Knowing that tfdesign was referring to the dust of demolition in the animation, I have to ask - having lived all of my life in the very seismically-callenged California (and having dealt with how to resist seismic forces all of my professional career) - how in the world do you make a lower story with lots of glass and far-spanning columns work (as the final design shows)? After what we've seen in Haiti, is this really how we (as not only architects and engineers, but also building designers) should be presenting things?
Sorry ... after spending 30 years dealing with this (and having experienced the '83 Coalinga, the '89 Loma Prieta, the '94 Northridge quakes, as well as others that aren't as notorious) it's a little personal to me.


