@dkendig said:
with the way things currently are set up, we have to basically restart the whole scene parsing process again for each scene if we want to account for visibility changes, which slows down animation renders considerably.
i understand, i suspected it.. but maybe would be possible to add it as an option to tick, so that it is not default, but, if you really need it from time to time, you may try to render the animation properly even if slowly.. i don't know, you have to tell, but i think this could be at least an half way solution.. π
as we say in italy "meglio feriti che morti" ---translation--> "is better to be hurt than to be died" π
very thank for your answering π