I am not much kop when it comes to technical renders or critic thereof. What I look for is atmosphere and yours have gallons of that. These renders and Liam's, make me smile. What more can I ask?
Posts
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RE: Denver Architecture II
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RE: Automotive. 11' X 5.5'
Ta folks, it is the ai thing.
My design, mea culpa. Similar in concept to the hotrod I did some yonks ago but oriented towards track days.
Working on a studio setup for Rayscaper so hopefully some renders then.
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Automotive. 11' X 5.5'
A small sports/track day car.
The drivers position is elevated to creat a space for an aerodynamic tool for downforce. This allows the automotive components to be low downand central for a fifty/fifty weight balance so the 'car' can pivot around the drivers hip point to make the sensation of performance higher.
I still have a few areas to refine but not too far off. When I get around to it, a few renders.
Sketchup output:-
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RE: Nvidia Meshtron
It's not just muppets and paramilitary now. Drones and delivery have been doing the rounds at a prison near everybody for years.
Weed delivery?
All very well to tell a 'foreign power' that you will shoot them down but another to achieve it without civilian casualties.
It does make a bit of sense for general deliveries because the current biped format has a serious issue with doors that do not open themselves. Much head scratching and yelling and that's the delivery muppets (From outer space).
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RE: Rayscaper, My trip down the road to adjumacation.
On the cooktop, the metal texture was set to aluminium, this often has a bronze look to it, colour changes for some reason I cannot get yet. Plastic finish gets a green reflectance.
I am running into what I believe is 'texture bloat' which is going to take my changing things before I can fix that.
For a while I am going back to making cars while I figure out how to build architecture realistically given certain constraints.
As for the coat hooks, there are six and this may be something to do with the long running issues I have with this pc.
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RE: Motel concept
I have to agree, a very upmarket hotel with a clientelle more accustomed to luxurious surroundings and the 'finer' things in life.
I do like the presentation effect, very sharp and effective.
A week in a place like that would cost more than I make in a year.
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RE: Very small residence.
Cool, I do have to think around corners tbh, it is in my jeans, or socks.......
I came up with this where the bedroom etc is above the main space and the kitchen units are beneath an exterior stair unit to a balcony with a kitchen garden and patio door entry/exit.
You would have to be careful with any guest. If you are cooking breakfast in the morning, you might want to warn them about the first step. It's a real doozie.........
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RE: Very small residence.
Thanks for that, fascinating concept for small homes. In this instance the stairs would be outside the building which might be handy for a veranda/deck but would be difficult to manage as far as weather proofing goes.
Not impossible though.
Now I have to find a use for that.
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RE: Staircase interior render
A lot of those in mid sixties to mid seventies buildings in London have those, South bank exhibition building a standout for concrete and glass.
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Very small residence.
From the window above the kitchen units, to the patio doors just out of shot to the right, is nine feet. The widest part of thgis units is sixteen feet six inches with stairs two fee wide.
Eight feet ceilings open up the room a bit but not much and render views are a little limited. I feel the elevated viewpoint looking down gives the best option but that is my opinion.
Carried on from my Raysacper thread
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RE: Rayscaper, My trip down the road to adjumacation.
Another odd angle for some, I am finding that I have to restart sketchup sometimes, Rayscaper slows but a restart of Sketchup cures this and back to the 6 minutes ballpark.
Some more odd scaling issues with boots.
When I can get the blind texture to render properly, there will be a blind unit in the window.
The raw Sketchup vioew will demonstrate what I mean when I mention textures not making it into Rayscaper.