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[Plugin] Proper Animation V1.08 Beta(Updated 14/11/10)

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  • F Offline
    Fletch
    last edited by 9 Sept 2009, 12:24

    Another SketchyPhysics animation, of a TANK driving over a bumpy surface, but turned out great...
    http://twilightrender.com/phpBB3/viewtopic.php?p=2363#p2363

    again, it will render Proper Animation as well... if I find time, I will do an example... but am swamped at the moment. πŸ˜•

    Fletch
    Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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    • B Offline
      bulbucila
      last edited by 21 Sept 2009, 12:09

      Thank you!, amazing plugin. Can it export the animations into an avi file?

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      • E Offline
        Ecuadorian
        last edited by 21 Sept 2009, 12:16

        Render plug-ins usually don't export a video file, but a JPG sequence. I use VideoMach to convert that sequence to video, but Fletch posted a tip on how to do the same thing using only freeware:
        http://twilightrender.com/phpBB3/viewtopic.php?f=12&t=455

        -Miguel Lescano
        Subscribe to my house plans YouTube channel! (30K+ subs)

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        • M Offline
          markozeta
          last edited by 26 Sept 2009, 00:45

          @dave r said:

          I saw a post in the SketchUp forum about making a paper airplane animation. I was curious and thought I'd play with it. In the attached model, I've got two components. The triangular one is supposed to fold up. As it does, though, it moves away from the other component. When I rotated it, I rotated along the edge common to both. Is there a way to make the component "hinge" on the edge?
          [attachment=1:wt057bzy]<!-- ia1 -->Folding Paper.skp<!-- ia1 -->[/attachment:wt057bzy]

          This seems to be an issue with the transformation.interpolate - interpolate only works by interpolating the movements, but rotations of multiple axis are not linear functions - and therefore cannot be interpolated.

          Instead, to obtain the full information about the object, information about a second point must be known.

          Imagine rotating a ball counterclockwise 90 degrees about the x axis and then 90 degrees CCW about the y axis, v. rotating a ball 90 degrees CCW about the y axis and then 90 degrees CCW about the x axis. It's not the same! The point (0,1,0) would be moved to (1,0,0) in the first instance, and it would be at (0,0,1) in the second instance!

          With a little bit of effort, I think I can fix this (yay for paying attention in my dynamics course!) assuming the author does not mind? It would just take a bit of direct manipulation on the transformation matrix. (and a better understanding from myself of Ruby, it seems I can read ruby but can never write it).

          BSME - Cal Poly Pomona
          Sketchup Pipe Maniac

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          • J Offline
            Jim
            last edited by 2 Oct 2009, 18:35

            In addition to proper animation, there is another animation plugin called mover here:
            http://forums.sketchucation.com/viewtopic.php?f=180&t=17459

            Both plugins handle position and rotation of Groups/Instances just fine. But they start to act funny when using Instances.

            I would like to be able to use either plugin to animate 2 Instances; one of which has been scaled -1.

            Hi

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            • T Offline
              tomot
              last edited by 5 Oct 2009, 18:42

              I appreciate all the hard work that's being done and has been done since SU4. but to date we still cant even come close to doing this. http://www.youtube.com/watch?v=RB91Sm-kGJ8 I wonder how much longer it will be for Google to include proper Component Animation Techniques in SU?

              [my plugins](http://thingsvirtual.blogspot.ca/)
              tomot

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              • T Offline
                tomasz
                last edited by 5 Oct 2009, 19:41

                @tekelwriter said:

                @unknownuser said:

                I am preparing a compilation of few proposed by users modifications to the SU2KT. It includes option to export 'proper_animation' for rendering in the Kerkythea.

                I look forward to it. πŸ˜„

                Done.

                Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                • F Offline
                  Fletch
                  last edited by 5 Oct 2009, 22:42

                  awesome, Tomasz, you should have posted a link to it here. πŸ˜‰
                  Is it updated herenow? Or on KT's downloads page?

                  Fletch
                  Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                  • M Offline
                    mariocha
                    last edited by 22 Oct 2009, 18:10

                    @solo said:

                    Without using layers, can this program do this?

