Hello!
A feature I love in FW is the ability to quickly switch between 1 sided and 2 sided glass panel.
While this is very handy (as the script creates automatically 2 different su materials), may I suggest customisable glass material definition scripting?
I explain myself:
I sometimes need different glass material settings depending on interior or exterior shots.
For interior shots, I prefer having 1-sided glass panels so that sunlight enters more easily. For exterior shots, I prefer 2-sided glass to get nice reflections of the environment.
My actual worfklow is to generate 2 sided glass (depth of 2cm for instance) within FW, go inside the glass panel group, keep the outer face as is, group/cut the inner glass face and put on a layer named "2sided glass", so I can switch it off when I need to.
For interior shots, I apply a non-refractive material to the glass, and switch the 2sided glass layer off.
For exterior shots, I swap the glass material with a refractive shader and switch the layer on.
Yes, it's quite a workflow but I prefer to avoid having 2 different models for the same project if possible.
So my question is:
Is it possible to automatically put the glass panel's inner face in the "2sided glass" layer or anything similar? An automatic scene management alike?
Question 2:
When I tweak the (autogenerated) glass material name (apply a thea shader on it) and define a flexwindow favourite, what happens to the thea material definition? Is it embedded inside the favourite?
Question 3:
What about more possibilities like double and triple glazing parameters? For exterior/interior high end shots sometimes I need to model triple glazing to get realistic reflections.
Long live FW!