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    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
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    • RE: In Development: Subdivide and Smooth

      @fletch said:

      wowwwww Whaat... you are incredible! 😲

      can it reduce the polygon count of a hi-poly mesh (work in reverse) too?

      I think this would be good feature too, if do not consider it too difficult to implement.

      posted in Developers' Forum
      N
      notareal
    • RE: [Plugin] SketchyFFD (Classic)

      πŸ‘ Impressive, organic modelling did take a grand leap! Just if there where nice tool for subdivision surface... pokes Whaat

      posted in Plugins
      N
      notareal
    • RE: Modeling curve scuplture

      I am great fan of mathematical shapes. Nice model, did made a subdivision in KT. Take a look on k3dsurf, nice program for creation of mathematical models.


      trefoil_s.jpg

      posted in SketchUp Discussions
      N
      notareal
    • RE: Taking up a very old thread...

      It would be interesting to see how (or if) paint will sparkle in a vid if you pan camera around the car.

      Cheers!

      posted in Gallery
      N
      notareal
    • RE: KERKYTHEA 2008 ECHO EDITION HAS BEEN RELEASED

      You need to run X11 and then start KT. More details from kerkythea.net forums if needed.

      posted in Extensions & Applications Discussions
      N
      notareal
    • RE: My Renderings in KT2008 Echo

      It's really much up to the scene how results are if one compare PM to MLT (PPT or BPT or MLT/BPT). One will spot differences with unbiased methods, if you made the scene a bit more challenging. These stools, do not give imho any advantage to unbiased rendering, materials seems to be set fairly well, so those wont produce artifacts in PM, lighting is direct and simple, no aluminum or glass, no caustics. I would not even bother to use anything else than PM with a scene like this - here it is a clear winner. Fast and clean result, KT PM & FG is simply good. 😍

      Try to render something like Tadao Ando's Church of the Light with real windows and good materials - then you will find greater differences.

      Anyhow - nice stools, a bit more work with floor....

      posted in Gallery
      N
      notareal
    • RE: KERKYTHEA 2008 ECHO EDITION HAS BEEN RELEASED

      😍

      posted in Extensions & Applications Discussions
      N
      notareal
    • RE: [Obsolete] Joint Push Pull

      Nice work!

      posted in Plugins
      N
      notareal
    • RE: Web Dialogs and SkIndigo - made for each other...

      It's amazing job what you both have done, I hope you could find a nice non conflicting way to assign materials. I am sure where are plenty of us who like to have opportunity to use multiple rendering programs. Even greater it would be if there was some kind of common material editor... but that might be too difficult.

      posted in Developers' Forum
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      notareal
    • RE: Lighting Plugin for Sketchup

      Nice demo. For me it looks like that textures are baked with light map.

      posted in Developers' Forum
      N
      notareal
    • RE: [Plugin] Skin.rb

      Nice work! Thanks.

      posted in Plugins
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      notareal
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