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    • RE: Present your best work!

      @hellnbak said:

      I've always been particularly proud of this one.

      Woooow ๐Ÿ˜ฒ ๐Ÿคฃ Isn't that... cute ?! ๐Ÿ˜†

      Great space ship there... If my name would be Ridley Scott I would make an Alien 5 scenario and buy that space ship for the film CG ๐Ÿ‘

      posted in Gallery
      omiKronO
      omiKron
    • RE: Toyota Supra A70

      Could look great in Live For Speed ๐Ÿ˜‰ or if you plan to raise the number of poly's could be used as a mod in NFS from Carbon up. On the other hand, the model looks pretty good started from scratch. Try to do some studio renders, it would enlighten the shapes and bring more details in attention.

      posted in Gallery
      omiKronO
      omiKron
    • RE: Bringing life to my 32 Ford Rod

      My God look at that.. ๐Ÿ˜ฎ so awesome. I've seen the thread with the modeled engine, gosh you're a genius ! And one of the few around here who pay attention to those minor but essential details ๐Ÿ‘ Me like.

      posted in WIP
      omiKronO
      omiKron
    • RE: Corvette Vision Stingray Concept

      Thanks ๐Ÿ˜„ that is really useful... I like your car, just watched your car modeling thread and it is awesome what you are doing ๐Ÿ‘ ๐Ÿ‘ Good tip !

      posted in WIP
      omiKronO
      omiKron
    • RE: Corvette Vision Stingray Concept

      It gave me an error when trying to subdivide the windshield (even if it doesn't need any more smoothing) because I intersected a volume with it in order to create the black border as on the real cars. Works perfect and fast on wheel arches and selected geometry. It can mess up things if you don't have correct triangles or squared geometry.

      Here it is :


      Wheel Arch Smoothed

      posted in WIP
      omiKronO
      omiKron
    • RE: Corvette Vision Stingray Concept

      @krisidious said:

      Artisan may smooth it out a bit and such but your original geometry was very impressive for hand built. I have Artisan and only wish I had more use for it. I mostly model standard geometric shapes, I hardly ever get a chance to do anything organic or as complex as cars. You're surely going to be one to watch. Make sure to check out all of HellnBack's cars. He'll blow your mind with detail.

      Grazie.

      Question before I start getting my fingers in details : Artisan plugin can subdivide portions or only complete geometry parts ?

      posted in WIP
      omiKronO
      omiKron
    • RE: Corvette Vision Stingray Concept

      @hellnbak said:

      @omikron said:

      I got my hands on the Artisan plugin

      Oh no! Another car modeler goes over to the dark side ๐Ÿ˜’

      Why's that ? ๐Ÿคฃ Just a tryout nothing more, nothing less... I saved both versions, but to be honest, I like the original version of my model and I think I'll use the plugin to adjust the wheel arches and to smooth those air intakes. ๐Ÿ˜†

      posted in WIP
      omiKronO
      omiKron
    • RE: Corvette Vision Stingray Concept

      Thanks, that's very kind ๐Ÿ˜„ in a few days the body will be ready because I got my hands on the Artisan plugin ๐Ÿ˜„

      Well it's a first time when I'm working with this plugin, so here's how it looks ๐ŸŽ‰ I'm veeerrry excited !

      http://img838.imageshack.us/img838/4070/stingrayconceptprev3.jpg

      with the old geometry

      http://img831.imageshack.us/img831/2120/export79wf.jpg

      Now the polygons go to the count at over 120k ๐Ÿ˜

      posted in WIP
      omiKronO
      omiKron
    • RE: Corvette Vision Stingray Concept

      Remade the door windows and windshield :

      http://img812.imageshack.us/img812/4792/export78b.jpg

      posted in WIP
      omiKronO
      omiKron
    • RE: The making of 2008 BMW E92 M3 GTR

      Stunning model of that BMW, great work... an ultra-high-poly model xD What plugin are you using to multiply polygons that way ? It would help a lot to improve my Stingray model so I won't be needed to multiply them manually 'cause it's a lot of work.

      posted in WIP
      omiKronO
      omiKron
    • RE: Flying bobcat

      The second bobcat looks much 21st century-ish, but you could also round the sides to follow the shape of the front-end. Great idea. Can't wait to see how it's coming up ๐Ÿ˜„

      posted in WIP
      omiKronO
      omiKron
    • RE: Corvette Vision Stingray Concept

      @krisidious said:

      That's very impressive...

      I notice the emblem is kind of glowing in the dark scenes?

