New renders...(redux+new)
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...with new tech's and new growies:
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a couple more to help formulate your C&C's please:
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Personally I like #2 of each ... I prefer to see a little more definition for a rendering and not as much bleed.
Overall, though, Tom, you are one great renderer whatever you work on!
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Okay, last two for the day...personally, I'm lovin' these new tech's: what do you all think? What would make them better?
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Thanks Alan...yeah, you're right in line with one of my clients, but for another who finds PR renders "creepy" I keep searching for the right wet tech to get him reaching for his wallet. (Personally, I fall in line with the later...obviously :`)
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That last one is great. What would make it better? If the clouds matched your sketchy growies. Just a thought.
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Eric, I was thinking the same thing when I checked my late night work first thing this morning. This one is better there and all around, I think.
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Looks good, i like them all.
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Made some revisions based on comments here and in CT, also a couple new trying to make better use of a big sky:
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And one more before bedtime...
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@tomsdesk said:
Made some revisions based on comments here and in CT, also a couple new trying to make better use of a big sky:
i think the sky draws your attention too much in these images.... im sure the client wants to see the building rather than a pretty sky
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would love to see the original exports. I like the colors and texture in the closeup, but have to agree that the sky is very intense!
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Tom,
All your renderings are beautiful, but I always look at things through an architect's eyes and what is best for illustrating the building. I have to agree with Alan that #2 in the first set are better in that regards (IMHO) as they are cleaner. And in the last two, there is too much foreground with too much happening in it; the only reason I could a rendering from that perspective is if client specifically asked for it. I don't think your clouds are too distracting; in fact, the one in the middle witha vertical cloud formation over the corner tower enhances the architecture.
Daniel
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