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    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
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    Recent Best Controversial
    • RE: 1001 bit tools- crash in 13

      I'm getting a lot of crashes as well with certain tools. 'extend to edge or face' seems to do it all the time.

      I've activated with sketchup run as administrator, and I've run it as the only plugin installed.

      Submitted a message to the author a few days ago and have not heard back.

      Has anyone figured this one out?

      posted in Plugins
      M
      manamana
    • RE: 1001Bit Bug Splats

      I'm having this issue as well (just bumped up to 2013)

      Anyone found a solution?

      posted in Plugins
      M
      manamana
    • RE: [plugin]New plugin from Vali Architects_Instant Terrain

      @pbacot said:

      I'll bite. ValiArchitects tools are always useful, and this looks like a great one!

      it does indeed look very useful, but being a yearly subscription and needing an internet connection to work pretty much means it's a couple steps away from useless for me. bummer

      posted in Plugins
      M
      manamana
    • RE: Texgrid to control panelization of a material?

      ah, getting close.

      is there a definable relationship of U,V values to sketchup units? or is it in relationship to original material texture size? I've never been certain.

      say I wanted the panels to be in a 2'x4' grid (centerlines). Is this possible with reasonable accuracy, or is this what valero was originally getting at?

      posted in V-Ray
      M
      manamana
    • Texgrid to control panelization of a material?

      SU 8 MR4 & 1.49.01

      Hi all,

      I've got a perforated metal material, and somehow I need to break it up into defined size panels. I could make a texture of the panel size, complete with panel edges and gaps, and tile that, but since the panel size could change (a lot), it occurred to me that it may be possible to define the panel somehow using texgrid. I played around with it a little and couldn't get anywhere. Anybody do this?

      Best,
      C

      posted in V-Ray render plugins extensions
      M
      manamana
    • RE: Poor performance on new computer

      Errr. it's back again, even after a fresh reboot.

      I'm thinking it might be plugin related. With the new computer, I sought out updates and new plugins to try. If I delete my plugins folder and repair the sketchup install, it seems to be fine. Copy all the plugins back in and it's acting up again.

      guess I have to install one at a time and see where it is.

      posted in SketchUp Discussions
      M
      manamana
    • RE: Poor performance on new computer

      And that fixes it.

      Thanks all.

      posted in SketchUp Discussions
      M
      manamana
    • RE: Poor performance on new computer

      Yeah, tried that, as well as forcing it to lower quality across the board in the nVidia panel.

      Some new findings:

      If I start sketchup after a reboot, it works fine.

      The second I start firefox, the lag sets in, and remains even after firefox is closed.

      So.... Are there any resources that firefox uses that sketchup uses as well?

      posted in SketchUp Discussions
      M
      manamana
    • Poor performance on new computer

      Hi all,

      I recently upgraded my main home computer From a Q9550/6GB RAM / GT240 GDD5 to a Xeon 1275V2 (basically a 3770)/ 16GB / GT640 GDDR5 machine. But the new computer has worse performance, only in sketchup viewports, than the old one. Everything else is way faster, including viewports in other 3D applications (rhino). With a model that I could rotate around/ display smoothly with the GT240, I'm seeing heavy stuttering (2-5 FPS). I actually see much better performance if I disable hardware acceleration.

      • I've updated to the latest nVidia drivers
      • I've made sure I have the latest sketchup
      • I've tried disabling fast feedback
      • I've set AA to 0x, 2x and 4x in sketchup with no noticeable difference in performance
      • I've tried forcing low quality rendering in the driver panel

      Using the GPU observer gadget, I've confirmed that the GT640 GPU is not being constrained by load, VRAM, or temperature. That leaves driver settings, windows settings, and sketchup settings, of which I can see nothing out of the ordinary.

      Help?

      posted in SketchUp Discussions sketchup
      M
      manamana
    • Red/cyan stereoscopic output

      So I noticed that the framebuffer has red/cyan and green/magenta buttons in the row along the bottom left. Did a couple quick tests, and it seems that the separation between the red and the cyan is too great - parts of the model fly off to one side or the other.

      Does anyone have any info on setting up for stereo in Vray? Can't find anything on the net.

      posted in V-Ray render plugins extensions
      M
      manamana
    • RE: [Plugin] Camera Stats

      This has been very useful - Thank you.

      what do the three values of the "up" field represent?

      posted in Plugins
      M
      manamana
    • RE: {REQ} lens shift image exporter

      Ah. Always wondered what that relationship was - Thanks.

      I dug around the chaosgroup forums and found a few folks asking the same questions, also with no answers. How the hell does no one have a clue what that value does? But it also looks like the 3dsMax users have a Vray "film shift" which does pretty much what I'd like it to. Maybe it's just a matter of waiting for that to be implemented.

      posted in Plugins
      M
      manamana
    • RE: {REQ} lens shift image exporter

      Well, It looks to me like the Vray folks made a decision about how the "lens shift" value works that makes it easier for most folks to understand and frame shots from the sketchup viewport.

      That's perfectly understandable, even if it seems completely daft (not to mention horridly imprecise) to someone who knows and expects the usual functionality of lens shift on an actual camera.

