This form is based on "Shaparak" arch.
Posts made by majid
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RE: Recommended Render Engine for SketctUp
I think there are yet opportunities. I hope they can manage to continue and flourish TR.
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RE: Twilight Render Sunset
Let me guess. Archviz industry is about giving an idea of the space:
In the initial phase: to discuss more and develop the idea
In progress phase: to add details.
In the delivery phase: to represent the idea in its most magnificent situation.
So it is not about being precise, it is all about being fast and appealing.
That is why real-time render engines are involved very fast and also AI is included in the industry.
So this is not something wrong with the engines, it is all about a "better" match to the industry.
This is my guess. -
RE: Twilight Render Sunset
@ntxdave said:
I have tried to suggest the Twilight Render and RayScaper team up.
Great idea,I support this idea
I hope so... -
RE: Rayscaper Alpha Version Available
I am getting better at it.
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RE: Stuido HENK chair
If it is possible to have a "scrubby zoom" within the render view?
How may I create frosted glass and foliage? Do you mind adding "templates" instead of material settings for lazy people like me, plz?
What about "hair and fur" for grass?
Are those "checker" textures needed?
Do you mind please re-mapping | or re-scaling some adjustments such as normal-map or camera focus (Lens radius) strengths? they are too strong now. -
RE: Stuido HENK chair
I already have shared the model on 3Dwarehouse. Plz let me know if there is a problem downloading it.
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RE: Stuido HENK chair
I am far from my laptop know, but used one of the HDRIs provided within the Rayscraper (i believe they are from Polyheaven)
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RE: Stuido HENK chair
The light source is an HDRI image. That is why the shadow is subtle and soft and fades as it goes far from the object.
I also wish they could join. I personally "have lived" with KT and TR...I feel they are part of my life (and me). -
RE: Stuido HENK chair
Just tried now Rayscraper rendering engine. It needs some tweaks to be more user-friendly but the result is promising.
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RE: Rayscaper Alpha Version Available
29% without any denoising and I believe it is good enough.
I stopped it on 49% progress and it seems good (despite without any denoising)
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RE: Rayscaper Alpha Version Available
@rich o brien said:
@majid said:
It works charmingly!
I'd love to see you try this on it....
https://sketchucation.com/forums/viewtopic.php?f=81&t=76396&p=693038#p692999
Okay Rich,... I am working on it... 13% progress..
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RE: Rayscaper Alpha Version Available
It works charmingly!
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RE: Rayscaper Alpha Version Available
I watched your YouTube video and seems the engine is great. Just installed and seems I have a problem. Maybe because I have no SCF plugin toolbar installed.
PS: it solved, I installed the SCF plugin and now I have the Rayscraper!
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RE: Twilight Render Sunset
There is always room for new ideas I believe. The tools may change or the methods...
Also there could be market research... to find the share of existing rendering engines.
@Tomas, I sent you a DM -
RE: Twilight Render Sunset
Sad to know that, Also I was one of the first who migrated from Kerkythea (KT) to Twilight Render (TR) and it was/is a very decent render engine I would say.
It is a really competitive atmosphere, especially with the wax of AI-powered rendering engines.
I think it would be nice if they changed their functionality/plan instead of stopping it.
There are plenty of people who are using Sketchup even though it lacks so many advanced modeling features. It fits their needs. They also have problems with quality and precise rendering. If you want quality renders you have to populate your model with high-poly meshes that make the model heavy.
As far as I know, AI provides users with quality renders but is not yet precise enough.
So maybe they could find a gap and alter the TR function. i.e, it might provide some TR-"proxy" objects, that render beautifully. Like Enscape 3D has an asset library... The "initial" render out of TR then could go through an AI image generation tool to result in high-quality renders. This way we have solved two problems: SketchUp heavy models,and AI lack precision.
This way the original model stays light, but the final render would be fine.
This is my first insight. -
RE: Beautiful Amsterdam
Happy New Year all!
I wish you a very happy healthy wealthy new year!
Some new watercolors.