Lighting Plugin for Sketchup
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fantastic - very 'sketchy' pretty fast and great looking!!! are you baking computed lighting to textures? impressive!
do you plan to release the plugin?
Q1: have you thought about adding IES lights support?
Q2: are the default shadows of sketchup off? i suppose they are -
after seeing the video for another 10 times, i noticed the light is actually raytraced for shadows of obstacles - GREAT!!! excellent work!
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whoa!! thats pretty grooovy.. which plugin was it??
so u update it once and then u can move around th3 whole area in real time?? can we do animations with it too???? -
excellent ! can you provide more info about it ?
LE: a4chitect beat me with the questions -
Quite interesting stuff. Please do tell us more.
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Great thing!!!
Is this gpu-render's engine or something with baking feature of light-maps?!!
oh if it is gpu, i haven't such hardware...Thanks
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This is a great tool! To be able to work in real time and to see lighting and be able to make quick changes without having to re-render... awesome!
Have some of the same questions...
Will there be light components?
Will it work for animations?
can you adjust the amount of light emitted?
Will it work with sketchy styles?I'll definitely be watching for more updates and of course the release.... and that will be very soon, right?
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This looks fantastic, all the questions so far have been asked.
I await the flood of Star Wars 'light saber' vidoes....
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This is a great WIP!
Please, dear God, tell me it will work on Macs!
Thanks
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Nice demo. For me it looks like that textures are baked with light map.
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This looks fantastic, will it work on Vista?
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@unknownuser said:
Is this useful? Any comments, suggestions etc welcome.
Yes! .. we have low-poly modeller, SketchyPhysics and this tool /ruby wil be main scripting lang./...so need to develop GSU Game Edition
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Thanks for all the nice words!
I've still got work to do on the technology but its mostly there. Currently it is a pure Ruby implementation (so its fine on any platform), I already have a custom Tool for area emitter power, color, and angular fall-off (so IES light support should be possible) and materials can be marked to be ignored (ie skip geometry). Animation should "just work" and I'm going to speak with the Sketchup guys to figure out how to integrate better with the built-in lighting.
It does need more work on how I map from HDR internally to RGB for display, and I can wring some more performance out of it, but you can see its in the ballpark.
I am really pleased with the responses so far; this is a classic case of needing some lighting myself, developing the tech and then finding lots of others want the same!
I'll keep you posted!
Adam
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Cool!...nothing say
ThanksYour light technics like light portals in vray, fry, final-render...render engines
/if you ruby knowledge is better of my, please look at sunflow-render(it has net render...to enrich for example - realtime rendering) and some useful features(also hdri supporting) -
Where can I download the plugin!!!
It's fantastic -
I never thought I would see the day. This is wonderful and very cool. I remember many moons ago reading threads that talked about lighting in sketchup, many many moons ago.
Keep up the good work Adam.
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Looks great. Are you subdividing surfaces or generating lightmaps? Or something else?
Chris
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This is very cool. I look forward to the progress on it.
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Man, please don't wait till it's perfect...I could use this today! Sign me up for beta testing too!!!
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Wow!!!
It looks great. Cant wait til its released.
What a christmas present it would be...
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