@hellnbak said:
I've always been particularly proud of this one.
Woooow Isn't that... cute ?!
Great space ship there... If my name would be Ridley Scott I would make an Alien 5 scenario and buy that space ship for the film CG
@hellnbak said:
I've always been particularly proud of this one.
Woooow Isn't that... cute ?!
Great space ship there... If my name would be Ridley Scott I would make an Alien 5 scenario and buy that space ship for the film CG
Could look great in Live For Speed or if you plan to raise the number of poly's could be used as a mod in NFS from Carbon up. On the other hand, the model looks pretty good started from scratch. Try to do some studio renders, it would enlighten the shapes and bring more details in attention.
My God look at that.. so awesome. I've seen the thread with the modeled engine, gosh you're a genius ! And one of the few around here who pay attention to those minor but essential details Me like.
Thanks that is really useful... I like your car, just watched your car modeling thread and it is awesome what you are doing Good tip !
It gave me an error when trying to subdivide the windshield (even if it doesn't need any more smoothing) because I intersected a volume with it in order to create the black border as on the real cars. Works perfect and fast on wheel arches and selected geometry. It can mess up things if you don't have correct triangles or squared geometry.
Here it is :
@krisidious said:
Artisan may smooth it out a bit and such but your original geometry was very impressive for hand built. I have Artisan and only wish I had more use for it. I mostly model standard geometric shapes, I hardly ever get a chance to do anything organic or as complex as cars. You're surely going to be one to watch. Make sure to check out all of HellnBack's cars. He'll blow your mind with detail.
Grazie.
Question before I start getting my fingers in details : Artisan plugin can subdivide portions or only complete geometry parts ?
@hellnbak said:
@omikron said:
I got my hands on the Artisan plugin
Oh no! Another car modeler goes over to the dark side
Why's that ? Just a tryout nothing more, nothing less... I saved both versions, but to be honest, I like the original version of my model and I think I'll use the plugin to adjust the wheel arches and to smooth those air intakes.
Thanks, that's very kind in a few days the body will be ready because I got my hands on the Artisan plugin
Well it's a first time when I'm working with this plugin, so here's how it looks I'm veeerrry excited !
with the old geometry
Now the polygons go to the count at over 120k
Stunning model of that BMW, great work... an ultra-high-poly model xD What plugin are you using to multiply polygons that way ? It would help a lot to improve my Stingray model so I won't be needed to multiply them manually 'cause it's a lot of work.
The second bobcat looks much 21st century-ish, but you could also round the sides to follow the shape of the front-end. Great idea. Can't wait to see how it's coming up
@krisidious said:
That's very impressive...
I notice the emblem is kind of glowing in the dark scenes?
Thank you all for the appreciations yeah, I guess it's the glossy plastic too glossy
ely862me - wow, it's that some kind of magic ? looks great what you did with the front fender wheel arch I don't mind at all, brighter image too which brings the metallic grey in attention, thanks
hellnbak - yes I have been told before to stick with car design ... well I've been doing this in high-school even since elementary I've been drawing cars and jetliners, never thought I'll start modeling cars even if I take it just like a hobby of mine... who knows, after I get my signature as an architect I will do some master in design.
Well the interior for this car will take much more than the body, especially in SU, and I don't have any reference drawings or blueprints, just pictures and designs of the concept found on Google. So it is kind of "eye-metric" modeling and won't be so identical to the real life thing.
This rendered today while I was at the University. Ugh... still too dark.
Wireframe high-res + stuff from the work-in-progress.
Poly count before beveling wheel arches :
Poly count after beveling wheel arches :
Not that big difference but it looks better, I guess...
@unknownuser said:
2 images are some dark and don't allow to see very well the forms
I know... I don't understand why they come out so dark even if I fill the scene with lights. The render inside the warehouse is intentionally made dark Working on it
Well it looks pretty authentic, frontone and porch look much like the colonial American style with some classical architecture influences I'm using the same CAD drawing technique when building the facades of surrounding buildings on historical site insertions.
Hello.
I wanted to model this car from scratch since long time, first of all because I like it a lot and because I wanted to see more from Sketchup than architecture and interiors that I'm doing at the University. To build up the primary shape of the body took me around 13-14 hours, from setting up the "blueprints" (which don't exist because the car is a concept... just modified some pictures to look like blueprints) to the last polygon. I'm still working on it to improve the smoothing and planned to start modeling the interior, rims and original logos.
Rendered with Twilight and post processed with Photoshop. C&C's are welcomed.
Looks great. The "landscape" design also fits very well with the entire ensemble/ building complex. Grass is nice. The last image it's almost real xD
That's how industrial architecture should look like ! Well, in a not so far future, that's how buildings will look like in big cities... isle-type buildings. You could evolve it structural and architectural from this concept.
Organic shapes... Goooood really promising. Front-end looks silky as Krisidious said but also aggressive, can't wait to see it complete.
Insane is less said... astonishing detail on the framework and body. People usually don't pay too much attention when they're making cars as they used to do back in the 50's and 60's. You're the one that still does pay attention to those details, congrats !