@nomeradona said:
you can actualy wotk thios time using the UV remember that vray unit is in inches
What I do - is to apply a white TexAColor map for the transparency in the diffuse layer. That way the texture is visible in SketchUp and I can UV map the surface, but won't render in V-Ray. Then I add additional diffuse layer underneath which will be visible.
I used the method in these renders: http://forums.sketchucation.com/viewtopic.php?f=333&t=44822
I used it for stuff like the road with the water puddles and the chrome fender with rusty spots.