                    Hum.. something like that?
                    http://www.youtube.com/watch?v=7nuAAXbRz2o

                    BTW : a good example of why it would be great to be able to set the delay between scenes to zΓ©ro.
                    Updt: Using the Smooth Animation plugin solved it. πŸ‘

                    %(#008000)[Mario C.
                    Every rule has exceptions, but some.]

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                    • T Offline
                      tomasz
                      last edited by 23 Oct 2009, 16:56

                      @fletch said:

                      awesome, Tomasz, you should have posted a link to it here. πŸ˜‰
                      Is it updated herenow? Or on KT's downloads page?

                      The most up to date version is on my website and in the KT Forum. The one in downloads section is slightly older πŸ˜„

                      Tomasz

                      Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                      • M Offline
                        morisdov
                        last edited by 25 Oct 2009, 15:52

                        Since this plugin still has a significant demand i have added an interface to easyly clear position settings.

                        version 1.05 beta of Proper Animation can be downloaded on the following link
                        http://morisdov.googlepages.com/proper_animation.1.05.beta.zip

                        Its beta so if you find problems reply with screenshots


                        pa_map.png

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                        • E Offline
                          Ecuadorian
                          last edited by 25 Oct 2009, 16:24

                          Thank you, Morisdov! πŸ˜„

                          -Miguel Lescano
                          Subscribe to my house plans YouTube channel! (30K+ subs)

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                          • pilouP Offline
                            pilou
                            last edited by 25 Oct 2009, 23:46

                            Cool new version, must be tested πŸ˜„

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • M Offline
                              morisdov
                              last edited by 1 Nov 2009, 14:50

                              more features for version 1.05 beta of Proper Animation
                              http://morisdov.googlepages.com/proper_animation.1.05.beta.zip


                              pa_map2.png

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                              • E Offline
                                Ecuadorian
                                last edited by 1 Nov 2009, 21:04

                                Wow, thank you, Morisdov, nice to see you back. πŸ˜„

                                -Miguel Lescano
                                Subscribe to my house plans YouTube channel! (30K+ subs)

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                                • M Offline
                                  mariocha
                                  last edited by 4 Nov 2009, 21:19

                                  Good news Guys ! Another plugin also renders Proper Animations. LightUp 1.7. πŸ˜„
                                  [attachment=0:3dnyqt2f]<!-- ia0 -->Bowtoyou.mov<!-- ia0 -->[/attachment:3dnyqt2f]
                                  Impressive Morisdov !


                                  Bowtoyou.mov

                                  %(#008000)[Mario C.
                                  Every rule has exceptions, but some.]

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                                  • MALAISEM Offline
                                    MALAISE
                                    last edited by 7 Nov 2009, 10:37

                                    Good improvements, Morisdov πŸ˜„
                                    Also nice to see you back on the Forum

                                    Question : how to display the window "boxes attributes"??

                                    MALAISE

                                    La Connaissance n'a de valeur que partagΓ©e

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                                    • M Offline
                                      mariocha
                                      last edited by 8 Nov 2009, 20:22

                                      To display; Menu Plugins
                                      dernier item au bas. πŸ˜›

                                      %(#008000)[Mario C.
                                      Every rule has exceptions, but some.]

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                                      • D Offline
                                        din_wiesel
                                        last edited by 19 Nov 2009, 08:36

                                        Hello

                                        Proper Animation is such a cool and easy PluIn to animate things in Sketchup.

                                        But I got a problem with my objects.
                                        I have a package with numbers of wood piece. In the first position it should lie on the ground.
                                        In the second position is a 90 degree rotation of the first position.
                                        But the objects get their own life, you will see it in the video.
                                        The objects in this animation are Components and Groups

                                        See the video

                                        Has anyone a solution for this problem.

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                                        • M Offline
                                          mariocha
                                          last edited by 20 Nov 2009, 03:57

                                          I has a similar problem. It was due to not having put the axes of the components at the right spot. Groups are also hard to control, I find, cause they do not have axes that can be set at a specific spot at will. So I make every object to be animated a component and set the axes to the pivot point of the desired rotation.

                                          %(#008000)[Mario C.
                                          Every rule has exceptions, but some.]

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