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    Corvette Vision Stingray Concept

    Scheduled Pinned Locked Moved WIP
    25 Posts 7 Posters 3.2k Views 7 Watching
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    • omiKronO Offline
      omiKron
      last edited by

      @krisidious said:

      That's very impressive...

      I notice the emblem is kind of glowing in the dark scenes?

      Thank you all for the appreciations πŸ˜„ yeah, I guess it's the glossy plastic too glossy πŸ˜†

      ely862me - wow, it's that some kind of magic ? πŸ‘ looks great what you did with the front fender wheel arch β˜€ I don't mind at all, brighter image too which brings the metallic grey in attention, thanks πŸŽ‰

      hellnbak - yes I have been told before to stick with car design πŸ˜† ... well I've been doing this in high-school even since elementary I've been drawing cars and jetliners, never thought I'll start modeling cars even if I take it just like a hobby of mine... who knows, after I get my signature as an architect I will do some master in design.

      Well the interior for this car will take much more than the body, especially in SU, and I don't have any reference drawings or blueprints, just pictures and designs of the concept found on Google. So it is kind of "eye-metric" modeling and won't be so identical to the real life thing.

      This rendered today while I was at the University. Ugh... still too dark.

      http://img716.imageshack.us/img716/5526/export77.jpg

      Wireframe high-res + stuff from the work-in-progress.

      http://img688.imageshack.us/img688/3002/stingrayconceptwf.jpg

      http://img703.imageshack.us/img703/9468/export11.jpg

      http://img542.imageshack.us/img542/2971/export13.jpg

      http://img201.imageshack.us/img201/169/export16.jpg

      http://img163.imageshack.us/img163/1966/export32.jpg

      http://img850.imageshack.us/img850/4241/export721.jpg

      http://img819.imageshack.us/img819/6593/export722.jpg

      http://img716.imageshack.us/img716/7942/export723.jpg

      Poly count before beveling wheel arches :

      http://img267.imageshack.us/img267/571/export74i.jpg

      Poly count after beveling wheel arches :

      http://img826.imageshack.us/img826/5099/export74j.jpg

      Not that big difference but it looks better, I guess...

      http://img267.imageshack.us/img267/1513/export78a.jpg

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      • omiKronO Offline
        omiKron
        last edited by

        Remade the door windows and windshield :

        http://img812.imageshack.us/img812/4792/export78b.jpg

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        • KrisidiousK Offline
          Krisidious
          last edited by

          That is some very efficient geometry... I think this car needs to be in rFactor 2.

          By: Kristoff Rand
          Home DesignerUnique House Plans

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          • omiKronO Offline
            omiKron
            last edited by

            Thanks, that's very kind πŸ˜„ in a few days the body will be ready because I got my hands on the Artisan plugin πŸ˜„

            Well it's a first time when I'm working with this plugin, so here's how it looks πŸŽ‰ I'm veeerrry excited !

            http://img838.imageshack.us/img838/4070/stingrayconceptprev3.jpg

            with the old geometry

            http://img831.imageshack.us/img831/2120/export79wf.jpg

            Now the polygons go to the count at over 120k 😍

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            • hellnbakH Offline
              hellnbak
              last edited by

              @omikron said:

              I got my hands on the Artisan plugin

              Oh no! Another car modeler goes over to the dark side πŸ˜’

              "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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              • omiKronO Offline
                omiKron
                last edited by

                @hellnbak said:

                @omikron said:

                I got my hands on the Artisan plugin

                Oh no! Another car modeler goes over to the dark side πŸ˜’

                Why's that ? 🀣 Just a tryout nothing more, nothing less... I saved both versions, but to be honest, I like the original version of my model and I think I'll use the plugin to adjust the wheel arches and to smooth those air intakes. πŸ˜†

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                • KrisidiousK Offline
                  Krisidious
                  last edited by

                  Artisan may smooth it out a bit and such but your original geometry was very impressive for hand built. I have Artisan and only wish I had more use for it. I mostly model standard geometric shapes, I hardly ever get a chance to do anything organic or as complex as cars. You're surely going to be one to watch. Make sure to check out all of HellnBack's cars. He'll blow your mind with detail.

