AWESOME!!!
This really looks fantastic. Great work. Thank you very much!
AWESOME!!!
This really looks fantastic. Great work. Thank you very much!
@chippwalters said:
It would be cool to build a "SketchUp" like GUI for Blender. There are already push/pull plugins which work surprisingly well.
Yes, this would be great. But i think one big problem will be the inference engine, so i don't expect it to happen.
(I would also like to see Sketchup or the main features of SU as plugin for 3dsmax - payed plugin would be ok, even if the price would be around the full SU price...)
And your old system?
Did you install the Samsung NVMe driver?
Is the FirePro driver up to date?
Have you removed/cleaned the plugin folder before you reinstalled SU?
I think you need to be a bit more specific about your components (old and new)
I'm using a X99 system with PCIe M.2 SSD (AHCI) as boot drive since 2015 (win 7).
There were some AHCI M.2 drives where you couldn't boot from (3-4 years ago) and there have been some limitations for a while with NVMe based drives (instead of AHCI) and Win 7, but even these should have been fixed i think
https://support.microsoft.com/en-us/help/2990941/update-to-add-native-driver-support-in-nvm-express-in-windows-7-and-wi
But with X299 boards and Win 10 there definitely shouldn't be any problem booting from NVMe M.2 SSDs. So i don't know where you got this info from and how old this article was, but it's not the case anymore.
(And the ASRock X299 GAMING K6 Fatal1ty comes with 3 PCIe x4 M.2 ports, which wouldn't make any sense if you couldn't use M.2 as a boot drive.)
But nice system overall
Last year Oliver Hotz published an open source script called OD_CopyPasteExternal that lets you copy/paste 3D geometry between different 3D apps. There is a basic version for importing 3DSmax geometry into Skp, but it looks like it's no longer developed. No activity since the initial release.
http://www.cgchannel.com/2017/05/paste-models-between-3d-apps-with-this-neat-free-tool/
https://heimlich1024.github.io/OD_CopyPasteExternal/
So i wonder if there would be someone who could complete this script for Skp to Max (export incl. UVs and maybe materials, layers, instances - not sure if the last three are possible, it looks like this approach is only about raw geometry data). I think it would be great to be able to model in Sketchup and copy single parts into Max instead of always having to import the whole file.
(Maybe it would be even possible to build a Skp to Max link (incl. instances?) based on this copy code... just dreaming...
And i don't know if it is possible to use open source code in a commercial plugin, but i would gladly pay for an easy solution for bringing Skp geometry into Max (and vice versa), like GoZ for ZBrush for instance or even a live sync like for Lumion https://www.youtube.com/watch?v=bMpCNINIuec )
Why SAS? But even then... where is the problem to boot from a M.2 drive? You would need an external SAS controller anyway with this board. I think i still don't get it.
I don't understand... why would you need a modified BIOS and custom drivers?
As i said earlier i would prefer a simple edge constraint toggle like in max instead of having to align the gizmo first every time i want to move a vertex along an edge...
Which version of Adobe Acrobat? Here is a "missing adobepdf.dll" error described for Acrobat 8
https://helpx.adobe.com/creative-suite/kb/error-file-adobepdf-dll-needed.html
an "edge constraint" function like in Max would be nice
I'm working with Maxwell since V1. In Sketchup, 3DSmax and Studio - Studio mostly for preparing scenes for final rendering (pack&go, etc.) and material testing.
I'm not sure if i understand your question. Are you speaking about the separate Maxwell for Sketchup or the plugin?
I would say the general problem with SU is the limited polycount, but you can use mxs references for complex objects - of course you have to prepare them in an high poly capable external app (like max). And then there are some features that are missing in the SU-plugin like the ability to apply multiple gras modifiers to an object - i don't know if this has changed in V4, since i didn't try it... i'm still on V3.
I have to say that i really don't like the way the development of Maxwell has taken in the last years and especially with V4. There are many features that are still missing regarding archviz, it looks like research and development is almost non-existent at Next Limit or most of the resources have been concentrated on a the very limited GPU engine and the new licensing system with ridiculous overpriced updates...
I'm really finally considering to jump the ship and switch to v-ray (i already have a license for v-ray 3 for Max) or corona - after using Maxwell for more than 11 years. Their behaviour is really unbelievable...
(and i'm considering to switch to max for modeling because of the "development" of SU)
@chrisjk said:
http://www.sketchupaustralia.com.au/sketchup-pro-2018/
Dunno if this is spoof or real...
If this is real this whole thing is getting completely absurd...
@l i am said:
I did some more experiments and it is not the renderer it is sketchup. ... However if the image is to far away from the surface=Drop shadows, too close= the results are if it was co_planar even though it is not.
If you get "z-fighting" in the final image using 1mm offset, then this is definitely not a SU problem. The wrong viewport display is a sketchup (opengl) thing, but not if it happens in the rendered image. This is rendered in Maxwell with an offset of 0.1mm
you could try to make the plane non-coplanar by moving it maybe 0.0002m?
This tray system is a bad joke in my opinion. I'm still on v2015 since there are no improvements in 2016 and 2017 that would make it even worth for me to migrate my installation to it and because i hate these trays for the same reason you described. My setup looks almost the same as yours with minimized windows on top of the screen. And it seems that this is simply not possible anymore...
I really can't understand how they could change it to this much more inflexible system. The toolbar issues had already been fixed before, so why change it again to the worse?!?
I'm not sure what i will do if there will be a new version of SU at some time that really offers new features and that i would like to use... then this tray thing will become a real problem.
(if there is someone who could code an extension to bring back the old functionality... i would pay for it)
There is a proxy function in the Maxwell Render plugin, that allows you to specify proxy objects for heavier components that automatically get replaced by the original component when the scene gets exported for to Maxwell.
I'm currently need to replace a bunch of different proxies with their full geometric counterparts.
The logic behind the Maxwell proxy is quite simple, you just define a proxy object with the original name plus the extension "_proxy".
"table01" becomes "table01_proxy"
Could someone write a ruby that replaces all selected (different) component_proxies with their geometry counterparts?
An addition would be to be able to do it the other way: geometry -> proxy
Thanks.