very nice tressel!
Posts made by oalexis
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RE: Oalexis' WIPs
Actually you won't need softimage xrok1, if you read further through the thread there is a way to go directly from SU to sandbox 2. It requires you download a program called colladaCGF. Read a bit further down the thread, and you'll see it Also you could check in this thread http://www.sketchucation.com/forums/scf/viewtopic.php?f=80&t=11606&st=0&sk=t&sd=a&hilit=playup&start=30 or PM zapwizard, he can explain it more clearly, since I think he pioneered the technique.
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RE: Oalexis' WIPs
It indeed is awesome! You can use this technique here to get your stuff into the sandbox2 editor. http://www.crymod.com/thread.php?threadid=19058
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RE: Man shows carbon reducing valve
thats pretty sweet, too bad it doesn't cut CO2 as well
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RE: Quad Gun Tractor
that pretty cool, its too bad UV can't be mapped to use texture space a little more efficiently. Other than that good work Could use a little bit of dirtying up since its a military vehicle IMO
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RE: Oalexis' WIPs
some assests i made for use in a crysis map pics taken in the cryengine 2
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RE: Quad Gun Tractor
These would look cool in a game engine what method did you use for UV mapping them?
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RE: Wood textures needed
heres my try at it. you can use match colour in photoshop to add whatever colour you want to it
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RE: SketchUp game exporter (Source)
thanks so much zapwizard! i'm going to put this to use for sure. Just imported a little pagoda into the sandbox
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RE: Idea for plugin: Bump Map From Geometry
similar to that videos method you can make bump maps with SU and kerkythea. First off model your detailed piece of engine or hull plating etc, then make a scene right above it in SU with parallel projection on. Export the model to kerkythea and turn parallel projection on in kerky. Then when you render use setting 24, depth render. Save your image and then open it in photoshop, and invert it. That will be your bump map. Also you could then run the Nvidia normal map filter with invert y box checked if you need a normal map. Heres a quick example of the little test panel i did and the bump and normal maps obtained from the aforementioned method.
hope this helps
the nvidia normal map filter is available freely from the nvidia website as well
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RE: Google SketchUp User Happiness Survey
I requested some better UV tools, someway to unwrap models
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RE: Oalexis' WIPs
some other stuff i'm playing around with. I'm learning kerky now as well, seems to be a great program! I like the volumetric lighting feature
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RE: Viet Namese Tradition gate
Looks really good. Only thing that could be improved is the tiling doesn't line up with some of the bricks, otherwise
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RE: A few new exterior shots
the trees in the first shot look marvelous! nice work with the renders
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RE: How to download Flash swf animations and convert it to mp4?
Alternatively here is a free online service that doesn't require you to download anything. They convert the files for you, and you then download the files from them http://www.zamzar.com/
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RE: How to place texture?
yes it is possible. Once you have painted the texture onto the face, select the face then right click and go into texture > position. You should then be able to change the position, rotation, skew, and scale. Hope that helps
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RE: Money as Debt
Heres another film that expands on this idea http://www.youtube.com/watch?v=B04_9H7sGe0 very interesting stuff