamour, but also edible.At the front, a dragonโs head.
It does not breathe fire.
It spits acid.
Digestive fluids.Famine is not only deprivation.
It is obsession with lack.
Sterile luxury.
A body that devours itself.























bigger sizes here https://www.mediafire.com/file/3lhhzns2pbqe4jg/Famine.zip/file
-
RE: Orgelf's works. second topic.
After five years of work, my personal reinterpretation of Notre-Dame de Paris is now complete.
The website has been fully updated, with all exterior and interior sections, in both daylight and night versions.
Thank you to those who take the time to visit.

-
RE: Orgelf's works. second topic.
Notre-Dame Interior โ Night.
The floor has become transparent. The light comes from the pit below โ more precisely, from the sea of light in which the three-headed devil rests.You can download the images in high resolution via the following link: https://www.mediafire.com/file/crlhdyuogtyfkgu/NotreDAmeIntNit.zip/file

























-
RE: Orgelf's works. second topic.
@Mike amos . Glad to be helpfull. Yes, dark times from the dark clowns. I would prefer not to check the news everyday but what happens is too insane . I feel like I have to prepare for something.
Today, I am presenting the interior of the cathedral in daylight.
The floor has a key distinctive feature: it can become transparent. During the day, it remains opaque and is decorated with colorful patterns that, once again, recall the world of childhood. At night, it turns transparent, revealing the pit below, illuminated from beneath. This day/night alternation is an integral part of the project.
For the interior layout, I developed several concepts for the holy water font, the pulpit, the altar, and the columns. I then selected one proposal for each element and integrated them coherently into the nave.
In the final image, the element hanging from the ceiling is the seahorse tail of Saint Geneviรจve. At the very back of the cathedral, the reliquary of the Virgin can be seen.
You may download bigger sizes pictures ( about 4000 p) here

























-
RE: Orgelf's works. second topic.
Jewels are made with procreate, inkscape, zbrush and blender.
I will finalize my personal project on Notre-Dame de Paris tomorrow with the release of the interior images. A project I have been working on for nearly five years.
I took this opportunity to rework the exterior renders to make them clearer and more readable: increased brightness, square formats allowing more verticality in the framing, and a shift to a 35 mm focal length to introduce a subtle wide-angle effect and include more architectural elements.
The gargoyles, statues, and figures that may evoke toys โ or, more broadly, a world connected to childhood โ questioned me for a long time. I felt that it worked visually, without immediately understanding why.
I eventually found the answer: this is a place dedicated to a Mother and her Child. In a sense, there are toys everywhere.
The images can be downloaded in high resolution (approximately 5,500 pixels) via this link
































-
RE: Orgelf's works. second topic.
Last proposal for the cathedral pit of my version of Notre Dame de Paris. I think the theme of this one is about evil within the church.
The devil (pride) is a hydra composed of three hands with six fingers, It is found in a carriage pulled by six monks representing six sins (avarice, envy, anger, lust, gluttony, laziness).
The raven in the front of the vehicle is an inversion of the dove of the Holy Spirit.Both faces were sculpted with Nomad/Ipad.
The raven head and clothes are uploaded 3D models.You can download the images in large format at this link
https://www.mediafire.com/file/nd3jjtlt03if410/04Fosse.zip/file.

















-
RE: Orgelf's works. second topic.
Fourth proposal for the cathedral pit. a three-headed devils (a parody of the Trinity) asleep in a lake of fire.
The legs are from a 3d scan.
The heads were sculpted with Nomad/Ipad.
No use of sketchup here....but it is part of the big project.
please tell me if I should remove this post.Bigger on these links
https://zupimages.net/up/25/50/6ahl.jpg
https://zupimages.net/up/25/50/q85e.jpg
https://zupimages.net/up/25/50/cj3j.jpg
https://zupimages.net/up/25/50/9nqq.jpg
https://zupimages.net/up/25/50/8c9t.jpghttps://zupimages.net/up/25/50/lgcz.jpg
https://zupimages.net/up/25/50/rs9r.jpg
https://zupimages.net/up/25/50/h0mw.jpg
https://zupimages.net/up/25/50/cno4.jpg















-
RE: Orgelf's works. second topic.
Cathedral pit, third proposal.
The statue of the devil is based on one of my favorite animals, the praying mantis shrimp. The characters opposite are lost souls. In the scenography, the heads move, the beams are holograms. They symbolize a corrupt look at everything.
These scenes are deliberately simple. During the visit, this pit will be added to all the rest of the cathedral, more would be too much.
I placed profile images by cutting the scene so that we could better visualize the whole.Bigger on these links
https://zupimages.net/up/25/46/abj0.jpg
https://zupimages.net/up/25/49/lz46.jpg
https://zupimages.net/up/25/49/wgy4.jpg
https://zupimages.net/up/25/49/7l61.jpg
https://zupimages.net/up/25/49/1k7a.jpg
https://zupimages.net/up/25/49/pxdb.jpg
https://zupimages.net/up/25/49/mgpw.jpg
https://zupimages.net/up/25/49/oqkf.jpg
https://zupimages.net/up/25/49/80c9.jpg
https://zupimages.net/up/25/49/zh3o.jpg
https://zupimages.net/up/25/49/qdmc.jpg
https://zupimages.net/up/25/49/rq82.jpg
https://zupimages.net/up/25/49/8bv8.jpg
https://zupimages.net/up/25/49/hx1n.jpg
https://zupimages.net/up/25/49/9flb.jpg














-
RE: Orgelf's works. second topic.
Yes, we live the IA revolution. Let's hope it won't be a U turn.
second proposal for the grave of my version of Notre Dame.
Inverted architecture, as well as the devil. An eye on his foot that looks at the visitors, judges them, frightens them.
Going to the Virgin becomes an act of faith.
The basic devil form was created with Makehuman. The wings come from a 3DSCAN and have been modified in a 3D software.
The images in larger size on this link














the character








-
RE: Orgelf's works. second topic.
I'm starting a series for my version of Notre Dame. The pit. This will occupy the entire surface of the cathedral, will be several tens of meters deep, will represent hell and will be covered with one or more layer(s) of illustrated glass(es). These layers will have the possibility of being opacified to hide the interior of hell. For readability reasons, I will not put the glass patterns on my presentations of the series.
I don't yet have the symbolism for this version. Basically, I think it's boredom, life without path, without passion, without meaning. In the broad sense. The different objects, table, armchair, windows, frame, carpet are objects downloaded and transformed for some.
The heads were sculpted with Nomad/Ipad.
Larger on these links
https://zupimages.net/up/25/46/abj0.jpg
https://zupimages.net/up/25/46/kewf.jpg
https://zupimages.net/up/25/46/psiz.jpg
https://zupimages.net/up/25/46/e3yr.jpg
https://zupimages.net/up/25/46/6uc8.jpg
https://zupimages.net/up/25/46/em35.jpg
https://zupimages.net/up/25/46/7515.jpg
https://zupimages.net/up/25/46/cl9g.jpg
https://zupimages.net/up/25/46/zru8.jpg
https://zupimages.net/up/25/46/zjzt.jpg
https://zupimages.net/up/25/46/77yk.jpg
https://zupimages.net/up/25/46/x6dd.jpg
https://zupimages.net/up/25/46/kpe0.jpg












-
RE: Orgelf's works. second topic.
Last column concept. The first two images were made by AI from personal 3d renderings.
Larger on these links
https://zupimages.net/up/25/45/z7x7.jpg
https://zupimages.net/up/25/45/79vy.jpg


