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    • RE: Daniel V's Renders

      very nice tressel!

      posted in Gallery
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      oalexis
    • RE: Oalexis' WIPs

      Actually you won't need softimage xrok1, if you read further through the thread there is a way to go directly from SU to sandbox 2. It requires you download a program called colladaCGF. Read a bit further down the thread, and you'll see it πŸ˜„ πŸ˜„ Also you could check in this thread http://www.sketchucation.com/forums/scf/viewtopic.php?f=80&t=11606&st=0&sk=t&sd=a&hilit=playup&start=30 or PM zapwizard, he can explain it more clearly, since I think he pioneered the technique.

      posted in WIP
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      oalexis
    • RE: Oalexis' WIPs

      It indeed is awesome! You can use this technique here to get your stuff into the sandbox2 editor. http://www.crymod.com/thread.php?threadid=19058

      posted in WIP
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      oalexis
    • RE: Man shows carbon reducing valve

      thats pretty sweet, too bad it doesn't cut CO2 as well πŸ˜‰

      posted in Corner Bar
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      oalexis
    • RE: Quad Gun Tractor

      that pretty cool, its too bad UV can't be mapped to use texture space a little more efficiently. Other than that good work πŸ˜„ Could use a little bit of dirtying up since its a military vehicle IMO

      posted in Gallery
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      oalexis
    • RE: Oalexis' WIPs

      some assests i made for use in a crysis map πŸ˜„ pics taken in the cryengine 2


      dumpster.jpg


      pagoda_crysis.jpg


      pagoda_crysis1.jpg

      posted in WIP
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      oalexis
    • RE: Quad Gun Tractor

      These would look cool in a game engine πŸ˜„ what method did you use for UV mapping them?

      posted in Gallery
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      oalexis
    • RE: Wood textures needed

      heres my try at it. you can use match colour in photoshop to add whatever colour you want to it


      bamboo_grain_tile.jpg

      posted in SketchUp Components
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      oalexis
    • RE: SketchUp game exporter (Source)

      thanks so much zapwizard! πŸ˜„ i'm going to put this to use for sure. Just imported a little pagoda into the sandbox πŸ˜„


      pagoda_crysis.jpg

      posted in Extensions & Applications Discussions
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      oalexis
    • RE: Idea for plugin: Bump Map From Geometry

      similar to that videos method you can make bump maps with SU and kerkythea. First off model your detailed piece of engine or hull plating etc, then make a scene right above it in SU with parallel projection on. Export the model to kerkythea and turn parallel projection on in kerky. Then when you render use setting 24, depth render. Save your image and then open it in photoshop, and invert it. That will be your bump map. Also you could then run the Nvidia normal map filter with invert y box checked if you need a normal map. Heres a quick example of the little test panel i did and the bump and normal maps obtained from the aforementioned method.

      hope this helps πŸ˜„
      the nvidia normal map filter is available freely from the nvidia website as well


      bumpmap_test.jpg


      normalmap_test.jpg


      normalmap_test.skp

      posted in Developers' Forum
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      oalexis
    • RE: Something to see...

      very cool video πŸ˜„ πŸ˜„

      posted in Corner Bar
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      oalexis
    • RE: Google SketchUp User Happiness Survey

      I requested some better UV tools, someway to unwrap models

      posted in SketchUp Discussions
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      oalexis
    • RE: Oalexis' WIPs

      some other stuff i'm playing around with. I'm learning kerky now as well, seems to be a great program! πŸ˜„ I like the volumetric lighting feature


      tree2.jpg


      tree5.jpg


      city2.jpg


      city.jpg

      posted in WIP
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      oalexis
    • RE: Viet Namese Tradition gate

      Looks really good. Only thing that could be improved is the tiling doesn't line up with some of the bricks, otherwise

      posted in Gallery
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      oalexis
    • RE: A few new exterior shots

      the trees in the first shot look marvelous! nice work with the renders

      posted in Gallery
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      oalexis
    • RE: How to download Flash swf animations and convert it to mp4?

      Alternatively here is a free online service that doesn't require you to download anything. They convert the files for you, and you then download the files from them http://www.zamzar.com/

      posted in Hardware
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      oalexis
    • RE: How to place texture?

      yes it is possible. Once you have painted the texture onto the face, select the face then right click and go into texture > position. You should then be able to change the position, rotation, skew, and scale. Hope that helps

      posted in SketchUp Discussions
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      oalexis
    • RE: Tank Museum UPDATE - new renders

      really nice texturing

      posted in Gallery
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      oalexis
    • RE: Money as Debt

      Heres another film that expands on this idea http://www.youtube.com/watch?v=B04_9H7sGe0 very interesting stuff

      posted in Corner Bar
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      oalexis
    • RE: Oalexis' WIPs

      Thanks xrok1 πŸ˜„ Heres a building from today.

      http://i41.photobucket.com/albums/e258/oalexis/row_house.gif

      posted in WIP
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      oalexis
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