I have changed mats and geometry slightly, also run the render through Affinity with an LUT.
The brushed metal finish is an improvement I think.
I have changed mats and geometry slightly, also run the render through Affinity with an LUT.
The brushed metal finish is an improvement I think.
A condition on sale from google to trimble was a couple (Five?) years maintaining Sketchup with a free version. V17 was the last.
Not so far but I am still experiencing issues with my hardware.
Chillblast will not RTU for repair unless I accept they have no liability for lost data on any drive. Losing data on the OS drive has always been a non issue but to claim I must backup the data and then tell me I have to voluntarily allow them to delete the backup too is beyond my understanding.
The basis for this model in on the wired wheels club site. https://wirewheelsclub.com/models/ for anyone who wants toi give it a try.
Some of my smoothing efforts are failing but slowly slowly etc.
No idea if products are more flimsy these days but, I have had more failures in the last five years than the prior twenty years.
Agreed, getting this far this fast as a one man band, part time. Wow.
Being in beta still, imperfection is a given but the ride is still good and hoping I am contributing sufficiently.

No mate, not mine, I am just 'detailing' it.
Most models online that come from 3ds max etc are a proper 'mare' to use but these are pretty good when your pc is behaving itself.
My models tend to be of a similar base, around an 11' by 5.5' by 2.5'/3' dimensions. An engine of between 1.2 and 2 litres and sometimes with a turbocharger and electircal additions. These huge monsters are just for detailing and render practice.
Pardon me, dyslexic tryping fingers. Electricians...... Doh.
Running the .69 build. EVERY new model loaded will require the steps above. right click on the render window on the task bar and select maximise. When this is done once per new model, session, each new start of Rayscaper will occur as per normal.
I'd rather not mate, I thought all the people who thought like that were in politics........
Thanks for that. Very handy.
Very nicely done, the 'fins' look a bit shallower than I can remember them being but aside from that it is a very fine motor mate.
Well, I got a little discouraged with the average blueprints I have been using for various learning tools. Most of the tiome I make my own designs and render them, so much faster and less mind gnashingly frustrating but, I thought to myself, "Self, try something simpler".
Yea, never fail. A simple canoe. Not much in there to go awry is there?
How anybody builds more than a banana, I cannot fathom. The frames are going to be hit and miss due to the thickness of the lines after all but that can be cured by taking a mid line datum and flipping one half to the other, right?
Wow, how wrong I am. It is obviously logical, well more logical, to make both halves of the frames on completely different alignemts with zero relationship to the top down view of the ?hull? Sorry, more like Emu than Mr Hull.
I just had to get this off my front and said before it drove me into orbit minus the sugar free gum..........
I do hope your hobbies are driving you just that little bit less wonky, stay well folks you and yours.
A great subject you have there, with you eye for detail it is going to be interesting for sure. 
One of a long run of the night/evening/low light iomages I have been stuck on.
Every now and then I chuck another one out to see if I have got a better grasp of the sequence. I am still wanting to have some entourage like beers and food for a proper film night ambience.
Like everyone here, I have dealt with variable thickness lines and smudges on 'blueprints.
I even made a Venetian Gondola which deliberately has completely different hull lines left to right. Interestin to say the least.
I get peeved when a straightforward canoe, which has a symmetrical design. is so bastardised is suggested as a 'blueprint'. Just an observation and I will make of it what I can for practice sake. Got to laugh a bit more and use emoti thingy's perhaps.
Well, I had the projection light scaled nicely then went for another render.
Oh well, if everything went easily it could be boring.

I was working in St Georges hospital in Tooting many yonks ago (Opthalmology theatres too) and some of the stuff they were working on was truly mind blowing for the time. The lack of micro processors reduced the results but they were coming up with great directions for research. One of the items they brought into common use was artificial eyes WITH muscle attachment so both eyes would react to where the patient was looking.
I really miss that involvement and you made my day showing this here.
Stay well out there.