      I believe that if we knew exactly what the vray "lens shift" value was doing to the camera, it is probably possible to work backwards to produce the appropriate sketchup output, more specifically one that could be cropped to match.

      ...and I'm off to the vray forums to ask about that value.

      Edit: as for what I'd like to see, I think there's multiple ways to get there, from either ASGVis or google. Easiest would be a "shift only" option for lens shift in Vray, which would not distort things as the value currently does and the value would then work like a real shift lens.

      posted in Plugins
      M
      manamana
    • RE: {REQ} lens shift image exporter

      I've been playing with this a little. Might be more complicated than I thought.

      The real problem is that "lens shift" in Vray doesn't work like a shift lens in real life - which in my opinion is silly.

      With a shift lens in real life, you keep the camera mostly level and shift the lens up to frame the subject.

      with "lens shift" in Vray, you TILT the camera up to frame the subject, and then the "lens shift" value seems to have the effect of both tilting down and then shifting up to replicate the original tilted framing. I suppose that's easier for most people to understand, but it does make syncing output more of a puzzle.

      Does anyone know what the "lens shift" value actually represents? Inches? percent?

      If I knew exactly what that value did to the camera, it might be possible to translate it to an equivalent, near-level camera setting and resolution for SU output.

      posted in Plugins
      M
      manamana
    • RE: {REQ} lens shift image exporter

      @jason_maranto said:

      Sketchup's native 2-point perspective is basically the same result as shift lens functions in many cases.

      Best,
      Jason

      maybe for some uses, but Vray doesn't render 2 point perspectives with the physical camera on - set one up, frame things above the horizon, and hit render. In the rendering things are framed with the horizon in the center.

      Also - generally with a shift lens on an actual camera you don't want to make the verticals perfectly vertical - a very slight tilt reads more natural, so in practice you only correct MOST of the convergence with the shift functionality. Using 2pt perspective would eliminate that as a strategy.

      posted in Plugins
      M
      manamana
    • RE: {REQ} lens shift image exporter

      @thomthom said:

      Don't believe that functionality is available in SketchUp...

      hmmm. was wondering how limiting the SU camera controls were.

      Here's an idea:

      Since this pretty much the same as rendering out a larger image (larger both in FOV and pixels) and then cropping it down to the FOV/ pixel dimensions of the vray camera settings, I'm wondering if it's possible to do some math on the vray camera settings and then script setting up a viewport / 2d export for that equivalent larger image. Provided that doesn't wind up with Sketchup trying to save out a ridiculously large image (it shouldn't, unless the vray settings are already pretty huge), the only thing left would be the appropriate cropping.

      is it possible to rubyscript cropping an image after it's been exported? If not that isn't too hard to just do in photoshop.

      I'll do some testing this weekend and see if I can describe the necessary math for figuring out that larger image.

      posted in Plugins
      M
      manamana
    • RE: Valiarchitects - plugins

      question about licensing on instant road:

      If I have a laptop and a desktop, can I use a "single user license" on both or do I need two copies for that?

      posted in Plugins
      M
      manamana
    • {REQ} lens shift image exporter

      If this is hard to follow I apologize and will try to clarify as needed.

      Some Architecture and photography people here may be familiar with the concept of a shift lens; basically a lens with an oversize image circle, allowing the photographer to place the film or image sensor in a specific part of the image circle.

      This has a few practical applications; primarily to allow photographers to shoot with a level camera (keeping building verticals straight), while still framing above the horizon. See this link, and scroll down to "The Rising and Falling Front":

      302 Found

      favicon

      (www.luminous-landscape.com)

      Vray for sketchup simulates this effect through the "lens shift" control in the physical camera settings, but I find I don't make use of it because I almost always work on my renderings in photoshop, and part of that involves overlaying the renderings with sketchup hidden line output, which then doesn't line up with the render if I use the shift settings in Vray.

      So I'd just like to chime in and say I would love to see a plugin that allows me get 'shifted' 2D output straight from sketchup that will overlay accurately with 'shifted' Vray output. If it can copy the shift/image size/ field of view settings from Vray, even better.

      Thom - maybe the next addition to vray tools? (which I love)

      Thanks for reading,
      C.

      posted in Plugins
      M
      manamana
    • RE: Super slow file open

      As I've collected more and more plugins I've noticed SUP starts slower, loading toolbars and such. Some plugins seem to delay more than others (1001bit). I'm curious if there's a way to speed it up, but mostly I'm OK with it taking a 20-30 sec to launch (from an SSD!)

      I'd actually be much more interested in multithreaded sketchup/plugins. With the trend towards 4-8 slow cores over a couple faster ones, having a plugin take minutes or hours using only 1/4 of my computer's horsepower just feels slow.

      posted in Plugins
      M
      manamana
    • RE: Valiarchitects - plugins

      I'm having some trouble with instant road.

      crunches for a few hours and then says it can't triangulate the mesh, reduce max road length. I've gone down to 5' and it still bonks out. Anyone have any ideas?

      roadfail.skp

      posted in Plugins
      M
      manamana
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