                  By: Kristoff Rand
                  Home DesignerUnique House Plans

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                  • omiKronO Offline
                    omiKron
                    last edited by

                    @krisidious said:

                    Artisan may smooth it out a bit and such but your original geometry was very impressive for hand built. I have Artisan and only wish I had more use for it. I mostly model standard geometric shapes, I hardly ever get a chance to do anything organic or as complex as cars. You're surely going to be one to watch. Make sure to check out all of HellnBack's cars. He'll blow your mind with detail.

                    Grazie.

                    Question before I start getting my fingers in details : Artisan plugin can subdivide portions or only complete geometry parts ?

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                    • KrisidiousK Offline
                      Krisidious
                      last edited by

                      It will try to subdivide anything you choose. it has different levels of working. you can free form with it and choose iteration amounts, or you can choose already built geometry and apply a subdivision to it. sometimes it works well, other times it doesn't. I normally think I've messed some thing up when it doesn't work.

                      By: Kristoff Rand
                      Home DesignerUnique House Plans

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                      • omiKronO Offline
                        omiKron
                        last edited by

                        It gave me an error when trying to subdivide the windshield (even if it doesn't need any more smoothing) because I intersected a volume with it in order to create the black border as on the real cars. Works perfect and fast on wheel arches and selected geometry. It can mess up things if you don't have correct triangles or squared geometry.

                        Here it is :


                        Wheel Arch Smoothed

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                        • ely862meE Offline
                          ely862me
                          last edited by

                          I retouched a bit the pictures in Photoshop (filters-reduce noise,curves-to brighten the dark areas-- bla bla ) and the wheel arch with the pen tool(I made a smooth arch) and smudge tool(covering the sharp edges).

                          It's a long story to subdivide an entire car. First of all you need to model it with that in mind. There are specific rules for Artisan, and you learn them mostly by trials !
                          Here's an interesting topic where you can see a lot of works with artisan http://sketchucation.com/forums/viewtopic.php?f=335&t=42938&hilit=artisan+collection#p382310 .


                          Stealth SR 1 opened.jpg

                          Elisei (sketchupper)


                          Before no life was done on Earth it was THE LIFE ITSELF...GOD
                          Come and See EliseiDesign

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                          • omiKronO Offline
                            omiKron
                            last edited by

                            Thanks πŸ˜„ that is really useful... I like your car, just watched your car modeling thread and it is awesome what you are doing πŸ‘ πŸ‘ Good tip !

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                            • omiKronO Offline
                              omiKron
                              last edited by

                              First attempt with a realistic sort of render πŸ˜†


                              export 79e.jpg


                              export 80.jpg

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                              • okomtaO Offline
                                okomta
                                last edited by

                                oh,,wow,,,my mouth still open,,:0

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                                • omiKronO Offline
                                  omiKron
                                  last edited by

                                  @okomta said:

                                  oh,,wow,,,my mouth still open,,:0

                                  Oh yeah ? Take this then ! πŸ˜†

                                  Post processed in Ps.

                                  http://img507.imageshack.us/img507/5483/export81a.jpg

                                  http://img24.imageshack.us/img24/2421/export82a.jpg

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                                  • okomtaO Offline
                                    okomta
                                    last edited by

                                    OMG,,awesome2,,how did you make the tires?

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                                    • omiKronO Offline
                                      omiKron
                                      last edited by

                                      @okomta said:

                                      OMG,,awesome2,,how did you make the tires?

                                      I found the tire model in the 3D Warehouse πŸ˜„

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                                      • okomtaO Offline
                                        okomta
                                        last edited by

                                        hahahah,,,ok i got it,,, πŸ˜†

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