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    ⚠️ Important | Libfredo 15.8b introduces important bugfixes for Fredo's Extensions Update
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    • RE: [Plugin][$] FredoScale - v3.6a - 01 Apr 24

      Just wanted to say that this plugin, amongs others, is really worth a donation, imho. πŸ˜„
      The parametric feature of the tools is so useful. !

      posted in Plugins
      mariochaM
      mariocha
    • RE: Do you Render?

      Yes ! Now that the whole model can be lit fast, at quite an acceptable quality, I always trigger LightUp ! β˜€

      posted in SketchUp Discussions
      mariochaM
      mariocha
    • RE: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

      To display; Menu Plugins
      dernier item au bas. πŸ˜›

      posted in Plugins
      mariochaM
      mariocha
    • RE: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

      Good news Guys ! Another plugin also renders Proper Animations. LightUp 1.7. πŸ˜„
      [attachment=0:3dnyqt2f]<!-- ia0 -->Bowtoyou.mov<!-- ia0 -->[/attachment:3dnyqt2f]
      Impressive Morisdov !


      Bowtoyou.mov

      posted in Plugins
      mariochaM
      mariocha
    • RE: SketchyPhysics 3x June 27 version.

      @wacov said:

      Got cloth smoothing working, and made it easier to change the scripting (everything's in the floor).

      Ok I give up. Wacov, I just cannot see how this works. I have tried a few times. Refreshed my SkPh knowledge. Had fun with the new features.
      But your cloths are a vast mystery to me.
      The SkPh UI shows nothing.
      Is it PC only ? Scripting only ?

      posted in SketchyPhysics
      mariochaM
      mariocha
    • RE: Construction &amp; Working Drawings - Discussion

      Here is an example of a small project entirely done with Su & LO.
      Wanted to test the possibility. I like it a lot. Modifications are a breeze.
      Speed and dashes need to be quite better thought.
      LL-Studio.png


      LL-studio.pdf

      posted in LayOut Discussions
      mariochaM
      mariocha
    • RE: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

      @solo said:

      Without using layers, can this program do this?

      Hum.. something like that?
      http://www.youtube.com/watch?v=7nuAAXbRz2o

      BTW : a good example of why it would be great to be able to set the delay between scenes to zΓ©ro.
      Updt: Using the Smooth Animation plugin solved it. πŸ‘

      posted in Plugins
      mariochaM
      mariocha
    • RE: SketchyPhysics 3x June 27 version.

      Hi, just to share 2 small animations done with SkPh-3.
      One is quite amusing, showing Emitter, Thruster and magnet
      http://www.youtube.com/watch?v=ea5KeZ7Turg
      the other shows pseudo-virus
      http://www.youtube.com/watch?v=Yb_D__3m_0w

      posted in SketchyPhysics
      mariochaM
      mariocha
    • RE: [Plugin] extrudeEdgesByLathe

      Hey I like this plugins a lot !
      How many times did I have to trim the start and end of shapes done with Follow Me.

      Btw, If you do not end up with a smooth shape even when asked for, just unhide Hidden Geometry, unsoften one edge and then soften it again. All edges are now smooth. πŸ˜„


      Soften.png

      posted in Plugins
      mariochaM
      mariocha
    • RE: 2 segments leader

      @unknownuser said:

      It would be nice if it was more straightforward

      Yes !! Indeed!
      But your work around is not bad, for now.
      Thx.

      posted in LayOut Feature Requests
      mariochaM
      mariocha
    • RE: [Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

      @tim danaher said:

      Any way to get continuous movement across changing scenes?

      Yeah that would be great ! What is the smallest delay time that will still work?

      Oh, one more thing. Have you noticed, when in Animation Play mode, how the "shadows on Ground", (set in the Shadows dialog) do not follow well on the "virtual ground", meaning when there is no real surface? But if a surface is added then all is well. πŸ˜„


      Shadow settings = On ground

      posted in Plugins
      mariochaM
      mariocha
    • RE: [Plugin Library] LibFredo6 - v15.8b - 12 Jan 26

      @pierrearchi said:

      I use : Fredoscale 2.0g + Libfredo6 3.2a + Round corner 2.0b.
      I have put them in the right folder : Both in plugins file inside Application support file path.

      Well, I think that, since Mac OS 10.5.6 or around, it is preferable to put the plugins in /user/Librairy /Application support/ etc...
      Ce que j'ai fait, et tout baigne nickel (comme disent les franΓ§ais). πŸ‘
      Fredo must be complimented .... again.

      posted in Plugins
      mariochaM
      mariocha
    • 2 segments leader

      When making a label, I wish the leader could have two segments so there would be an horizontal one beside the text, just like the icon shows.
      Then my boss would be happier (cause that's the way the cad team does it). But me, I am pushing layout. πŸ˜‰

      posted in LayOut Feature Requests layout
      mariochaM
      mariocha
    • RE: [Plugin] Layer Manager New Release

      Ok, workaround works fine on my Mac.! πŸ˜„

      Now is there also one for the Main toolbar on top? Icons do not stick there either. πŸ˜›

      merci beaucoup.

      updt: I tried to find one plugin that would do it to see how it was done. But it seems like it's a real problem since not one of my plugins can keep its icons up there. Be it LightUP, Subd&Smooth, JPP, Tools-on-Surface or BezierSpline. ❓ ❓

      posted in Plugins
      mariochaM
      mariocha
    • RE: REQ: ANother camera

      No sweat.
      Anyone else ?

      posted in Developers' Forum
      mariochaM
      mariocha
    • RE: REQ: ANother camera

      Since they did not update it, we have to find the version 5downloads.
      Try there, it's in french but it does'nt matter.
      http://sketchup.google.com/download/previousplugins.html
      Scroll down a bit and you should find it.
      Beware of where the installer will want to put it !
      Make sure you install in the Google 6-SketchUp-Plugins folder !! There should be the Previs folder then.
      It will work just fine in v6. πŸ˜„
      Except it changes the view framing in Podium renderings. 😒 (or is it just me ?)
      I wish a Ruby genius would look at that. I need it for work.

      posted in Developers' Forum
      mariochaM
      mariocha
    • RE: REQ: ANother camera

      @dik harrison said:

      Thanks Mario, ..

      Welcome.
      If your'e famyliar with Podium, could you check if you get the same view framing problem as I have ?
      That is set a camera type then render, viewport size, and see if the rendered view has the same framing as in SU. (Mac or Win doesn't matter)

      posted in Developers' Forum
      mariochaM
      mariocha
    • RE: REQ: ANother camera

      Well, once camera type is set, select "Create Camera", Pan/Dolly appears in the lower left corner, so click & hold on the screen to see how they work. Hold shift to change to Truck/Pedestal. While doing so, you are looking throught the camera.
      Ctrl-click on screen to edit the camera, Tilt, and, IMPORTANT, select Done when satisfied.
      Does that help?

      posted in Developers' Forum
      mariochaM
      mariocha
    • RE: MAC Version released

      Great work !
      many thks

      posted in Extensions & Applications Discussions
      mariochaM
      mariocha
    • RE: Mac Support?

      Yeah ! me too.!

      posted in SketchyPhysics
      mariochaM
      mariocha
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