      Thank you all for the appreciations ๐Ÿ˜„ yeah, I guess it's the glossy plastic too glossy ๐Ÿ˜†

      ely862me - wow, it's that some kind of magic ? ๐Ÿ‘ looks great what you did with the front fender wheel arch โ˜€ I don't mind at all, brighter image too which brings the metallic grey in attention, thanks ๐ŸŽ‰

      hellnbak - yes I have been told before to stick with car design ๐Ÿ˜† ... well I've been doing this in high-school even since elementary I've been drawing cars and jetliners, never thought I'll start modeling cars even if I take it just like a hobby of mine... who knows, after I get my signature as an architect I will do some master in design.

      Well the interior for this car will take much more than the body, especially in SU, and I don't have any reference drawings or blueprints, just pictures and designs of the concept found on Google. So it is kind of "eye-metric" modeling and won't be so identical to the real life thing.

      This rendered today while I was at the University. Ugh... still too dark.

      http://img716.imageshack.us/img716/5526/export77.jpg

      Wireframe high-res + stuff from the work-in-progress.

      http://img688.imageshack.us/img688/3002/stingrayconceptwf.jpg

      http://img703.imageshack.us/img703/9468/export11.jpg

      http://img542.imageshack.us/img542/2971/export13.jpg

      http://img201.imageshack.us/img201/169/export16.jpg

      http://img163.imageshack.us/img163/1966/export32.jpg

      http://img850.imageshack.us/img850/4241/export721.jpg

      http://img819.imageshack.us/img819/6593/export722.jpg

      http://img716.imageshack.us/img716/7942/export723.jpg

      Poly count before beveling wheel arches :

      http://img267.imageshack.us/img267/571/export74i.jpg

      Poly count after beveling wheel arches :

      http://img826.imageshack.us/img826/5099/export74j.jpg

      Not that big difference but it looks better, I guess...

      http://img267.imageshack.us/img267/1513/export78a.jpg

      posted in WIP
      omiKronO
      omiKron
    • RE: Corvette Vision Stingray Concept

      @unknownuser said:

      2 images are some dark and don't allow to see very well the forms ๐Ÿ˜„

      I know... I don't understand why they come out so dark even if I fill the scene with lights. The render inside the warehouse is intentionally made dark ๐Ÿ˜„ Working on it ๐Ÿ˜•

      posted in WIP
      omiKronO
      omiKron
    • RE: WIP Little Historic House

      Well it looks pretty authentic, frontone and porch look much like the colonial American style with some classical architecture influences ๐Ÿ‘ I'm using the same CAD drawing technique when building the facades of surrounding buildings on historical site insertions.

      posted in WIP
      omiKronO
      omiKron
    • Corvette Vision Stingray Concept

      Hello.

      I wanted to model this car from scratch since long time, first of all because I like it a lot and because I wanted to see more from Sketchup than architecture and interiors that I'm doing at the University. To build up the primary shape of the body took me around 13-14 hours, from setting up the "blueprints" (which don't exist because the car is a concept... just modified some pictures to look like blueprints) to the last polygon. I'm still working on it to improve the smoothing and planned to start modeling the interior, rims and original logos.

      Rendered with Twilight and post processed with Photoshop. C&C's are welcomed.

      http://img442.imageshack.us/img442/994/export7.jpg

      http://img32.imageshack.us/img32/629/export8.jpg

      http://img15.imageshack.us/img15/8561/export622.jpg

      http://img26.imageshack.us/img26/2104/export652.jpg

      http://img689.imageshack.us/img689/7606/export74g.jpg

      http://img32.imageshack.us/img32/8371/export75.jpg

      http://img198.imageshack.us/img198/4230/export76.jpg

      posted in WIP
      omiKronO
      omiKron
    • RE: Monument preservation - 1927 housing development

      Looks great. The "landscape" design also fits very well with the entire ensemble/ building complex. Grass is nice. The last image it's almost real xD

      posted in WIP
      omiKronO
      omiKron
    • RE: SiFi City work

      That's how industrial architecture should look like ! Well, in a not so far future, that's how buildings will look like in big cities... isle-type buildings. You could evolve it structural and architectural from this concept.

      posted in WIP
      omiKronO
      omiKron
    • RE: My First Car

      Organic shapes... Goooood ๐Ÿ˜„really promising. Front-end looks silky as Krisidious said but also aggressive, can't wait to see it complete.

      posted in WIP
      omiKronO
      omiKron
    • RE: Messin' around with my '56

      Insane is less said... astonishing detail on the framework and body. People usually don't pay too much attention when they're making cars as they used to do back in the 50's and 60's. You're the one that still does pay attention to those details, congrats !

      posted in WIP
      omiKronO
      omiKron
    • RE: Most impressive SketchUp modelling

      my God... stunning ๐Ÿ˜ฎ

      posted in Gallery
      omiKronO
      omiKron
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